Hyrule Warriors: Age of Calamity team on how playable characters were decided, devs had split opinions on Zelda and Divine Beasts
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Dengeki Online recently published a lengthy Hyrule Warriors: Age of Calamity developer interview. Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, were all involved with the discussion.
At one point, there was some interesting discussion about the game’s characters. The three first shared the following when asked about how the playable characters were chosen, as translated by Nintendo Everything:
Suda51 says No More Heroes 4 is probably about ten years away, interested in a Shinobu spinoff
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The wait between No More Heroes 1 and 2 wasn’t very long, as the sequel followed just a couple of years after the first game. However, the same can’t be said of the series’ latest entry. After we saw No More Heroes 2 in 2010, it’s taken over a decade to get No More Heroes 3. We may be in for a similar wait for a theoretical fourth game.
In an interview with GameXplain, director Suda51 said that No More Heroes 4 “would probably be in about 10 years or so, both in real life and in the game’s time.” He also has a potential idea in mind in which “Travis would go up against a super hardcore enemy up north who is basically the No More Heroes version of Drago from Rocky IV.”
Suda51’s full words:
Ninja Gaiden: Master Collection made some compromises with resolution on Switch “in order to prioritize processing speed”
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a recent issue of Switch Player, Team Ninja boss Fumihiko Yasuda spoke about Ninja Gaiden: Master Collection in-depth, including the version made for Nintendo’s console specifically.
At one point, the magazine asked about about concessions that needed to be made. Yasuda highlighted the importance of response during gameplay – which is key for the fast-paced action of Ninja Gaiden. As such, Team Ninja made some compromises with resolution on Switch “in order to prioritize processing speed”.
Yasuda explained:
Sonic boss: classic Sonic “will hopefully be a part of the blue blur’s future”
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
For quite some time, we hadn’t seen SEGA do much with Sonic as he was known during the Genesis days. But the character was represented in Sonic Generations before starring in Sonic Mania, which featured remixed zones as well as a few brand new ones.
Thankfully, classic Sonic is still being considered for SEGA’s future. Series producer Takash Iizuka told Retro Gamer in a recent interview:
More: interview, SEGA, Sonic the Hedgehog, Takashi Iizuka
Video: Sakurai talks why he doesn’t really drink water, unaffected by horror games, more
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, Switch, Videos | 0 comments
As part of his “Harada’s Bar” video series, Tekken producer and Bandai Namco general manager Katsuhiro Harada sat down for a chat with Masahiro Sakurai. The two talked about games as well as a wide array of other topics, including a bit about Smash Bros. why Sakurai doesn’t tend to drink water, how he’s not really affected by scary games, and much more.
Here’s the full discussion:
Xbox boss Phil Spencer says no current plans for Game Pass on Switch and talks about why
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Many gamers are becoming invested in the Xbox ecosystem thanks to Xbox Game Pass. By purchasing a subscription, players gain access to a ton of different titles across various platforms. Some have hoped to see the service migrate to other consoles like Switch, but it doesn’t appear to be in the cards for now.
GamesRadar recently spoke with Xbox boss Phil Spencer and asked him point blank about Xbox Game Pass potentially coming to the console. He ultimately said that there aren’t plans at the moment for any closed platforms “mainly because those closed platforms don’t want something like Game Pass.”
Spencer’s full words:
More: interview, Phil Spencer, top, Xbox Game Studios
LEGO City Undercover dev says the team wanted to avoid making a GTA game, scrapped zombie mechanic talk
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
LEGO City Undercover may feature an open world, but it’s not overly comparable to Grand Theft Auto. It turns out that this was intentional.
During a recent episode of the Bits N’ Bricks podcast, lead animator Matt Palmer mentioned, “One thing we were keen to try and avoid was it becoming a Grand Theft Auto game.” Rather than being violent, the team “constantly stepped back from things and just made sure that we were looking at the fun and the funny element of what we could do.” That lead to elements like the grapple gun.
Palmer explained:
Fatal Frame producer hopes Maiden of Black Water re-release will lead to a new game
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
After being on hiatus for several years, Fatal Frame is finally back in the spotlight. Maiden of Black Water was the last entry in the series having first launched on Wii U in 2014. Koei Tecmo is now bringing back that game by re-releasing it on modern platforms, including Switch.
Japanese magazine Famitsu spoke with producer Keisuke Kikuchi this week and at one point, the two discussed the future of Fatal Frame. Kikuchi was asked if the series could start up again off the back of a good response Maiden of Black Water. He responded favorably, and indicated that the team hopes it’ll lead to a new game.
Kikuchi’s full words:
Square Enix says Final Fantasy X’s Tidus was originally going to be a plumber
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Famitsu recently published a new Final Fantasy X developer interview with writer Kazushige Nojima, character designer Tetsuya Nomura, and producer Yoshinori Kitase. As part of that, the two revealed some interesting origins about main character Tidus. It turns out that he was originally imagined as a plumber.
Nojima stated the following, as translated by Kotaku:
Divinity: Original Sin 2 Switch dev feels Nintendo needs more powerful hardware
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Back in 2019, BlitWorks partnered with Larian Studios on the Switch version of Divinity: Original Sin 2. Co-founder Tony Cabello has gone on record and said that the port “was one of the most difficult projects we’ve ever done”. BlitWorks would later partner with Larian again, as the company’s development team would form the recently-announced Larian Barcelona.
Larian’s main focus at the moment is Baldur’s Gate 3, though it’s unclear if it will end up on Switch. One factor that could influence the situation would be if Nintendo introduced more powerful hardware.