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Not sure why, but I have an unusual amount of inspiration this evening! It’s a Wednesday night, I’m stressed out of my mind with work and school, yet I feel a weird urge to come on out here and write something so you all have something to think about when you begin your Thursdays across the globe! We’re halfway done with the week, so hang tight and a couple of days off will be at your doorstep in no time.

So last night we heard about two things, and if you’re a frequent visitor of the site, you most certainly are well acquainted with them by now: Monster Hunter Tri G, and the new 3DS Circle Pad attachment. In case you haven’t gotten all caught up, here’s the skinny on both of them:

3DS Circle Pad Attachment – Rundown/Your Thoughts?

First Monster Hunter Tri G Details


For me, there are really only two types of games out there: Those that engage me mentally/emotionally, and those that make me happy or have fun. I don’t care what reviews say, how good gameplay is, whether the graphics are up to par, or whether I’m using an Xbox controller or a Corn Dog as my main method of input; if a game fits one of these two categories, then I’ll play it and I’ll love it.

For the most part, people don’t really hate on the games with srs business in them, such as Final Fantasy X, Flower, Zelda, etc. Sure, there are some haters out there, but generally speaking the basic idea is that such games are good quality and it makes sense that we enjoy them. The “fun” and “happy” games I refer to are ones such as Mario Sports Mix, Jeopardy, Mario Party, Wii Party, and Wii Sports. What a lot of people refer to as “party” games or “casual” games.

God forbid you try and say that these games are top-notch gaming.


In late 2003, Nintendo of America decided to finally release the Fire Emblem games internationally with their localization of Fire Emblem: Rekka no Ken. Renamed as simply “Fire Emblem”, this game marked the first time that most people outside of Japan had their first taste of Intelligent Systems’ strategy-RPG series. Or at least it was the first time they’d played it.

You see, five years before Marth showed up in Super Smash Bros. and seven years before any Fire Emblem game was actually localized, an animated adaption of the first Fire Emblem game was produced to tie into a remake that had just been released for the Super Famicom. In 1998, this two part, straight-to-video Fire Emblem feature was picked up by A.D. Vision, a recently closed American producer and distributor. Hopefully this means that there won’t be any lawyers chasing me down for posting these clips here.


Well f*ck.

Okay, so I admit it. I completely and utterly admit that I was unequivocally wrong about Xenoblade Chronicles. If you missed my rant a few weeks ago, I went on a binge talking about how there’s a good reason why games like this never sell in America, so we should stop whining and get over it. One of my points was that (despite rave Famitsu scores) the games would end up getting mediocre reviews upon arrival in the west, and fade away into obscurity some months later as “those games that everyone wanted and no one bought.”


The way I see it, there are two parts to making a game: Making the gameplay, and making the atmosphere. These two parts are integral to any great game design, but each one encompasses a totally different set of things. Gameplay includes things like controls, level design, etc, while the atmosphere can encompass everything from the graphics to the music, to the sound effects and character animations. Both are important parts of game design, and when a developer can bring together a perfect balance of the two, we get games that are so full of magic and wonder, we feel like we can never put them down. These, in my opinion, are games like The Legend of Zelda, Metroid, and Banjo Kazooie.


If you missed the first part of my look at all the games Nintendo of America and Europe ignored, you can check it out here. For everyone else, you already know the drill by now: obscure games, justification for Nintendo’s actions, and mandatory Reggie images.


I have no idea how long I have until I have to leave again, so I may have to stop this post short and come back to it later. Sorry! To read the original article and read the comments I am replying to, click here.

Anyway, let me start off by reiterating a point I made at the beginning of the article, though clearly not strongly enough: I’m in support of OpRainfall. I want these games to come here as badly as you all do, and I’m very sad Nintendo has decided (at least for the time being) to forgo their publication in North America. If anything, they could take any number of alternate sales routes to minimize risk- limiting quantities or selling it on a demand basis like Demon’s Souls- and so really, one could just jump to the conclusions that Nintendo is either lazy, mean, or doesn’t care about us at all.

The purpose of this article was not so much to question the validity of arguments against Nintendo because I do not believe they are valid. The purpose is to say “Hey you guys, I know this sucks and it shouldn’t be this way, but let’s take a look from Nintendo’s perspective for a second.” Their behavior in this situation, while unfortunate, I don’t think is nearly as unfair and people are making it out to be. If people are making it out to be, say, a 10 on the unfairness scale, I’d like to say it should really only be a 6 or a 7. We aren’t being treated horribly and unfairly; we just haven’t given Nintendo a reason to trust us with “core” titles on Wii.


Ultimately, if you’ve purchased a 3DS at this point and you have access to the Internet, hopefully you won’t feel as though you’ve been ripped off by the time we move into 2012. In the end, the digital downloads that Nintendo will be offering for the “3DS Ambassador program” later this year probably totals more than $80. I understand that not everyone will be happy with the selection of games and some folks will be displeased with this type of compensation, but when you really think about it, Nintendo didn’t actually have to create this program in the first place.

Plus, keep in mind that NES games on the Wii Shop Channel cost $5. And while a cost standard hasn’t been set for the Game Boy Advance in the past, they’d sell for at least $5 – probably $8 or so actually. So you’re technically getting more bang for your buck – even moreso if you’re interested in the games that will be offered.


Over a year ago, a former NintendoEverything writer started a series of “Time Capsule” articles taking a look back at games we have fond memories of. While others might choose to take a look at something like Star Fox 64 or Super Metroid, we all have different ideas of what qualifies as a “classic” game. And that’s why I’ll be taking a look at game that no-one but me would ever call a “classic”: Sonic Pinball Party. Yep, It’s definitely an unconventional pick, since —let’s be honest— the title makes it sound like shovelware riding on the persistent popularity of Sega’s spiky mascot, but I swear it’s one of the best titles for the Game Boy Advance.