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Splatoon 2: Octo Expansion

Nintendo has shared a brand new interview with Splatoon 2 producer Hisashi Nogami. Nogami was mainly asked about the Octo Expansion, but had quite a bit to say.

Nogami spoke about why an Octoling was featured in the DLC, creature designs, taking inspiration from the New York subway system, and more. As for general Splatoon topics, there was talk about things like the role of jellyfish and how the team goes about creating new content.

System: Switch
Release date: July 13, 2018
Developer: Square Enix / Acquire
Publisher: Nintendo


When Octopath Traveler was first pitched at Nintendo’s January 2017 Switch unveiling event, Square Enix’s brief trailer talked up a classic-style JRPG something akin to The Canterbury Tales. Its focus on the stories of eight travelers with its key art of each character exchanging tales in a pub evoked the timeless format of Chaucer’s narrative poem. For a less distant comparison to this style of fantasy RPG, Octopath Traveler pitched something closer to tabletop role playing games. *You* choose your path. In a very loose sense, this remains true. The game has an unconventional structure where you do pick the characters and the order that you want to play their stories out. Once you lock yourself into one of the game’s roughly hour-long story chapters, they play out linearly with no room for meaningful deviation and almost no regard for the unique path you’ve taken to that point. The final game, as it turns out, makes very little use of what could have been a very ambitious project of offering player-driven crossover stories. Realistically, this idea was probably always too ambitious for a game of this style. As glaring as the dissonance between story and play often is, it’s more productive to look at what Octopath Traveler gets right, rather than what it doesn’t prioritize.

Doom Eternal is coming to Switch, Bethesda announced at QuakeCon today. Panic Button will be working on this version of the game, as was the case with the previous entry in the series.

Here’s a rundown of information shared during today’s presentation:

Super Crush KO

Vertex Pop, developer of the addictive shooter Graceful Explosion Machine, unveiled its next project today. Super Crush KO is in development and is planned for Switch.

Super Crush KO is a stylish brawler / shooter hybrid that takes place in a vibrant, near-future city. Players will control a neon-wearing, robot-stomping hero as they attempt to save humanity from an AI apocalypse. Online leaderboards and ranking systems will be included.

Nintendo UK published its own interview with Daemon X Machina producer Kenichiro Tsukuda today. Tsukuda spoke more about the game, including the story and visuals. He also teased reveals that are planned for Gamescom 2018 later this month.

The full interview can be read below:

Nintendo Switch Online

Nintendo has provided a small update on Nintendo Switch Online’s rollout. Though we still don’t have an exact date, it will be going live in the second half of September.

Subscribers will gain access to a number of features with Nintendo Switch Online. These include access to online play and cloud saves, NES titles with online play, and exclusive discounts.

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The Guardian published a new feature this week with Smash Bros. director Masahiro Sakurai. Sakurai weighed in on the importance of remembering the beginner crowd, said that he’ll continue working on the series as long as there’s demand, and more.

Below are the highlights:

Unfortunately, Steep no longer appears to be happening on Switch. The official Twitter account responded to a fan asking about the game’s status on Nintendo’s console, stating that development has stopped “to focus on bringing new live content and challenges to Steep players instead.”

Here’s the tweet in question:

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XSEED Games, Marvelous Europe, and GalaxyTrail have announced a release date for Freedom Planet on Switch. The title is just a few weeks away as it’s now set for August 30.

Here’s an overview, along with a trailer:

Mega Man 11

Capcom will be giving fans an early taste of Mega Man 11 with an upcoming demo. The trial version will let players “take on all kinds of enemies and traps in the Block Man stage” and “use the new Double Gear system to slow down time or power up your shots and take down that boss”.

On Xbox One, the Mega Man 11 demo launches September 4. Switch should be receiving it around the same time, if not the same day.

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