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GamingBolt recently spoke with Coldwood Interactive’s Martin Sahlin, the director who worked on Unravel.

When asked if he’d be interested in bringing the game to NX, Sahlin said:

“I wish I knew more about it, but they’re really secretive about it. I actually had a really fun discussion with a person from Nintendo a while back. It was basically ‘I’ll show you mine, if you show me yours’ (laughs). So he wanted me to pitch something for the NX, and then he could tell me more about what it was. But basically, it’s kind of hard to pitch something when you don’t even know what it is! So if you manage to guess it right, we’ll tell you what it is. So, I don’t know. But I am just as curious as everybody else to see what they’ve been making.”

EA was actually the publisher behind Unravel. I imagine that if anything were to happen, they’d need to be involved as well.

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Pokken Tournament’s connection to Tekken is known. The game does take some elements from that series, but the two are very much different.

Speaking with IGN, Bandai Namco’s Katsuhiro Harada said that the project began as “a Tekken engine [game] with some Pokemon characters.” Yet with the introduction of the Field Phase, a new rendering engine, and an “entire new battle system,” Pokken Tournament became its own unique title.

Harada’s full words:

“(Pokken Tournament started life as a Tekken engine [game] with some Pokemon characters. As we worked on it. We knew we wanted to show off the Pokemon, and that led to implementing the [free movement] Field Phase, and we just really realized quickly in that prototype phase that we needed to just kind of create this whole thing from scratch. We even built an entire new rendering engine, and kind of came up with and entire new battle system for it. But it really is just built from the ground up for this entirely new type of fighting game.”

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Several developers behind Genei Ibun Roku #FE were interviewed in Nintendo Dream’s February issue. Surprisingly, the March edition has another interview with the team as well. The lengthy lineup of staff who participated include producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), art director Fumitaka Yano (Atlus).

Nintendo Dream’s latest feature isn’t quite as interesting as last month’s where we learned that Genei Ibun Roku #FE was originally planned for 3DS and considered a wide array of genres. But there are still quite a few juicy tidbits. After the break, you can see what the developers had to say about reproducing Shibuya, the game structure, and an idea for battle intros that was scrapped.

There’s a pretty big interview with Masahiro Sakurai in this month’s issue of Nintendo Dream. We already covered quite a bit of it earlier today, but there’s additional news emerging from the magazine as well.

As spotted by Source Gaming, Sakurai states that he wanted Geno to be a playable fighter in Brawl, and apparently Wii U/3DS as well. He also acknowledged that Geno is popular, especially when talking about old characters.

We did end up with a Geno costume in Super Smash Bros. for Wii U and 3DS. Obviously that’s very different from a playable fighter, however. Maybe we’ll see him in the franchise’s next entry?

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Nintendo World Report has an interview up with PJ Sadler, who runs Nintendo NY. Sadler mentioned that there are no plans to open up other stores, explains the thinking behind the Satoru Iwata memorial last year, and more. Listen to the full interview below.

This month’s issue of Nintendo Dream features an interview with Masahiro Sakurai. During the discussion, the Smash Bros. director talked about ending DLC in the Wii U and 3DS games, including how development differed with the main title and why now is an appropriate time to stop adding characters. There’s also quite a bit of discussion about how Sakurai wants Smash Bros. to appeal to all types of players.

Head past the break for the interview breakdown. Please note that this particular post is more of an abridged/summary version rather than a word-for-word translation.

Pokken Tournament ended up as a 3D fighter that takes some inspiration from Tekken. That wasn’t the original plan, however.

When Bandai Namco was meeting with The Pokemon Company CEO Tsunekazu Ishihara, there was interest in creating a Pokemon-themed version of the rhythm series Taiko Drum Master. Ishihara was actually the one who suggested doing something different.

“Mr. Ishihara actually said, ‘If we’re going to work with Bandai Namco, I want to do a collaboration with Tekken,'” Pokken Tournament producer Katsuhiro Harada told The Verge.

And so that’s how we eventually ended up with Pokken Tournament. The game made its way to arcades last year, and will be reaching Wii U on March 18.

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With Shin Megami Tensei IV Final having wrapped up and shipped in Japan, Famitsu spoke with some developers behind the game for a post-release interview. Character designer Masayuki Doi, producer Kazuyuki Yamai, and sound composer Ryota Kozuka talked with the magazine.

Famitsu has plenty of talk about the franchise in general as well as Shin Megami Tensei IV Final itself. The team spoke about what elements define the series, characters, music and more.

Head past the break for our full translation.

There’s more coverage to check out from the Nintendo NY store reopening earlier today. Below, you’ll find a video with a bunch of interviews – Charles Martinet, architects who worked on the renovations, and more. You can also get a glimpse at the three exclusive Splatoon posters that are available this weekend.

The Legend of Zelda is celebrating its 30th anniversary this year. In honor of that, GameSpot’s Mike Mahardy wrote an article about the series’ legacy, and reached out to some developers to see how it influenced them. Cliff Bleszinski – former Gears of War maker – as well as Darksiders developers Joe Madureira and David Adams shared some thoughts.

Continue on below for a look at what the three developers said. You can also find the original article with comments from artist David Hellman here.


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