Miyamoto says Super Mario Run will be on Android, but not this year
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 62 Comments
Shigeru Miyamoto appeared at Apple’s conference today to announce Super Mario Run. While the game will be on iOS first in December, it’s also slated for Android. The game just won’t be coming to the latter platform this year.
“For us, the stability of the iOS platform was important in choosing iPhones for the game,” Miyamoto mentioned to IGN. He explicitly told the site that Super Mario Run’s release on Android won’t be this year, meaning it’ll be in 2017.
More: interview, Shigeru Miyamoto, Super Mario Run, top
Nintendo’s fifth mobile game won’t be launching by March as originally planned
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 7 Comments
In recent months, Nintendo has spoken about wanting to launch five mobile games by March 2017. However, that number is now dropping to four.
We posted this in our TIME interview roundup post about Super Mario Run, but Shigeru Miyamoto told the publication that Nintendo’s plans changed due to “market conditions and the development process”. His full words:
“We’ve consistently stated a plan to launch approximately five mobile apps by the end of this fiscal year, including Miitomo. Given market conditions and the development process for each title, our current plan is to launch four total mobile titles in that period.”
Miitomo was up first, and Super Mario Run is next in December. Fire Emblem and Animal Crossing will then follow by the end of March. As for the one after that, it’s unknown what Nintendo is working on.
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Miyamoto on Super Mario Run – dev team, gameplay, may connect to My Nintendo, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 24 Comments
Following today’s Super Man Run announcement, TIME spoke with Shigeru Miyamoto about the new mobile title. Miyamoto commented on a number of things including the staff behind it (“mostly comprised of the original Super Mario development team”), the gameplay, connectivity with other Nintendo offerings, and more.
Read Miyamoto’s responses after the break. Be sure to give TIME’s article a look here as well.
More: interview, Shigeru Miyamoto, Super Mario Run, top
Super Mario Run gameplay trailer
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Videos | 48 Comments
Nintendo published a gameplay trailer for the just-announced Super Mario Run. We’ve attached the video below.
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Super Mario Run announced for mobile
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 84 Comments
Update: Just received the announcement, added in below. Nintendo calls it a “full-sized Super Mario Bros. action platformer that has been developed specifically for mobile”. Also confirmed for December.
Nintendo has just announced a brand new mobile game, Super Mario Run. The reveal took place during a conference currently being held by Apple. Shigeru Miyamoto was in attendance to show the title.
In Super Mario Run, Mario will automatically run to the right. Players can touch the screen to jump over obstacles, avoid enemies, and capture the flag pole to finish levels. A mode is also included where you can compete against the moves of other people who have completed the same course. You’ll also be able to create your own Mushroom Kingdom based upon these play results. Miyamoto has been deeply involved with development.
Super Mario Run is coming out this holiday, and will be distributed on iOS first. According to Nintendo, “iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price. ” Fans will also be able to nab Super Mario stickers for iMessage.
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Kirby: Planet Robobot director on choosing copy abilities, characters, difficulty, and more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
The third “Kirby: Planet Robobot Ask-a-thon” was hosted on Miiverse earlier today. Once again, director Shinya Kumazaki fielded questions from fans. Kumazaki talked about topics such as copy abilities, characters, difficulty, and more.
For those that missed it, you can find the previous two Miiverse sessions here and here. The latest one can be found in full after the break.
Bethesda again talks about staying in touch with Nintendo and possible NX support
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 40 Comments
Bethesda vice president Pete Hines was recently asked about NX and whether the publisher would support Nintendo’s next platform. During the interview, Hines mentioned that Bethesda is talking with Nintendo “all the time”, and having games on the new system is something that would be considered.
Metro now has even more in-depth remarks from Hines. The publication asked him to speak about how Bethesda stays in touch with Nintendo, and further asked about potential NX support.
Head past the break for the relevant excerpt.
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Media Create sales (8/29/16 – 9/4/16)
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 10 Comments
The latest Japanese hardware sales from Media Create are as follows:
New 3DS LL – 19,824
Vita – 10,081
Wii U – 4,468
New 3DS – 3,975
PS4 – 1,828
PS3 – 1,204
3DS – 507
3DS LL – 137
Xbox One – 126
For comparison’s sake, here are the hardware numbers from last week:
New 3DS LL – 19,300
Vita – 8,923
PS4 – 5,812
Wii U – 4,519
New 3DS – 4,460
PS3 – 1,067
3DS – 520
3DS LL – 179
Xbox One – 50
And here are the software charts:
1. [3DS] Yo-kai Watch 3 – 28,821 / 1,181,659
2. [PS4] The Witcher 3: Wild Hunt – Game of the Year Edition – 11,948 / NEW
3. [PS4] Tales of Berseria – 11,579 / 209,172
4. [3DS] Puzzle & Dragons X – 8,464 / 162,941
5. [WIU] Minecraft: Wii U Edition – 7,860 / 107,272
6. [PS3] Tales of Berseria – 7,609 / 99,056
7. [3DS] Kirby: Planet Robobot – 7,088 / 422,532
8. [3DS] Dragon Ball: Fusions – 6,938 / 145,417
9. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 6,668 / 2,884,841
10. [PSV] Minecraft: PlayStation Vita Edition – 5,300 / 864,474
11. [PS4] The King of Fighters XIV – 5,164 / 25,819
12. [WIU] Splatoon – 4,696 / 1,461,203
13. [PS3] Sengoku Basara: Sanada Yukimura-Den – 4,569 / 20,161
14. [3DS] Mario & Sonic at the Rio 2016 Olympic Games – 4,132 / 232,944
15. [WIU] Mario & Sonic at the Rio 2016 Olympic Games – 3,776 / 90,032
17. [PSV] Bara ni Kakusareshi Verite – 3,221 / NEW
18. [PS4] Hatsune Miku: Project Diva X – 3,014 / 15,928
19. [3DS] Animal Crossing: New Leaf (Happy Price Selection) – 2,925 / 87,733
20. [PSV] Sengoku Otome: Legend Battle – 2,789 / 18,843
More: charts, Japan, Media Create, sales, top
Pokemon Sun/Moon director on the titles, implementing time difference, expressing night and evening
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
As part of the latest Pokemon Sun/Moon website update, new comments were shared from director Shigeru Ohmori. He spoke about why he settled on the titles (“Sun” and “Moon”), the time difference between the two versions, and expressing night and evening.
Head past the break for all of Ohmori’s comments.
More: Pokemon Moon, Pokemon Sun, Shigeru Ohmori, top
Samus costume was proposed for Axiom Verge, but Nintendo decided against the idea
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U eShop | 48 Comments
Axiom Verge takes some inspiration from Nintendo’s classic franchise Metroid. The two are very different in the end, but they do have some similarities in the gameplay department.
Interestingly, a Samus costume was proposed for Axiom Verge that would have been included in the Wii U version. Dan Adelman, who is handling the business-side of things for creator Tom Happ, said in a Reddit AMA that Nintendo “ultimately had to decide not to give us permission to do that” following “a lot of internal discussion”.
Adelman’s full words:
“We would have loved to have a secret code to have Trace where a Samus costume. Some people inside Nintendo really liked the idea, but after a lot of internal discussion, they ultimately had to decide not to give us permission to do that. I think the idea that someone could play the entire game of Axiom Verge looking like Samus Aran was too big of a concern for them.
There is a similar kind of callback, though. If you type JUSTIN BAILEY into the passcode tool, it has Trace in a leotard, just like in Super Metroid.”
By the way, Happ commented on whether an Axiom Verge amiibo was ever considered. He noted that they didn’t pursue it “since it’s an out of pocket cost that probably wouldn’t cover itself.”