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hyrule warriors age of calamity dlc

In an interview with Dengeki Online, the developers of Hyrule Warriors: Age of Calamity commented on the game’s DLC.

According to co-producer Masaki Furusawa, the decision to make DLC was decided early on. He told the site:

masahiro sakurai health kid icarus 3ds

The third portion of the Harada’s Bar interview series with Smash Bros. director Masahiro Sakurai continued today with topics such as his health and the 3DS game Kid Icarus: Uprising.

Regarding his health, Sakurai actually says he’s fine right now. He spoke about some problems with his shoulder that took quite some time to get better, but it looks like that has now cleared up.

Sakurai explained:

suda51 no more heroes 3

Suda51 shared a new message with No More Heroes fans as No More Heroes 3 finally arrives on Switch.

It has a bit of a somber tone, as the game’s director is essentially saying goodbye to Travis Touchdown and the series as a whole – at least for now. We also learn that the full name Suda51 envisioned for No More Heroes 3 is technically “No More Heroes 3 Final Bout – All-Out Galactic War”, but the title was trimmed in the end.

Here’s the full message from Suda51:

Hyrule Warriors: Age of Calamity

Hyrule Warriors: Age of Calamity takes place 100 years before The Legend of Zelda: Breath of the Wild. Since it’s set well behind in the past, we’re able to see what the world was like before a good part of it was left in ruins.

This presented an interesting challenge to the Hyrule Warriors: Age of Calamity developers. The team had to go back to the drawing board and imagine what the world would have been originally like.

Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, noted the following about the design process while speaking with Japanese outlet Dengeki Online:

Bandai Namco’s Katsuhiro Harada recently caught up with Super Smash Bros. director Masahiro Sakurai for an interview in which the two developers discussed a bunch of different topics. The first part of the discussion was published last week, and the second portion just went up today.

Retirement is one notable topic brought up in today’s video. Here’s what Sakurai had to say on the subject:

Dengeki Online recently published a lengthy Hyrule Warriors: Age of Calamity developer interview. Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, were all involved with the discussion.

At one point, there was some interesting discussion about the game’s characters. The three first shared the following when asked about how the playable characters were chosen, as translated by Nintendo Everything:

The wait between No More Heroes 1 and 2 wasn’t very long, as the sequel followed just a couple of years after the first game. However, the same can’t be said of the series’ latest entry. After we saw No More Heroes 2 in 2010, it’s taken over a decade to get No More Heroes 3. We may be in for a similar wait for a theoretical fourth game.

In an interview with GameXplain, director Suda51 said that No More Heroes 4 “would probably be in about 10 years or so, both in real life and in the game’s time.” He also has a potential idea in mind in which “Travis would go up against a super hardcore enemy up north who is basically the No More Heroes version of Drago from Rocky IV.”

Suda51’s full words:

Ninja Gaiden: Master Collection

In a recent issue of Switch Player, Team Ninja boss Fumihiko Yasuda spoke about Ninja Gaiden: Master Collection in-depth, including the version made for Nintendo’s console specifically.

At one point, the magazine asked about about concessions that needed to be made. Yasuda highlighted the importance of response during gameplay – which is key for the fast-paced action of Ninja Gaiden. As such, Team Ninja made some compromises with resolution on Switch “in order to prioritize processing speed”.

Yasuda explained:

For quite some time, we hadn’t seen SEGA do much with Sonic as he was known during the Genesis days. But the character was represented in Sonic Generations before starring in Sonic Mania, which featured remixed zones as well as a few brand new ones.

Thankfully, classic Sonic is still being considered for SEGA’s future. Series producer Takash Iizuka told Retro Gamer in a recent interview:

As part of his “Harada’s Bar” video series, Tekken producer and Bandai Namco general manager Katsuhiro Harada sat down for a chat with Masahiro Sakurai. The two talked about games as well as a wide array of other topics, including a bit about Smash Bros. why Sakurai doesn’t tend to drink water, how he’s not really affected by scary games, and much more.

Here’s the full discussion:


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