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After it was unveiled during last week’s Nintendo Direct, Japanese magazine Famitsu caught up with a few of the developers working on Oninaki. This includes director Atsushi Hashimoto, producer Ryutaro Sasaki, and creative producer Tokita Takashi. The three discussed how Tokita (who is the director of Chrono Trigger) became involved and what he has contributed, the game’s origins and characters, and why it’s an action RPG.

We’ve prepared a full translation of the interview with Hashimoto, Sasaki, and Takashi. Continue on below to read it in full.

Pokemon GO

Polygon recently spoke with Niantic product manager Matt Slemon about all things Pokemon GO. Slemon talked about the mobile game’s past, present, and future.

As for what lies ahead, Slemon said that Pokemon GO is almost at “the point where our original launch trailer promise has been delivered”. While there will be “small iterations to our existing features”, the team is now going to concentrate a bit less on traditional Pokemon features and focus on “features that are more about really showing what it means to be an AR real-world game”.

Nintendo published an interview this week with Toby Fox. Fox, who created Undertale, answered a few questions about his latest project Deltarune. He spoke about its origins, gave an update (sort of) for the second chapter and beyond, plus more.

We’ve transcribed the full interview below. Note that it contains some potential spoiler-related information for Deltarune Chapter 1.

Nintendo published a new video interview today with a couple of the developers behind Dead Cells. Below, Motion Twin shares their experience with bringing the game to Switch, talks about what’s to come in 2019, and more.

In a recent issue of Famitsu, a lengthy interview with published with Travis Strikes Again: No More Heroes director Suda51. There was some interesting discussion about the game’s creation, ambitious plans for Golden Dragon GP that were ultimately scrapped, and a bit of talk about the series’ future.

We’ve now prepared a full translation of the interview. Read the talk with Suda51 in its entirety below. 

Apex Legends

Yesterday saw the reveal and launch of a new game from EA and Titanfall developer Respawn. The two companies have released Apex Legends, a free-to-play Battle Royale title. It’s not out on Switch at this time, but that doesn’t mean it’s completely off the table.

Speaking with Eurogamer, lead producer Drew McCoy said Respawn would love to bring Apex Legends to Switch as well as mobile. However, there’s “nothing [they] can currently talk about” for the time being. In other words, we’ll have to wait and see what happens in the future.

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God Eater 3 broke the series’ tradition of having the main series appear on portable systems. Whereas past entries appeared on handhelds like the PSP and PS Vita, the latest title was only on PS4 and PC.

In an interview with IGN, a couple of developers were asked about possible Switch support given its portable nature. God Eater producer Yusuke Tomizawa first stated the following:

Super Smash Bros. Ultimate

Last week’s issue of Famitsu had a different type of Super Smash Bros. Ultimate interview. While we’re typically used to hearing from director Masahiro Sakurai, the magazine caught up with two people heavily involved with the music side of things. Hideki Sakamoto (who wrote the main theme song) and Erina Koga (who sung the main theme in Japanese) chatted with Famitsu. There was talk about the creation of the music, what the recording session was like, and more. 

You can read our full translation of the interview below. We do also have a brief comment from Sakurai as well who commented on his approach to the main theme this time around.

A few different studios have ported games to Switch over the past couple of years. One such company is Tantalus, the team behind Zelda: Twilight Princess. Tantalus helped bring over Sonic Mania, Rime, and Cities: Skylines.

In an interview with Gaming Respawn, CEO Tom Crago spoke about its Switch porting efforts, including the challenges involved with Rime and Cities: Skylines. He had this to say:

Super Smash Bros. Ultimate

In this month’s issue of Nintendo Dream, a lengthy interview was published with Masahiro Sakurai. The magazine has several pages touching on a wide variety of topics with the Super Smash Bros. Ultimate director. Sakurai weighed in on the lack of certain playable characters like representatives from Xenoblade Chronicles 2 and ARMS, explained why Incineroar was chosen over Decidueye, spoke about Piranha Plant, talked about specific character changes such as giving Ganondorf a sword, online play, and more.

We’ve prepared a complete translate of Sakurai’s interview with Nintendo Dream. You can read it in full below.


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