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Eurogamer recently had the chance to sit down with Tsubasa Sakaguchi, one Splatoon’s directors. I’ve summarized some key statements from Sakaguchi below, but if you wanna read the whole interview, check it out here.

– “Splatoon, of course, has many elements of a shooter, but it didn’t start off with us wanting to make a shooter game. It was more that we found fun in colouring in vast areas and spaces around us, and as part of that visualisation of the movement of the characters we found really exciting, and this is how the project started.”

– “Humans can move our hands less when we’re moving them downwards, and more when we move it upwards. When we were doing the mapping for the gyro sensor, we incorporated these subtle human movements into the game. It might not be apparent at first glance, but maybe you might notice it in the future.”

– “We were slightly concerned about whether users might feel the gyro controls were a little bit difficult. But I like to use the analogy of riding a bicycle. You need a lot of practice, but once you’ve learnt that the bicycle becomes one with your body and it opens the whole world to you. In that sense, we’re really happy that many users have learnt to ride the bicycle!”

– “About 70-80 per cent of players are using the gyro controls. That’s not to say we’re forcing it on to them. From our point of view, we think that the gyro controls are the best way to play Splatoon, the reason being there are two main movements you need for a shooter. One is moving the body, the other is aiming where you’re shooting. In that sense, we think for Splatoon the gyro gives that subtle movement and more precise actions to be able to really experience the game in a much better way.”

– “When we were designing Splatoon, reaching level 20 was going to take quite a lot of time. Learning the game mechanics with the gyro sensor – we thought that would take a lot of time. In that sense we’re surprised that people have reached the level cap in such a short time. We’re actually really worried about those people – worried that they’re still sleeping and eating! We recognise that a lot of people have reached level 20, and that there’s not much left to do in the game. There’s not much I can announce today, but I hope you can look forward to some future announcements.”

– “At the moment, we’re not planning any paid download content. Beyond August, there’ll be new stages and new weapons slowly being released.”

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Kyogre is the next event Pokemon in Pokemon Shuffle that is back for a “rerun”. If you missed your chance to catch it the first time around, you can have another shot at it now. The event will run until July 31st.

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Gamescom will take place in Cologne from August 5th to August 9th. If you attend, be on the lookout for the Pokemon area if you own a copy of Omega Ruby or Alpha Sapphire since you’ll be able to receive a code card that gives you access to 2 out of 4 possible Pokemon. They were selected by Shigeki Morimoto, a developer at Game Freak who has worked on most Pokemon games. The Pokemon are as follows:

Aromatisse with Trick Room, Heal Pulse, Disable, Moonblast; Held item: Babiri Berry; Ability: Aroma Veil

Malamar with Superpower, Knock Off, Facade, Rock Slide; Held item: Assault Vest; Ability: Contrary

Sableye with Calm Mind, Will-O-Wisp, Recover, Shadow Ball; Held item: Sablenite; Ability: Prankster

Bouffalant with Head Charge, Facade, Earthquake, Rock Slide; Held item: Choice Band; Ability: Soundproof

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SEGA has released some screenshots and art from 7th Dragon III Code: VFD. A few of the images we’ve seen before, but they should be in higher quality this time around. Take a look at today’s full set below.

The Binding of Isaac: Rebirth came out on both the Wii U and 3DS eShops in North America today. On Wii U, the game’s download weighs in at nearly 400 MB.

We should also mention that a patch is already on the way for The Binding of Isaac: Rebirth on New 3DS. This will address a particular bug in the game.

Creator Edmund McMillen shared the update news on Twitter with the following message:


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Capcom has a new video up to promote Monster Hunter Diary: Poka Poka Airou Village DX. Check it out below.

Nintendo will soon be adding another multiplayer map to Splatoon.

Starting tomorrow, players will be able to battle in Camp Triggerfish. This will be made available at 10 PM ET / 7 PM PT / 3 AM in the UK / 4 AM in Europe.

Here’s the official announcement from the Splatoon Tumblr page:

Pack your knapsack because we’re going to camp. Camp Triggerfish, that is!

When the Inklings aren’t busy making s’mores or boondoggle key chains, they enjoy the majestic scenery afforded by camping the best way they know how – Turf War! Battles here play out across a series of bridges, which you’ll have to cross to reach your opponents’ turf.

Each team base at Camp Triggerfish is outfitted with a set of floodgates. When the gates are down, it’s easier for the other team to come and go as they please. In Turf War, the gates lower with one minute left on the clock, leading the way for late-game assaults. In Ranked Battle, they stay down so players can come and go as they please. Watch out in Tower Control! The tower’s path is almost always over water and you’ll need to show off your best squid skills to avoid getting dunked.

Starting tomorrow at 7 PM PT, Camp Triggerfish will be added to the stage rotation. Maybe after we’re done battling we can gather round the fire and sing some jaunty campfire tunes!

View some screenshots of Splatoon’s Camp Triggerfish map below.

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Amazon is holding a slight sale on Kirby Triple Deluxe. It normally goes for $35 on the retailer’s website, but the game can be yours for only $26. You’d be saving $9 with a purchase. If the deal sounds interesting, head on over to Amazon’s site here.

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Update by Brian (7/23): We’ve bumped this to the top. Game Informer has now posted its unabridged interview, which you can find here. John Numbers also posted a response on Twitter to the site’s original piece in order to clarify what he originally said.


Game Informer recently interviewed John Numbers, who won the 2015 Nintendo World Championship. Some excerpts from the interview:

Where did the name John Numbers come from?

Before I got into the Smash community, I basically used John followed by a few numbers for Internet aliases. I did the same thing when I first got into the Brawl competitive community one year after its released. A few years in people were just like, “Hey John. John 12346 sounds stupid. How about John Numbers.” And eventually it just stuck.

Did you go back and watch Cosmo’s performance during Mario Maker?

I’m actually a very big 2D Mario buff. I have a lot of experience with pretty much every 2D Mario game. I was going in pretty hard on that. I said, “What happened Cosmo? You were doing so well on the first and third levels?” To see him just perform like that? It was a letdown honestly. I was hoping it would be a good match, but he only got into the pipe as I killed Bowser. I got a chance to talk to him and he didn’t choke or anything. He just wasn’t familiar with the mechanics, that’s all.

What was it like meeting Shigeru Miyamoto?

When I won, I was like “Oh boy a trophy,” and I was being snarky because I knew I was getting a trophy – they said so on twitter. But it wouldn’t be any fun without some surprises, so here’s a guest: Miyamoto. And oh my gosh, I was star struck when that happened. I was floating there and I shook his hand. I was overjoyed to meet the man. I shook his hand and basically said thank you for all of the games and experience you’ve provided for us over the years. I’ve had a good time gaming with Nintendo. And he said thank you. He more or less understood what I said.

What are you doing with your 3DS and your trophy?

I was a little annoyed Cosmo got a 3DS, too. My prize was a 3DS and trophy, but he got a 3DS, too. The 3DS I’m going to keep for a very long time, at least for sentimental purposes. I might sell it one day, I probably won’t, but you never know. It might be worth a lot in the future. I’m more likely to sell the trophy because that thing doesn’t even have my name on it (laughs). It’s just a really heavy, 25 lb trophy. I think it’s made of lead.

Check out the full interview here.

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The Binding of Isaac: Rebirth has finally launched on the North American Wii U eShop. You’ll find a quick bit of footage from the release below.


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