Final Fantasy VIII director on the game’s original reception, scrapped plans for Laguna, what he would change
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Game Informer recently interviewed Final Fantasy VIII director Yoshinori Kitase, who spoke about the game’s initial release. The two sides discussed how it was initially received, some plans for Laguna that never came to fruition, and the one thing Kitase would change.
You can find excerpts from these topics below. For the full discussion, head on over to Game Informer.
Darksiders Genesis dev says Strife first-person shooter would be “a no brainer”
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
While speaking with Nintendo Everything, Darksiders Genesis developers Joe Madureira and Ryan Stefanelli have brought up another possible idea for the franchise: a first-person shooter. In fact, Madureira said that a new title in that genre featuring Strife would be “a no-brainer.”
Thus far, three main Darksiders games have been released that feature different characters from the Four Horsemen of the Apocalypse: War, Death, and Fury. Only Strife hasn’t been given his own starring role, though he’ll be properly introduced for the first time in Darksiders Genesis.
Miyamoto trying to be less rigid with Mario, says Nintendo can’t challenge Disney if parents don’t accept their kids playing games
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nikkei has an interesting article up all about Nintendo designer Shigeru Miyamoto. It touches on some interesting topics, including Mario and the challenge of taking on Disney.
As far as Mario is concerned, Nikkei relays that Miyamoto’s “creative direction has been changing.” Whereas in the past he attempted to “maintain a certain consistency,” he’s now trying “to avoid casting Mario too rigidly, giving him freedom to explore different character scenarios.” Miyamoto noted that he’s “become more interested in creating greater opportunities for a larger audience to enjoy” the franchise.
More: interview, Mario, Shigeru Miyamoto, top
Battle Chasers: Nightwar console sales were the best on Switch, “raced past” PS4 and Xbox One
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Switch was the top-selling console for Battle Chasers: Nightwar, developer Airship Syndicate revealed to Nintendo Everything in an interview this year. The game only sold more copies on PC, according to director Ryan Stefanelli. Stefanelli mentioned that Switch “raced past PlayStation 4 and Xbox One” despite releasing much later on Nintendo’s console.
Stefanelli also told us the following about Battle Chasers on Switch:
Sidebar Games on Golf Story – decision to make a golf game, development’s crazy finish, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo published a new interview this week with Andrew Newey, the designer of Golf Story. Newey spoke about a few topics, including why the decision was made to create a game based around golf, how certain aspects came together at the very last minute, and more.
Here’s a full transcript of the interview:
More: Andrew Newey, Golf Story, interview, Sidebar Games
Pokemon Sword/Shield devs weren’t initially sure how many Pokemon could be shown on screen at once in Wild Area
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon Sword and Pokemon Shield aren’t completely open world, but they do finally allow players to explore a big environment in full 3D. That’s thanks to the inclusion of the Wild Area. In the Wild Area, one of the main draws is being able to see and approach any Pokemon that shows up on screen. However, including the feature wasn’t originally planned.
That’s according to director Shigeru Ohmori, who shared the news in a recent interview with German website Heute. Ohmori explained that Game Freak wasn’t originally sure how many Pokemon it could show on screen at once, which could have prevented the feature from happening. But thanks to the positive feedback from the Pokemon: Let’s Go games, it was something the studio wanted to include.
More: Game Freak, interview, Pokemon Shield, Pokemon Sword, Shigeru Ohmori, top
Game Freak on balancing new Pokemon games with remakes
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As many mainline Pokemon games as there have been, the series has also seen its fair share of remakes. In fact, some generations have been redone more than once.
Speaking with IGN a little while back, Pokemon Sword/Shield director Shigeru Ohmori highlighted the importance of balancing new Pokemon titles with remakes, stating that Game Freak is “kind of torn between the two all the time.” He said:
More: Game Freak, interview, Pokemon, top
Nintendo considered “drastic costume change” for Luigi in Super Mario Odyssey
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi doesn’t have a traditional role in Super Mario Odyssey. Unfortunately, you can’t take direct control of the character. Instead, a few months after the game’s launch, Luigi was added as part of a minigame.
Although Luigi isn’t playable, Nintendo still gave the character’s design a lot of thought. In fact, character art lead Sho Murata said in the recently-translated version of The Art of Super Mario Odyssey that the team “considered a drastic costume change” before ultimately settling on “a simple look”.
More: interview, Sho Murata, Super Mario Odyssey, top
Pokemon Sword/Shield director elaborates on having all party members automatically gain experience
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
As previously reported, Pokemon Sword and Pokemon Shield do not have an Exp. Share item. The way the system works now is that all members in your party automatically receive experience in battle, and there’s no immediate option to disable it.
While we touched on this subject previously, in an interview with Jeuxvideo, director Shigeru Ohmori explained the decision to not have an Exp. Share item and instead have the functionality turned on. He told the site:
Nintendo on the extreme amount of detail that went into Mario’s design in Mario Odyssey, made his face a bit cooler
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When you first think about Mario, an overly-detailed character probably doesn’t come to mind. But for Super Mario Odyssey – the character’s debut 3D adventure on Switch – Nintendo put a lot of thought and care into his design.
Art director Rikuto Yoshida shared the following in the recently-translated version of The Art of Super Mario Odyssey: