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Nintendo of America president Reggie Fils-Aime has once again sounded off about The Legend of Zelda: Breath of the Wild. The latest comments were published by Associated Press, in which Reggie speaks about mixing up the Zelda formula, offering players an “open-air experience”, and how the new game will be a system seller.

Below are all of Reggie’s words on Breath of the Wild:

“The typical Zelda formula has been going from dungeon to dungeon, beating a variety of different bosses, to get better weapons. The formula has been totally up-ended. You’re in a wide-open space, you can do whatever you want, but your weapons will break over time, you have to find different types of elements to solve puzzles. So, it’s an open-air experience – that’s what we’re calling it – where you as the player can essentially navigate through this wide open world.”

“We wanted to focus on this new Zelda experience because we knew that once fans got a chance to play that it would increase their desire for the game. And the fact that we’ll be launching it simultaneously on Wii U and NX (upcoming Nintendo console) really means that we’ve just shared with consumers around the world the system seller or one system seller for NX. So that’s why we’ve focused on it, there’s lots of time to share more details about our upcoming system, but right now it’s all about Zelda.”

Before Microsoft went on to create the Xbox, the company reached out Nintendo in hopes of potentially working together. Xbox co-creator Ed Fries talked about the behind-the-scenes situation during a recent episode of IGN Unfiltered.

According to Fries, Microsoft visited Nintendo and sat down with late Nintendo president Satoru Iwata. Microsoft spoke about what they were looking to do, and asked if there could be a potential partnership. The bottom line: Nintendo said no. There was some talk about one side handling software and networking while the other concentrated on hardware, but nothing ever panned out.

Here’s the full statement from Fries:

Update (6/24): Nintendo reached out to Game Informer to clarify their story. It’s not 100 employees from Monolith Soft working on the game – just confirmed to be 100 from Nintendo in general.


Original (6/17): We already knew that Xenoblade Chronicles developer Monolith Soft was involved with Zelda: Breath of the Wild, but now we have further confirmation of that. Shigeru Miyamoto told Game Informer that more than 100 staffers from the company are working on the project.

He said:

“Yes they are involved in this Zelda. People from Tokyo and Kyoto are working together on this. There is a team of over 100 [from Monolith] helping work on this project, and their work has really been helpful.”

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Square Enix held its Annual Shareholders’ Meeting earlier today. During the event, a question was asked about cross-save functionality between both versions of Dragon Quest XI.

Of course, Dragon Quest XI will be rather different on 3DS and PlayStation 4, and the two systems are from separate hardware manufacturers. Yet despite that, it still seems like Square Enix could implement some cross-save functionality between both games. The company’s Yu Miyake indicated that the “Spell of Restoration” may be used here to accomplish the feature.

Dragon Quest creator Yuji Horii also mentioned last month that he wanted to bring back the Spell of Restoration in Dragon Quest XI. This refers to the classic password system used in the series’ early days.

Square Enix was also asked if new information about Dragon Quest XI will be revealed at the Tokyo Game Show and beyond. Miyake said they are considering it, and would like to share an update before the 30th anniversary is up.

Thanks to Jose for the tip.

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Level-5 Vision 2016 will be held next month. We’ll be seeing all sorts of announcements and updates from Level-5, including news on Snack World and more. CEO Akihiro Hino provided a sneak peek of the event during a live stream today.

First, a brand new Layton title will be revealed at Level-5 Vision 2016. It’s not Layton 7 which we saw a couple of years ago. Instead, it’ll be a true, proper entry in the series. It will also have a new protagonist, and it’s not Layton’s son Alfendi. The Japanese voice cast list will be full of all-stars from movies.

Hino also finally confirmed that a new Inazuma Eleven game is in the works. The setting will go back to the era of the first entry, but the protagonist will be a new character. The setting won’t be anything like going to space. Finally, an anime will be made based on the new Inazuma Eleven.

It’s important to note that platforms are not confirmed for both projects. However, given the history of Layton and Inazuma Eleven, there’s a good chance that they’ll end up on Nintendo systems. You can take a look at some concept art from the two games below.

Source 1, Source 2

Sonic Boom: Fire & Ice is featured in this week’s issue of Famitsu bringing along the latest information. In addition, screenshots have come online today.

First, a Sonic 25th anniversary theme is planned. This will be distributed to early buyers of the game. You can see what it looks like above.

We also have these screenshots:

And some details:

Backstory

An irregular weather phenomenon assaults the world, and Sonic and Amy go to an ice island to investigate the mystery. Suddenly, a mysterious energy gushes out and showers both of them, giving them the ability to control fire and ice. Sonic reunites with his group afterwards, but there’s also an eerie shadow lurking around…

Zelda producer Eiji Aonuma has confirmed that Breath of the Wild will focus purely on a single-player experience. However, that isn’t to say he isn’t interested in multiplayer – far from it actually.

Aonuma told IGN when it comes to multiplayer and Zelda:

“I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Triforce Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That’s definitely a possibility and we will continue to [experiment] throughout the Zelda franchise.”

When Zelda: Breath of the Wild was first teased in a January 2013 Nintendo Direct, Aonuma spoke about going against the conventions of Zelda. One of these points involved challenging the notion of playing by yourself. While it doesn’t seem like Breath of the Wild will be tackling this in the end, perhaps it’s something we can look forward to in the future.

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Zelda games – the mainline console ones in particular – have a propensity to be delayed. When asked why this tends to happen, Shigeru Miyamoto told Kotaku:

“First of all, it would be great if I didn’t have to put a release date out at all. But I have to.”

“I think there’s different reasons for delays. One could be that the direction just hasn’t been decided, which is probably the worst kind of delay. And the other is that the direction has been decided but putting that into reality—implementing that—is taking time. So it might have taken us six months to do this much. It’ll take us a year to do that much.”

Zelda producer Eiji Aonuma also weighed in, sharing the following:

Capcom isn’t slowing down with the collaborations in Monster Hunter Generations. Today, the publisher announced that Strider is coming to the game. Players will be able to equip Strider Hiryu’s Cypher sword and armor.

Find a new trailer showing the collaboration below. Look for Monster Hunter Generations on July 15.

Following today’s news for Japan, we now have confirmation that Hyrule Warriors Legends (and Hyrule Warriors) will be adding the Link’s Awakening Pack on June 30. It’s almost certain that North America will have it on the same day as well.

Nintendo has also shared a new trailer, posted below:


Thanks to Brian for the tip.


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