Submit a news tip



top

With just a month to go before the Nintendo Switch presentation, the rumor mill has been in full force. One topic of speculation this week concerns the Virtual Console.

A report emerged that Nintendo is planning on bringing GameCube into the fold on Switch’s Virtual Console. Super Smash Bros. Melee, Super Mario Sunshine, and Luigi’s Mansion are apparently the titles Nintendo is looking at first. The original Animal Crossing is also being looked into.

GameCube is the only one of Nintendo’s consoles that never saw digital re-releases. So assuming the new rumors are true, which titles from the system would you like to see on Switch? I’d personally go with Baten Kaitos and Baten Kaitos Origins. Those two games were made by Xenoblade developer Monolith Soft, and are criminally overlooked. Let us know which games you’d be interested in downloading in the comments below!

Highlights from last week’s topic: What are you playing? – December 2016

More: ,

Universal Studios filed a series of patents between October and November. Five in total were secured, but we’re interesting in two of them in particular, as they could be connected to the company’s partnership with Nintendo.

Orlando Business Journal discovered the various patents. The drift racers and boom coaster filings have potential of being related to Mario Kart and Donkey Kong respectively.

Orlando Business Journal writes:

Drift racers: A two-rider, car-based amusement racing attraction with the ability to simulate drifting sensations. Two passengers, who could be in time/points competition with another car, will have control over some aspect of their ride vehicle: The driver would have a steering wheel and an acceleration and brake pedal to control the turning/drifting of the vehicle and speed; the rear passenger would have a control interface with buttons that could control the vehicle or bounce the ride vehicle, provide a boost to the vehicle during the race or affect the performance of another ride vehicle on the track, said the patent. For any Nintendo fan, that description brings to mind the video game company’s popular Mario Kart game series. In one version of the series, called Mario Kart: Double Dash, each car had two racers — including a driver and a rear passenger — who controlled the use of items during the race that could impact their car or others in the race.

Boom coaster: This is a unique arm that would attach to a ride vehicle to help enhance rides that appear to be on a track system, but are actually controlled by a separate arm. For example, the arm could be C-shaped connected to a secondary hidden track underneath the track guests see. As a result, rides that have story element breaks in the track — say like an upcoming jump from one track to another — could cause suspense. “Because the passenger may believe that the simulated ride surface controls a path of the passenger vehicle, the passenger may fear or anticipate that the passenger vehicle may crash or otherwise incur damage as a result of the elevated gap,” said the patent. This has many fans thinking it could also be related to Nintendo via the Donkey Kong Country video game series, which features areas with cars traveling through dangerous mines filled with jumps, dips and turns.

Like all patents, it’s possible that these filings are being done for protective measures. However, there’s no denying that Nintendo’s plans could slot in very well here.

Source

Super Mario Run

TIME has gone up with its own interview about Super Mario Run. Unsurprisingly, it was Shigeru Miyamoto answering the questions.

Miyamoto actually talked about quite a bit here. He spoke about how Nintendo decided on which gameplay elements to include, the different playable characters, the idea behind Kingdom Builder, and why it’s the right time for Mario to appear on mobile.

You can read up on a number of Miyamoto’s important responses below. Visit TIME here for the full discussion.

If a new report from AppleInsider is to be believed, Super Mario Run will require 75 megabytes of data per hour with “constant, involved” play. However, the site says “significantly less” data will be needed in “most cases”.

AppleInsider’s article indicates that data usage will vary depending how you play. The site sadly doesn’t provide any specifics. Could the mode you’re playing in have an impact?

Source

Moragami has prepared the trailer trailer for Inchvilles, its new 3D-printed toys-to-life game for 3DS (and potentially Switch as well). You can view it below.

The trailer provides a look at gameplay and also reveals pricing for figures. They’ll be $13.99 / £11 / €13 each, with international shipping costing set at $9.99.

Moragami is seeking $90,000 to have Inchvilles ready by December 2017. You can pledge your support and find more details about the project on the official website here.

Source

Bloomberg recently spoke with Nintendo of America president Reggie Fils-Aime, and has now posted its full interview. Nintendo on mobile was discussed, including when we’ll see Super Mario Run on Android. Virtual reality was a topic as well. Listen to what Reggie had to say below.


Source

Nintendo surprised many of us last night by showing off Switch during The Tonight Show Starring Jimmy Fallon. Zelda: Breath of the Wild took the spotlight, but we were also able to have another look at the Switch unit. IGN captured a few screengrabs and reported on its findings.


The first image features the back of the Switch. When you dive in further and look at it more closely, it appears to have buttons for power, syncing controllers, and Joy-Con release buttons. IGN also speculates that we’ve been given a look at a USB-C or a proprietary port made by Nintendo, as pictured below. The USB-C connection is something that’s been thrown around as a possibility quite a bit over the past few days.


Source

More:

During an interview with Financial Post, Shigeru Miyamoto touched on how Nintendo is handling pricing with Super Mario Run. He and the rest of the company “felt pretty strongly “that we needed to have a form of monetization where you would simply pay once and be able to play as much as you like.”

Miyamoto explained:

“When we first started talking about bringing Nintendo games and Mario to iPhone, we talked a lot about what we would do from a monetization standpoint and debated this even with Mr. Iwata back in those days (Satoru Iwata was CEO of Nintendo until his death in 2015).

Certainly there are a lot of different ways that you can monetize a game. In Japan there’s a mechanic that’s referred to as “gacha,” where you keep spending small amounts for a raffle or lottery to get rare items. There are other ways that you can charge people repeatedly to get money. And there are games that rely on a very small number of people who pay a lot of money and the rest of the players play for free.

CNET is another publication to have put up an interview with Nintendo of America president Reggie Fils-Aime. Just as we’ve seen with these discussions, much of it is about Nintendo on mobile and Super Mario Run. Reggie confirmed that the mobile game won’t be on Switch, but won’t rule out Apple TV. On the other hand, NES games won’t be coming to smartphones.

You can read up on a roundup of Reggie’s comments below. Be sure to view CNET’s article CNET“>here as well.

Super Mario Run was partially inspired by speedrunners, according to Shigeru Miyamoto. Miyamoto shared that noteworthy nugget of information with BuzzFeed.

The site reports:

“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”

BuzzFeed also reports that Nintendo “considered building GPS into its 3DS” at one point for a Pokemon GO-esque game. However, “Nintendo decided that it made more sense to put the game on millions of devices that already had satellite location tracking.”

Source


Manage Cookie Settings