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Earlier in the week, a new month rolled right on in. Now that we’re in October, we want to know what you’ve been playing.

Have you started up something entirely new for the month? Giving the newly-released Super Mario Party a try? Maybe you have your attention centered on Mega Man 11 or Dragon Ball FighterZ? No matter the case, let us know in the comments below.

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Hamster has quickly become one of the most prolific companies when it comes to bringing back classic games. On a weekly basis, the eShop has been receiving new NeoGeo and arcade titles.

Yet what goes behind all of that? How is Hamster able to bring back these classic games on a weekly basis? In a recent interview with Famitsu, Arcade Archives producer Satoshi Hamada was brought in to answer the import questions. He spoke about working with Nintendo on its arcade titles, the reason Hamster has weekly releases, and what the fast pace of development is like.

It was nearly a year ago that Golf Story debuted on Switch. With that in mind, we recently caught up with Sidebar Games about the well-regarded title.

We chatted with the studio’s Andrew Newey about a number of topics, including Golf Story’s Wii U origins and plans when it was in development for the older console. Newey also discussed some scrapped ideas (including DLC that never materialized), and we also had to ask about Sidebar’s next game – though he was understandably quiet on that front.

System: Switch
Release date: September 28, 2018
Developer: Arc System Works
Publisher: Bandai Namco


Arc System Works has had a long history of developing and publishing refined fighters going all the way back to the late 90’s with the original Guilty Gear, so it’s undoubtedly a match made in heaven for the studio and Dragon Ball to partner up and deliver one of the best 2D fighters in quite some time, Dragon Ball FighterZ. Having initially been released in January, I’d like to think that Dragon Ball and fighting game fans alike were consumed by it completely. It was difficult to put down as it had an intriguing story, introduced new characters like Android 21, and played and performed like a dream. Fast-forward a few months later, and now Switch owners can experience the fight for themselves with a stellar port that brings with it all the beautiful animations and accessibility with little to no sacrifice other than a missing d-pad.

Hello! Quick but important public service announcement about emails.

Unfortunately, within the past couple of weeks, our system experienced some major issues. That meant a number of emails were delivered to us late or not at all. Making matters worse, the issue impacted messages that we were sending out and replying to as well.

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Digimon Survive

In a recent issue of Famitsu, a couple of Digimon Survive developers were brought in to discuss the game. Producer Tsuzuki Katsuaki and series producer Kazumasa Habu talked about the game’s concepts, choices players can make in the game, how you’ll Digivolve in battle, and the amount of Digimon included.

We’ve gone ahead and prepared a full translation of the interview. To read it, continue on below.

Nintendo consoles have been known for their durability. The N64 was built to survive the 90’s and the Game Boy was not only the size of a brick but built like one too. These “bricks” were the foundation that paved the way for Nintendo’s future in both the home and console market. But Nintendo’s hardware sometimes isn’t as hard wearing as it used to be and for many people, myself included. I love my Switch, you love your Switch (probably), that girl you see on the bus each day loves her Switch. However, if you do have hardware issues, here’s your chance to have a good, safe, whinge.

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Since the invention of Twitter, important scrolls have become a thing of the past. However, The Messenger tasks you with taking a scroll of upmost importance, from west to east; or for those unfamiliar with side scrollers, that means from left to right. Action and platforming in 8bit style graphics may be where your adventure starts but like a ninja in the shadows, there’s more to this game than meets the eye.

Masahiro Sakurai

Masahiro Sakurai returns to Famitsu this week with a new column. The Super Smash Bros. Ultimate director says Nintendo will be slowing down on the reveal of new characters, talks about Isabelle’s inclusion (such as how she differs from Villager, her design), and more.

Here’s our full translation:

We recently had the opportunity to sit down and talk with Jonas Kaerlev from Gears for Breakfast, the studio behind A Hat in Time. We had a terrific discussion about where it all started, the Switch port, the studio’s next game, and more. You can listen to the full 30-minute interview below or feel free to read the shortened transcribed version.


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