How DC Universe Online ended up on Switch
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch eShop | 0 comments
Years after it’s initial launch, DC Universe Online will be making its way to Switch on August 6. Some might be wondering: how did this happen in the first place?
Daybreak Game Company head Jack Emmert and executive producer Leah Bowers began talking about the idea after Bowers received a Switch as a Christmas gift and was impressed with the hardware. Despite some uncertainty as to whether or not it would actually work, the team received development kits and went from there.
Oninaki devs on action-RPG origins, story length, visual style, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Japanese outlet 4Gamer recently had a chance to speak with a few members of the Oninaki development team. Atsushi Hashimoto, Takashi Tokita, and Ryutaro Sasaki participated in the discussion. The three developers talked about why the game is an action-RPG rather than turn-based, how long the story will be, the decision to mix up the art style following I Am Setsuna and Lost Sphear, and more.
We’ve now prepared a full translation of the interview. If you’re interested in learning more about Square Enix’s Switch RPG, continue on below.
Sakurai reveals the process of making the gameplay segments of the Smash Bros. reveal trailers
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In his previous Famitsu column, Super Smash Bros. director delved into the creation of the series’ character reveal trailers when it comes to CG. But as we know, these videos also include gameplay segments. Sakurai explained how those sections are made in his latest column, which is much more involved that one would initially think.
Here’s our full translation of the column:
[Let’s Talk] Fire Emblem: Three Houses impressions
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
A massive game arrived on Switch yesterday in the form of Fire Emblem: Three Houses. This is the first console Fire Emblem in the series in quite some time, and the first true entry in the series on Switch.
We imagine that many of you have started playing through Three Houses already. If that’s the case, how are you feeling about it so far? Which house did you choose? Share your thoughts with us in the comments below.
DC Universe Online devs talk about the possibility of supporting cross-play on Switch in the future
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
DC Universe Online launched years ago, so it’s currently out on a couple of different platforms. Switch is joining in on the fun when it releases August 6. However, cross-play and cross-progression won’t be supported – at least not right away.
We recently spoke with key members of the DC Universe Online development team about the possibility of adding in cross-play support later down the road. Executive producer Leah Bowers first told us that she won’t rule it out, and is something the team is very interested in.
Fire Emblem: Three Houses devs on the game’s origins, working with Koei Tecmo, Japanese title, Expansion Pass, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
This week’s issue of Famitsu has a big Fire Emblem: Three Houses developer interview. Director Toshiyuki Kusakihara of Intelligent Systems, along with Nintendo’s Genki Yokota, participated in the lengthy discussion.
During the interview, Kusakihara and Yokota discussed Fire Emblem: Three Houses origins, what it was like to work with Koei Tecmo, the game’s Japanese title, what to expect from the Expansion Pass, and more. You can read our full translation below.
[Nintendo Everything Podcast] – episode #38 – Fire Emblem: Three’s Company; Mo’ Pokemon, Mo’ Problems
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my beautiful Superheroes and X-Men! Steel yourself for an intense NEP experience! Oni and Galen are on opposite sides of the fence as they engage in some very heated discussions this episode. We’re talkin’ Fire Emblem, Pokemon and the Pokedex controversy, Switch future with Breath of The Wild 2. It’s a lot to take in, but we hope you enjoy!
The best way to support our show is to give us a 5 star review on iTunes, so we would appreciate if you could help us grow! We really appreciate all your support and thank you so much for listening!
[Review] Kill la Kill: IF
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: July 26, 2019
Developer: Aplus Games
Publisher: Arc System Works / PQube
Not many anime are as equally popular and controversial as Kill la Kill. Since its debut back in 2013, the show has been lauded for its unparalleled sense of style, humor, and intense action. On the other hand, it has also been criticized for its depiction of female characters and its inconsistent storytelling. Such factors should make adapting it into a video game an intimidating process. Yet famed publisher Arc System Works has stepped up to the plate, collaborating with developer Aplus to bring the anime to life in a new fighting game, entitled Kill la Kill: IF. Better yet, the show’s original creators, Studio Trigger, have overseen the game’s creation. Now the question remains: with such pedigree behind its creation, can the game keep from losing its way?
Hatsune Miku: Project Diva Mega39’s devs on how the game came to be, choosing songs, visuals, using the Joy-Con, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Earlier this month, SEGA unveiled Hatsune Miku: Project Diva Mega39’s. This will be the first entry in the rhythm series for Nintendo’s console.
Following the announcement, Japanese magazine Famitsu spoke with creative producer Makoto Osaki and producer / director Keiichi Matsunami to learn more about the game. The two developers spoke about the project’s origins, how they went about choosing songs, settling on the visuals, wanting to use the Joy-Con, and more.
You can find our full translation below.
New staff positions available: night shift news editor, Japanese to English translators
Posted on 5 years ago by Brian(@NE_Brian) in Site updates | 0 comments
It’s that time again: we have some staff openings available, and are looking to add some fresh faces to the team. Right now there are two positions in particular we’re looking to fill. Along with a new night shift news editor to help Devin out, we’re hoping to expand our lineup of Japanese translators.
For the news position, you will be responsible for covering the site twice per week (those days would be decided once you’ve been brought on board) at the following times: