[Interview] Engine Software talks ports, working with Switch, challenges, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Switch has been home to a wide variety of ports over the years. One company involved in handling such projects is Engine Software, a team has been around for over two decades. It’s thanks to Engine Software that we’ve seen standout titles such as Ni no Kuni and Into the Breach. The developer’s efforts will also be bringing us The Legend of Heroes: Trails of Cold Steel III this spring.
Recently, Nintendo Everything spoke with Engine Software VP of development Ruud van de Moosdijk to learn more about the porting process. There was also discussion about working with Switch, challenges involved, and more.
Our full discussion can be found below.
More: Engine Software, highlight, Ruud van de Moosdijk, top
[Let’s Talk] What you want to see from Nintendo in 2020
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
With a new year comes new possibilities. As far as Nintendo is concerned, the door is wide open for potential games in 2020. The company actually hasn’t really confirmed much for these next several months, as the only locks we have are Animal Crossing: New Horizons and Xenoblade Chronicles: Definitive Edition. Bravely Default II is also something that’s happening, but Nintendo is only publishing in the west. Other possibilities do exist for 2020 like Zelda: Breath of the Wild 2 and Bayonetta 3, but such projects aren’t necessarily slated for the next year. We also have to think about DLC for the likes of Super Smash Bros. Ultimate and Fire Emblem: Three Houses.
With that preamble out of the way, what are you hoping to see from Nintendo in 2020? Is there any particular announcement that would get you excited? Let us know in the comments below.
[Nintendo Everything Podcast] – episode #62 – The Pokemon Direct DLC Toxicity Spectacular!
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
We’re back in the saddle with the first regular episode of 2020! This week on NEP, we’re covering the big Pokémon Sword and Shield Direct, the negative response, and trying to make sense of something when we don’t really have a dog in the fight. We also accidentally talk about Star Trek and Star Wars a bit, too? Why? Oni Dino probably has the worst take you’ve ever heard involving Pokémon and Star Wars. But also the “Great Oni Dino x Galen Argument of 2020” has already begun with the incendiary question: is Pokémon now a games-as-a-service game? We’re on opposite sides of the ring, ready to duke it out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Let’s Talk] Pokemon Direct – January 2020 reactions
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
This week’s Pokemon Direct was highlighted by two announcements. Aside from Pokemon Mystery Dungeon: Rescue Team DX, we’re also getting a ton of new content for Pokemon Sword/Shield with the brand new Expansion Pass.
Pokemon Mystery Dungeon: Rescue Team DX is the much more straightforward announcement, which is probably why it took up significantly less air time. We’re getting a remake of the series’ debut entry here, and it’s coming out very soon. Nintendo will publish the game on March 6, and you can even try out a demo from the eShop right now.
The Pokemon Sword/Shield Expansion Pass is where there’s a lot to go over and think about. For $29.99, you’ll be getting access to new areas, new Pokemon, clothing items, handy features, and more. There are two aspects to the Expansion Pass, with the Isle of Armor releasing by the end of June and The Crown Tundra following this fall. You can read all about the Expansion Pass here.
Now that the presentation has aired, what did you think about the new Pokemon Direct? Will you be picking up Pokemon Mystery Dungeon: Rescue Team DX? What are your thoughts on the Pokemon Sword/Shield Expansion Pass? Let us know in the comments below.
[Nintendo Everything Podcast] – episode #61 – 2020 Predictions! Nintendo Direct? Smash DLC? Fake it til you make it!
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Happy New Year! Start off the decade on the right foot by joining Oni Dino and Galen as we predict Nintendo’s 2020! We’ve got a game with around 20 questions about Nintendo’s future and predict the outcomes. Who will be the victor? Also, there seems to be a Nintendo Direct around the corner. We want certain Smash characters as DLC and we have great, realistic arguments for why they really could be future characters. Plus, Wii U ports that make sense. And a healthy dose of Fire Emblem: Three Houses talk.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] TT Games on LEGO Star Wars: The Skywalker Saga’s new engine, dynamic worlds, Switch development, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
If you didn’t get your fill of Star Wars with The Rise of Skywalker, you’ll be happy to know that there’s a lot of LEGO goodness coming to Switch later this year. Warner Bros. and TT Games are preparing LEGO Star Wars: The Skywalker Saga, which packs in all of the different movies into a single experience.
A little while back, we were able to speak with TT Games creative leads Arthur Parsons and James Burgon to learn more about the game. We asked about the studio’s new engine, content carried over between episodes, the Switch version, and lots more.
Here’s our full discussion:
[Let’s Talk] What are you playing? – January 2020
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month (and a new year) rolled right on in a few days ago. Now that we’re in January, we want to know what you’ve been playing.
Are you playing through any new games you were given as gifts from the holidays? Or maybe you’ve been going through something in your backlog? No matter the case, let us know in the comments below.
[Nintendo Everything Podcast] – episode #60 – 2019 Game Of The Year: Oni Dino Galen Game Awards
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
It’s the last episode of NEP of the decade! Join Oni Dino and Galen as they give their personal awards across the nightmare-scape that is gaming in 2019. Biggest surprise, biggest embarrassment/controversy, best new character, and so much more. The gang employs a process of elimination that requires bargains, arguments, concessions and a whole lot of passive aggressive love. What will win? How will we compromise? Who won’t make it out alive?
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] Fairy Tail producer on gameplay length, DLC, sequel interest, and more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
We recently spoke with Keisuke Kikuchi, the producer of the Fairy Tail RPG heading to Switch in 2020. Aside from discussing topics like how long the game will be and talk about DLC, Kikuchi also expressed interest in wanting to turn this into a franchise when we asked about the possibility of original characters.
Here’s our full discussion with Kikuchi:
More: Fairy Tail, Gust, highlight, interview, Keisuke Kikuchi, Koei Tecmo, top
[Review] Call of Juarez: Gunslinger
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch eShop | 0 comments
System: Switch
Release date: December 10, 2019
Developer: Techland
Publisher: Techland
When it comes to first-person shooters, it’s fair to say that the market has taken a very distinct direction over the last decade or so. Multiplayer, map packs, and monetization are frequently touted as the core ingredients of a fun and successful modern shooter, but if you cast your mind back to the days before Call of Duty ruled the roost, you’ll quickly find that games of the genre weren’t always marketplaces or live services – they were once self contained experiences with creative flair and value. My time with Call of Juarez: Gunslinger has served as a realization that thankfully, this can still be the case today.