Nintendo Download (06/23/16, Europe): Tokyo Mirage Sessions #FE, Mighty No. 9 and more
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS eShop, News, Wii U eShop | 11 Comments
This week’s European Nintendo Downloads are as follows:
Wii U Retail
Tokyo Mirage Sessions #FE (available June 24th) – €59.99/ £49.99 / CHF 77.90
Mario & Sonic at the 2016 Rio Olympics Games – €49.99/ £39.99 / CHF 64.90
Mighty No. 9 – €19.99/ £17.99 / CHF 28.00
Wii U Download
Minecraft: Wii U Edition (PATCH) – free
Rubik’s Cube – Conditional Discount: €2.49/ £2.24 / CHF 2.99 for users who own Cube Life: Island Survival until 21/07/2016, regular price: €4.99/ £4.49 / CHF 5.99
STEEL LORDS – €14.99/ £10.99 / CHF 14.99
Dual Core – €9.99/ £8.99 / CHF 14.00
SPLASHY DUCK – €1.49/ £1.39 / CHF 2.10
Wii U DLC
Tokyo Mirage Sessions #FE Tokyo Millennium Collection – €1.99/ £1.79 / CHF 2.80
Tokyo Mirage Sessions #FE Mirage Hunter (EXP) – €1.99/ £1.79 / CHF 2.80
Tokyo Mirage Sessions #FE Mirage Hunter (Mastery) – €1.99/ £1.79 / CHF 2.80
Tokyo Mirage Sessions #FE Mirage Hunter (Savage Festival) – €1.99/ £1.79 / CHF 2.80
Tokyo Mirage Sessions #FE 3 Support Quest Set – €4.99/ £4.49 / CHF 7.00
Tokyo Mirage Sessions #FE Atlus Collaboration Costume Set – €1.99/ £1.79 / CHF 2.80
Mighty No. 9 – Ray Expansion – €4.99/ £3.99 / CHF 7.00
Minecraft: Wii U Edition: Battle Map Pack 1 – €2.99/ £2.39 / CHF 3.00
Minecraft: Wii U Edition: Battle Map Season Pass – €9.99/ £7.99 / CHF 9.60
SDK Paint – Slideshows Pack 1 – €0.50/ £0.50 / CHF 0.70
SDK Paint – Slideshows Pack 2 – €0.50/ £0.50 / CHF 0.70
SDK Paint – Slideshows Pack 3 – €0.50/ £0.50 / CHF 0.70
SDK Paint – Total Slideshows Pack – €1.25/ £1.09 / CHF 1.70
Wii U Virtual Console
The Legend of Zelda: Majora’s Mask (N64) – €9.99/ £8.99 / CHF 14.00
Nintendo presents: Style Boutique (DS) – €9.99/ £8.99 / CHF 14.00
3DS Download
Rubik’s Cube – €4.99/ £4.49 / CHF 5.99
Conveni Dream – €5.00/ £4.50 / CHF 6.10
Unholy Heights – €5.99/ £5.39 / CHF 8.40
3DS Demo
Mario & Sonic at the 2016 Rio Olympics Games
Teddy Together
3DS DLC
Fire Emblem Fates: Map 8 Vanguard Dawn – €1.99/ £1.79 / CHF 2.80
eShop Sales
Wii U
VoxelMaker – €3.59/ £2.79 / CHF 3.99 until 30/06/2016, regular price €4.49 / £3.49 / CHF 4.99
Another World – 20th Anniversary Edition – €2.35/ £2.15 / CHF 3.30 until 07/07/2016, regular price €7.99 / £7.19 / CHF 11.20
3DS
Another World – 20th Anniversary Edition – €2.35/ £2.15 / CHF 3.30 until 07/07/2016, regular price €7.99 / £7.19 / CHF 11.20
Shingeki no Kyojin: Humanity in Chains – €14.99/ £12.00 / CHF 17.00 until 07/07/2016, regular price €29.99 / £34.99 / CHF 38.90
Snow Moto Racing 3D – €3.99/ £3.59 / CHF 5.59 until 30/06/2016, regular price €7.99 / £7.19 / CHF 11.19
Parking Star 3D – €1.99/ £1.69 / CHF 2.40 until 14/07/2016, regular price €2.99 / £2.49 / CHF 3.50
Quell Reflect – €2.79/ £2.19 / CHF 3.20 until 14/07/2016, regular price €3.99 / £3.19 / CHF 4.70
Swords & Soldiers 3D – €3.99/ £3.29 / CHF 4.90 until 14/07/2016, regular price €6.99 / £5.59 / CHF 8.30
Demon King Box – €2.99/ £2.39 / CHF 3.60 until 14/07/2016, regular price €3.99 / £3.19 / CHF 4.80
Space Lift Danger Panic! – €0.80/ £0.65 / CHF 0.99 until 30/06/2016, 22:59 UTC for users who own Heart Beaten, until 30/06/2016. Regular Discount €1.65/ £1.29 / CHF 2.00 until 30/06/2016. Regular price €2.49 / £1.99 / CHF 2.99
Heart Beaten – €1.09/ £1.00 / CHF 1.69 until 30/06/2016, 22:59 UTC for users who own Space Lift Danger Panic!, until 30/06/2016. Regular Discount €2.33/ £2.00 / CHF 3.33 until 30/06/2016. Regular price €3.49 / £2.99 / CHF 4.99
Source: Nintendo PR
More: Europe, Nintendo Download, top, Virtual Console
[Let’s Talk] Zelda: Breath of the Wild reaction and Nintendo’s E3
Posted on 8 years ago by Brian(@NE_Brian) in Let's Talk | 20 Comments
Just a week ago we were talking about what we wanted from Zelda: Breath of the Wild and Nintendo as a whole at this year’s E3. And now… it’s over! With everything so fresh, it’s a good time to talk about it all.
