Submit a news tip



interview

PES 2021

FIFA has appeared on Switch dating back to the console’s launch year, but in contrast, Pro Evolution Soccer hasn’t had a release on the system yet. However, that could change in the future.

Latin America brand manager Robbye Ron expressed optimism about bringing PES to Switch in an interview with RPP. A good portion of that positivity stems from the fact that Konami is now moving over to Unreal Engine – technology that works well with the platform.

Ron shared the following regarding PES on Switch (translated by Google):

Square Enix has gone live with the third volume of its Final Fantasy IX interview celebrating the RPG’s 20th anniversary, which is also the last portion. This time around, director Hiroyuki Ito speaks about returning to the series’ roots, his favorite songs, and more.

Here’s the interview in full:

Fairy Tail

The first Fairy Tail game for home consoles is finally nearing release. Following previous delays, the RPG will land on Switch and other platforms on July 31.

While we’ve spoken to Gust about the project previously, as the game is just around the corner, we’ve caught up the team for a final time. During our discussion, the developer spoke about the delay, improvements that were made while in development, different quality of life features that will be included, the Switch version, and more.

Our full discussion with Gust can be read below.

SEGA

Just like Nintendo, SEGA used to produce its own consoles. But after the disappointing performance of the Dreamcast, the company pulled out of the hardware market. It then became a third-party publisher, and was forced to work with Nintendo – something that was unheard of previously due to the rivalry between the two sides.

As part of an interview with Otaquest, SEGA chief creative officer Toshihiro Nagoshi spoke about what it was like creating titles for the GameCube after the company moved on from the console business. Nagoshi told the site that he initially decided to meet with various people from Nintendo, including late president Hiroshi Yamauchi. He was shocked by those conversations as Nagoshi “never encountered a company where everyone held the same stance and desires and worked together in unity”. This was in high contrast to SEGA, since “it was guaranteed to get at least one differing answer”.

Nagoshi’s full words:

Fairy Tail

With Fairy Tail just a couple of weeks away until launch, we’ve learned more about how the Switch version is shaping up. Developer Gust informed Nintendo Everything that the game runs at 30 frames per second. You’ll get a 1080p resolution when docked and 720p portable mode. Gust didn’t indicate that there will be any fluctuations, but we’ll undoubtedly have the final verdict upon release.

Outside of discussing performance, we were told that the team “optimized interactions for the background and effects for the Switch version”. However, since the game was always planned as a multiplatform title, Gust “worked hard to ensure that the quality was uniform across all platforms.”

We’ll have more from our interview with Gust regarding Fairy Tail soon.

Sonic Generations

Sonic the Hedgehog has two very different types of gameplay styles. There’s the classic 2D titles that have been around since the franchise’s early days, but a bunch of 3D entries have also been put out over the years. Fortunately, both versions of Sonic will be considered carefully going forward.

During a recent interview with Otaquest, Sonic Team head Takashi Iizuka was asked if the popularity of Sonic Mania has affected the way in which the studio approaches the handling of the franchise. Iizuka said in response:

Paper Mario: The Origami King

As part of a new interview with VGC, Paper Mario: The Origami King producer Kensuke Tanabe and assistant producer Risa Tabata have weighed in on fans’ reception to the series starting with Sticker Star.

Tabata said that the team avoids using the same idea twice since they want to “create new gameplay” and offer players “positive surprises”. Tanabe noted that he does check out some fan opinions after a game launches, but with cases in which he “can’t address those opinions exactly as fans want”, he tries to pursue “new, fun ideas.” Tanabe ultimately said “it’s difficult to satisfy certain fans with the adventure game direction if they think of Paper Mario games as simply being RPGs.”

Here’s the full roundup:

Paper Mario: The Origami King

Paper Mario: The Origami King producer Kensuke Tanabe has shared some interesting insight into how he’s approached the series in recent years.

Speaking with VCG, Kensuke was asked about how he ensures that the story of Paper Mario appeals to a broad audience. He revealed that Super Paper Mario had an “elaborate story” which “led the game away from the Mario universe”, so he’s avoided “using stories that are too complicated” since Paper Mario: Sticker Star.

Tanabe’s full words:

Square Enix has published the second volume of its Final Fantasy IX interview celebrating the RPG’s 20th anniversary. This time around, character designer and game artist Toshiyuki Itahana discusses some of the game’s memorable NPCs, having characters shorter in stature, and more.

Here’s the interview in full: 

Donkey Kong Country TV show

Back in 1997, Nintendo and animation company Medialab Technology formed a partnership to produce a computer-animated TV series based on Donkey Kong Country. A total of 40 episodes were ultimately produced.

Writer Simon Racioppa spoke about the experience as part of an interview with Polygon. He noted that the show had a “bible” with basic rules, but there wasn’t much in the way of story restrictions or input from Nintendo.

He said:


Manage Cookie Settings