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Last week, it was confirmed via a new trailer that Project X Zone 2 was delayed to early 2016 in Europe. Now, Bandai Namco Entertainment America have uploaded that same trailer to their Youtube channel, essentially confirming the delay for North America as well.

Watch the trailer below:

Splatoon has been giving players tons of free content since its release back in late May, and the love continues today in North America and tomorrow in Europe as we’ll be receiving some more weapons to add to the already robust selection. The Sploosh-o-matic and .96 Gal Deco will both be available very soon. Check out some photos of the weapons and them in action below!

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Hoenn’s Torkoal is now live on Pokémon Shuffle in today’s new Daily event! As usual with these events, be sure to hit the Check In button to update your game and gain access to the event. Torkoal will only be made available on Tuesdays for the next two weeks and is unobtainable outside of this event, so get it while you can!

 

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What makes a sword earn the classification of an epic weapon? How do you know the sword you wield will help to change the fate of the world? Throughout many franchises across Nintendo’s systems, there have been numerous heroes, each of whom have generally had an epic weapon to aid them in their lofty quest. Whether by their choice or destiny, these heroes have been selected for a task that only they can achieve. Some must complete this task on their own, some guided by a higher power, and some are blessed with companions to help them along the way. But what all of these protagonists have in common is they hold the key to their fates in their hands.

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The Binding of Isaac: Rebirth is just a couple of weeks away from launching on Nintendo platforms. Today, Nicalis announced that the game will be hitting Wii U and New 3DS on July 23. It will be made available as an eShop download.

Note that the July 23 release date only applies to North America. Nicalis will hopefully bring The Binding of Isaac: Rebirth to Europe in due time, but there’s no news on that front yet.

Do you remember the Japanese 3DS eShop game The Legend of Kusakari? You know, the one about grass-cutting. Well, now we have some footage of the game! Check it out below.

We posted about some details regarding amiibo support in Fire Emblem Fates earlier today. Now you can check out a video below showing Lucina in the game.

An old – but recently translated – Famitsu column from Super Smash Bros. director Masahiro Sakurai gives insight into Brawl’s Subspace Emissary.

In one portion of his column, Sakurai talks about how there were initially plans for a separate company to handle this mode. The main team would have provided oversight.

Things sadly didn’t go according to plan since the team “couldn’t find a promising studio to take on the contract.” Aside from the cut-scenes, all aspects of Subspace Emissary were created “almost entirely in-house.”

Here’s the relevant excerpt from Sakurai’s column as translated by Source Gaming:

In the first project plan, this mode would have been worked on by a separate company, with oversight from us. For the evolution of “Smash” simply increasing the number of stages and characters is not good. I have already reached the limit. From the production and playing perspective, if I don’t spend enough time on a character, that character wouldn’t receive the love [that they need], the project would become bloated and disorganized, and versus would have no room to breath. The previous game, “Melee” barely made it….of course. Naturally, I will do my best, one step at a time.

Therefore, I thought we could arrange the main team would work on the game in conjunction with another team who is working on the action game in a different location.

… Unfortunately, we couldn’t find a promising studio to take on the contract. Well. In the end, everything other than the cutscenes was done almost entirely in-house.

As much flack as Subspace Emissary gets, I would have loved to see an evolution of it in the latest Smash Bros. games for Wii U and/or 3DS. It added a little something extra to the single-player experience!

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The full tournament schedule is in for EVO 2015.

Various battles in Super Smash Bros. for Wii U and Melee will be taking place at various hours on July 17. Quarterfinals for both titles will be held later in the day.

On July 18, semifinals are planned for Smash Bros. Wii U and Melee, with the former title’s finals being held on the same day. Melee’s finals are set for July 19 – the last day of EVO 2015.

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Square Enix is finally bringing a new Dragon Quest game to the west in Dragon Quest Heroes for the PlayStation 4. But Nintendo fans are probably more interested in the likes of Dragon Quest X, Dragon Quest VII, and the upcoming Dragon Quest VIII.

In an interview with Polygon, Dragon Quest series executive producer Yuu Miyake noted that Square Enix wants to release the different games overseas. But they’re “very text-heavy, so the time and the cost it takes to localize these and do it well is quite something.”

As fans continue to speak up, Square Enix will be more keen on pursuing localizations of past Dragon Quest entries. The company seems to be using Dragon Quest Heroes – a game picked for the west since it’s an action experience with fully-voiced characters and a higher potential for strong sales – as a means to determine how much interest there is for the series in North America.

Miyake said:

“We want to get them out here. We really do! The Dragon Quest games are very text-heavy, so the time and the cost it takes to localize these and do it well is quite something. Business-wise, we have to think quite hard whether we’ll make that money back from localizing to North America. It’s always been a difficult decision. But the more you tell us, the louder the voices, the more likely we are to do it.”

“We’re really using this (Dragon Quest Heroes) as a kind of opening up of the market. We can gauge whether the American people might want to go back after Heroes and see some of the other Dragon Quest games. Hopefully we could use that as leverage to get those out over here.”

Despite what Miyake stated, it appears that Square Enix already has plans to bring over some of the latest Dragon Quest games to North America and Europe – at least, that’s what’s been indicated by series creator Yuji Horii. Horii said at the Japan Expo this past weekend that he wants to release Dragon Quest VII and VIII for 3DS in France. Square Enix wouldn’t just localize these titles for the French market, so they would include other languages as well – like English.

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