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This week’s issue of Famitsu contains a Dragon Quest Builders 2 interview with producer Noriyoshi Fujimoto and assistant producer Takuma Shiraishi. The two developers shared the latest details about the game. Fujimoto and Shiraishi talked about the reason for moving ahead with the sequel, where development is at currently, multiplayer and story teases, and more.

Here’s the full roundup of information, courtesy of Siliconera:

Sonic the Hedgehog was originally envisioned as a very different character. Naoto Ohshima, who designed the Blue Blur, told John Szczepaniak in the latest entry of his Untold History of Japanese Game Developers series that Sonic was originally going to be a human boy.

Ohshima said:

SEGA surprised us this week with the announcement of Shining Resonance Refrain. Though the game had only been announced as a PlayStation 4 game in Japan, the action RPG is also releasing for Switch in the west.

Localization producer James Kuroki has now shared a bit more on Shining Resonance Refrain. Kuroki talked about what players can expect from the game, what’s new compared to the original PS3 release from a few years ago, and more. You can read the full interview below.

The time between Super Mario 3D World and Super Mario Odyssey was four years. Super Mario 3D World came to Wii U in November 2013, while Mario Odyssey launched last October.

Since it took several years for a new Super Mario game from EAD Tokyo and Odyssey arrived in time for Switch’s first year, some have wondered if the title was ever in development for Wii U. Nintendo ruled that out in the latest issue of Game Informer.

Panic Button has had a big impact on Switch. Thanks to the studio’s efforts, Doom and Rocket League have appeared on the console, with Wolfenstein II to come this year.

Adam Creighton, director of development at Panic Button, recently teased that the studio has more games in the works for Switch. Creighton told Gamasutra:

“You know that meme? With the dog? Drinking from a sprinkler? That’s me right now. And we might have some other titles for that platform, and maybe some other games for other platforms, in the works. In terms of volume, I’m in this amazing place where as a studio we get to choose how we want to grow, and with whom, and with what projects. My biggest challenge lately is not which projects do we pick to retarget to other platforms, but managing the other parts of our portfolio, picking the different projects that are exciting to different people in the studio, and being responsible about what I want to work on, versus what is best for the studio.”

Earlier today, we heard that Human: Fall Flat is getting a physical version. It’s the very first release from Super Rare Games. GamesIndustry spoke with George Perkins to learn more about the company.

Each of Super Rare Games’ releases will consist of 5,000 copies. Additionally, the plan is to maintain a price point of $34.99 / £29.99 for all titles, meaning there won’t be a price increase.

Japanese outlet Entertainment Station published two new interviews with Yusuke Soejima and Park Masashi who lead the way on Nintendo’s indie efforts in Japan. When asked about the difference between indie games and conventional titles and how they’re recognized, Masashi stated that they’re viewed equally.

Masashi told Entertainment Station (via Fukuzatsu):

Back in December, Shin Megami Tensei V producer Kazuyuki Yamai said that the game’s development was in a “scrap-and-build phase.” But in a new interview with 4Gamer, Yamai has indicated that full-scale development has now started.

4Gamer asked about the status of Shin Megami Tensei V in a recent interview. In response, Yamai stated (as translated by Persona Central):

Playism is starting to get its feet wet on Switch. The company just published TorqeL: Physics Modified Edition on the eShop, with Kero Blaster and Croixleur Sigma also slated for this year.

Even more Switch games from Playism could be on the way. The studio’s Shunji Mizutani expressed admiration for the hardware in an interview with Dengeki. He said that some titles are a good fit while others aren’t, though Playism have a few other games under consideration. Fans are asked to wait for future announcements.

Thanks to m_t for the tip.

Source

Japanese outlet Diamond put up a couple of new interviews this week with Nintendo president Tatsumi Kimishima. In one of the interviews, Kimishima talked about topics such as mobile. The other discussion touched on a few other things including Switch’s stock situation. 


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