Submit a news tip



Features

Screen Shot 2013-08-04 at 9.21.41 PM


Imperfections don’t stop Pwnee Studios’ first title from being mesmerizing, addicting, and unmistakably unique.


System: Nintendo Wii U
Release Date: August 1st, 2013
Developer: Pwnee Studios
Publisher: Ubisoft


Author: Austin

It’s not often that a developer’s very first game manages to be both picked up by a big-name publisher and given some fairly significant attention prior to launching, but in the case of Pwnee Studios’ “Cloudberry Kingdom”, that indeed happened. Citing the plump plumber himself as inspiration, Cloudberry attempts to bring players along for a 2D platforming journey comparable to the best of them, and amid some lofty aspirations and interesting gameplay decisions, it’s clear that Pwnee Studios– although perhaps not masters just yet– knows how to put together a solid experience, and one worthy of your time.


Screen Shot 2013-08-03 at 10.55.19 PM


This episode in a nutshell.



A long, drawn out, meaty episode to be sure! We talk about games like Cloudberry Kingdom, Katamari Damacy, and 9 Hours 9 Persons 9 Doors, after which we go over your weekly news, listener questions, and a discussion about the Wii U Gamepad: Has the device proven its worth yet, or are we still waiting?

This Week’s Podcast Crew: Laura, Jack, and Austin



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


Sorry, I’m in a big rush this weekend! Here’s the nest episode of Eggbusters, all about DuckTales! An NES classic to be sure, but one I never really played as a kid. Weird, eh?

Enjoy!


Screen Shot 2013-08-02 at 10.18.03 PM


I’m not playing the console’s requiem, but we all know Wii U needs help.
Can Nintendo find it in their 3DS playbook?


Author: Austin

It was a curious thing when 3DS launched. Nintendo pushed to get the handheld out within their 2010 fiscal year for the sake of pleasing their impatient investors, and as a result, the stereoscopic system squeezed through the closing gates of time onto an open market in the middle of March with no system-selling games, unfinished firmware, and a beefy $250 pricetag. It was a mistake– a huge mistake, even– and one that Nintendo quickly learned from.

And then, in holiday 2012, it turned out that they didn’t learn from it. Although backed up by a slightly more reconcilable lineup of games, Nintendo’s follow-up to the Wii– the poorly named “Wii U”– seemed to saunter slowly through the extravagant launch gates with its face obscured by confusing a marketing strategy, before tripping on its own lack of feet and face-planting into the mud. It, much like 3DS, didn’t have any truly exciting pieces of software, its operating system was unfinished, and its price point largely unjustifiable due to those things. Perhaps in order to capitalize on the situation, Nintendo delayed all of their worthwhile launch window titles into the second half of 2013. Which certainly didn’t help matters.

Given all of the parallels between 3DS and Wii U, it’s only natural that we ask the question: Can Nintendo save Wii U using the same strategies that saved 3DS?

It’s not a simple question by any means, so let’s take a look at what’s there to consider.


Screen Shot 2013-07-27 at 5.19.21 PM


Spencer takes us through all of Pikmin 3’s new features prior to the game’s North American launch next week.


Author: Spencer

It has been nearly a decade since the release of Pikmin 2 on the GameCube, but fans are finally seeing the return of their favorite little floral minions with the impending release of Pikmin 3. Let’s take a look at what new things players can expect in what is promising to be a smash hit for the Wii U.

Hit the break for the full list!



It has been so long since I played this game, and I think it’s truly underrated when put up against Melee and Brawl. It’s such a smooth game and plays like a dream compared to most anything else on N64, which is certainly admirable given the system’s hardware limitations.

Enjoy the glitches!


Screen Shot 2013-07-27 at 2.54.50 AM


The podcast of apes. In a good way.



We shall call this episode the “podcast of monkeys”, for we acted like apes a lot of the time. The last five minutes of the podcast don’t even have anything to do with video games, and yet… I think it’s better that way! We do manage to discuss Lollipop Chainsaw, Animal Crossing: New Leaf, and Shin Megami Tensei IV for a bit, and listener mail manages to go so long that we have to push our discussion of the Wii U Gamepad to next week! Apologies, but I hope you enjoy anyway.

This Week’s Podcast Crew: Jack and Laura and Austin



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


Screen Shot 2013-07-26 at 2.26.54 PM


Tough to say, and a worthy discussion to have I think!


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the topic for you guys this week is “Do you think the Wii U Gamepad has “justified” its own existence?”.

Take the survey here! (more details inside if you’re confused)


Screen Shot 2013-07-16 at 11.00.24 PM


Those of you that have been following Nintendo Everything for a while may remember that we used to do something called ‘Game Nights’ every weekend where the NE staff (myself and Brian primarily, but now we’ve more staff!) would come together with various readers to play online games together in a giant explosion of fun and competition. It was never very serious, and unfortunately due to time constraints we had to cancel the event until further notice.

Well, that “further notice” turned out to be now! Game Nights are returning in full force coming soon, but first we need to know something: What days and times work best for all of you guys!?

Through the wonders of Google Drive, I’ve made a nice form that you can briefly fill out picking a day of the week and a time. Brian and I will look at the results, see what fits our schedule, and then let you guys know what ends up being the day! Or perhaps we’ll do different days every weekend, I dunno.

Fill out the survey here!


Screen Shot 2013-07-21 at 1.39.45 AM


“This is the best podcast we’ve ever done.”

~Jack



Jack says this is his favorite podcast we’ve ever done, and I’d have to say that it certainly went pretty well! Lots of talk about game design and what makes a game fun vs. boring, some discussion of Mighty Switch Force! 2, Mega Man X, and LEGO Legends of Chima, as well as lots of listener mail, your news, and a book club decision towards the end.

This Week’s Podcast Crew: Laura Jack and Austin



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!



Manage Cookie Settings