There’s no question that Zelda: Breath of the Wild was the highlight at E3. Nintendo kicked off the show with a trailer, followed by hours of coverage on the Treehouse stream. The game was a very hot commodity at E3. Even though Nintendo’s entire booth was dedicated to Breath of the Wild, that wasn’t enough to prevent massive lines.
Aside from Breath of the Wild, there was quite a bit more to Nintendo’s E3 than we would have thought a few weeks ago. A brand new 3DS action-RPG, Ever Oasis, was announced. We also heard about new amiibo, Mario Party: Star Rush, BoxBoxBoy! in the west, and Rhythm Heaven Megamix even had a stealth launch on the North American 3DS eShop. There were also release dates and coverage of games like Paper Mario: Color Splash and Dragon Quest VII.
With everything that happened at E3, what’s your reaction? What do you think of Zelda: Breath of the Wild thus far? If you have any thoughts about Nintendo at E3, be sure to tell us in the comments below!
Highlights from last week’s topic: Nintendo at E3 2016
Nintendo Everything comic #11: The woes of evolution
Posted on 8 years ago by Brian(@NE_Brian) in Comics | 19 Comments
We’re all waiting to see what the new Pokemon Sun/Moon starters will evolve into. Ted has some ideas of his own, but it doesn’t look like things panned out the way he had hoped in his own world…
Miyamoto on Zelda: Breath of the Wild – technology’s role, his involvement, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 20 Comments
During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.
Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.
Head past the break for the fully translated interview.
Kamiya comments further on Bayonetta 3 – “talked a lot about it internally” within Platinum
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 21 Comments
PlatinumGames’ Hideki Kamiya has once again commented on the prospects of Bayonetta 3.
Speaking with Polygon, Kamiya noted that the potential project is “actually something I’ve been thinking a lot about.” Moreover, PlatinumGames as a whole has “talked a lot about it internally” with Kamiya having even come up with some outlines about the type of game it’d be.
Kamiya said:
“To answer your question straightly, yes. It’s actually something I’ve been thinking a lot about. We’ve talked a lot about it internally at the company and I’ve written some outlines for what the game would be. And I feel really confident it would be cool if we got the chance to make it. Right now, we’re looking at opportunities… If that opportunity ever came up to make Bayonetta 3, that would be really, really cool.”
This marks the second time we’ve heard from Kamiya about Bayonetta 3 within the week. He recently said that Platinum wants to make the title, and Kamiya has personal interest in a new Okami game as well.
More: Bayonetta 3, Hideki Kamiya, PlatinumGames, top
Starr Mazer coming to Wii U and 3DS
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 3 Comments
Imagos Softworks is teaming up with Playism to bring Starr Mazer to new platforms. Among the lineup are brand new Wii U and 3DS versions.
Starr Mazer features a mix of point-and-click and shooting gameplay. If you haven’t heard of the title before, this overview should clue you in:
Starr Mazer is a modernized fusion of 2 classic genres: The point-and-click (PNC) adventure and horizontal scrolling shoot ’em up (SHMUP). The game is highly replayable as both the PNC story and SHMUP levels of each playthrough are procedurally generated and significantly different each time. In this regard it is different from traditional PNC Adventures, which were linear in their storytelling and did not yield anything new on subsequent playthroughs.
The narrative progression of each playthrough uses Open-Middled Gameplay (OMG!) in that the story modules kick off predictably and the endings are varied and satisfying, but what happens in between is up to the predetermination of the story creation algorithm as well as the choices the player makes, performance in the SHMUP segments and a host of other environmental / chronological / enigmatic variables.
Though procedural, both the PNC and SHMUP segments of Starr Mazer are highly crafted to provide an engaging, beautiful, exciting and replayable experience. Great care has been put into the modular PNC story engine and SHMUP level assembly.
We also have the following trailer for the game:
More: Imagos Softworks, indie, Starr Mazer, top
14 minutes of direct-feed Axiom Verge Wii U footage
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Nintendo World Report has 14 minutes of direct-feed footage of Axiom Verge running on Wii U from E3. Take a look at the gameplay below.
More: Axiom Verge, indie, top
Aonuma on keeping BotW fresh, likes making different types of Zelda games
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 15 Comments
Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.
Aonuma told Polygon:
“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”
Aonuma wants Link to have a gender-neutral appearance so that anyone can relate to him
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 191 Comments
When Zelda: Breath of the Wild’s was initially announced, there was talk about Link possibly being female. Producer Eiji Aonuma eventually shot down that idea, but speculation had been swirling before this week that the game could include an option that would allow players to choose a gender.
Link may look a bit feminine in Breath of the Wild – or at least slightly less masculine compared to how he looks in Twilight Princess. However, his appearance is intentional.
Aonuma explained to TIME that he “wanted Link to be gender neutral” going all the way back to Ocarina of Time. This was done so that different types of players could relate to the character. Aonuma said that he “went a different route and created a version of Link that was more masculine” with Twilight Princess, but “went back to the drawing board and decided Link should be a more gender-neutral character” after that title.
Aonuma’s comments in full:
More: Eiji Aonuma, interview, The Legend of Zelda, top
Nintendo Minute – Zelda: Breath of the Wild gameplay with Eiji Aonuma
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 5 Comments
The latest episode of Nintendo Minute has gone live, and it’s a very special one. Zelda producer Eiji Aonuma stopped by to chat and show off Zelda: Breath of the Wild. Take a look at the video below.