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Nintendo is one for the silent protagonist. With the exception of the Star Fox games, all of Nintendo’s main characters have never spoken. That has started to change, though. In Metroid: Other M, the developers gave Samus a voice. Most fans didn’t like what she had to say, or the fact that she was speaking at all. Others – such as myself – saw it as a step in the right direction. Unfortunately, we are few and far between.


Note: This review is written by a GamingEverything writer, Jack. I’m posting it here because I thought you’d find it entertaining, and iMovie disappeared so I can’t do “That One Show” tonight.

~Austin

Platform: Nintendo Wii (via Wiiware)
Developer: Gaijin Games
Publisher: Aksys Games
Release Date: 17 May 2010

I’ve always been a fan of Gaijin Games’ Bit.Trip series, so when I heard last year that a fourth one was coming out that would combine the series’ retro feel with my favorite genre in gaming (platforming) as an homage to Pitfall, I was ecstatic. Unfortunately, I didn’t get around to buying it until just this past week, but it was definitely worth the wait. Bit.Trip Runner takes great accessibility, beautiful new graphics, old school difficulty, and the same dynamic rhythmic gameplay the Bit.Trip series is known for and combines it into one of the best WiiWare releases to date.


You may have noticed that there wasn’t one of these preview features for last month, the reason being that —besides Fluidity and Super Mario All-Stars— absolutely nothing of note came out. January, on the other hand, is full of notable new releases. None of them are really massively hyped up games, but I’ve written a few reasons why they should still be on your radar. Anyway, here are the games that’ll kick off the New Year for Nintendo fans:


A lot is happening next year for gaming. Tons of highly anticipated titles will be released (we hope), but the future is ever moving, and things easily change. What might get delayed? What could get announced? What – god forbid – will get canceled all together? What might Nintendo bring to the table? I have a few ideas:


Update: Game Night is now over!

Goodness gracious, I have had a busy day! From getting stranded outside in the cold to missing 4 buses in a row to get home and breaking all the zippers on my laptop bag! I think the one thing I need right now is to sit down on a comfy couch and play some video games with you cool cats. That’s why we have game night, right?

Game(s): Call of Duty: Black Ops (Wii), possibly some Mario Kart or another game if you don’t have Black Ops.
Time: 7PM EST, 4PM PST (about 1 hour from when this is posted)

If you’re going to play, it’d be super helpful if you could post your codes here instead of in the IRC, but don’t sweat it if you can’t do it until later. Thanks a bunch, guys!

~Austin


Dear whomever reads this,

You are hereby chosen. Chosen for what, you ask? Chosen to be the guinea pig for my new video style episodic thing nonsense. This means you must watch, and you must analyze the video above, and then comment down below regarding what you thought of it. Consider it a weekly video podcast of sorts, and pay no mind to the shoddy quality of jokes and dialogue; the style is what I’m curious about! I appreciate the feedback, guys!

~Austin


Recently, I was listening to an episode of IGN’s Game Scoop podcast. On there, ex-Nintendo editor in chief Craig Harris made an interesting comment that got me thinking. During a discussion about the PlayStation Move’s “modest” debut, Harris brought up how, while everyone is playing catch-up with motion gaming, Nintendo isn’t focusing on that element anymore. The examples he used included nearly all of Nintendo’s major releases for the holiday season, which are mostly traditional games with no special use of the motion controller. Donkey Kong Country Returns, Kirby’s Epic Yarn, and GoldenEye are those titles.