Bethesda on bringing Skyrim to Switch, how the Zelda collaboration came to be, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 40 Comments
Best Buy Canada recently posted an interview with Andrew Scharf, a lead producer at Bethesda Game Studios . The two sides caught up to chat in-depth about The Elder Scrolls V: Skyrim for Switch.
Scharf had a number of interesting things to say, including the experience of bringing Skyrim to Switch and the technical challenges involved. He also spoke about how the Zelda collaboration came to be – did you know that director Todd Howard brought the idea up to Nintendo?
You can read the interview in full below.
Onrush hasn’t been explored for Switch, but its director says Nintendo’s system “is a fantastic piece of kit”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
Onrush is a new arcade-esque racer from Codemasters. It’s received a decent amount of buzz since its initial reveal, and some would say that it would be a good fit on Switch.
A Switch port hasn’t been ruled out, but it’s not something that’s happening quite yet either. Director Paul Rustchynsky recently told Redbull, “We haven’t started looking at what it would take to get up and running on Switch, but we are huge fans of Nintendo and the Switch is a fantastic piece of kit.”
Is Onrush a game you’d like to see on Switch?
Thanks to Zone1 for the tip.
More: Codemasters, interview, Onrush, Paul Rustchynsky
Nintendo feels that Breath of the Wild’s freedom needs to be maintained in future Zelda games
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 60 Comments
Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.
Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”
Zelda: Breath of the Wild devs borrowed assets from Mario Kart 8 while working on the Master Cycle Zero
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 2 Comments
No one could have expected Nintendo to add a motorcycle in Zelda: Breath of the Wild. But in The Chammpions’ Ballad, Nintendo did just that. The reward at the end of the DLC is none other than the Master Cycle Zero.
In an interview with IGN, Zelda series producer Eiji Aonuma discussed the development of the new motorcycle. You might be interested to know that Nintendo imported assets from Mario Kart 8 as a “test drive” of sorts.
Zelda: Breath of the Wild director comments on the reward for finding all Korok seeds
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 36 Comments
The Legend of Zelda: Breath of the Wild has a massive amount of Korok seeds to collect. Attempting to do so requires a great deal of time, as several hundred are scattered across Hyrule.
There will be a reward waiting for you once you’ve found every last Korok Seed. The thing is, it’s not exactly helpful or valuable – it’s more comical in nature.
Xenoblade Chronicles 2 director on development, inspiration for the world and setting, upcoming DLC, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Around the launch of Xenoblade Chronicles 2, Japanese outlet 4Gamer caught up with director Tetsuya Takahashi for a lengthy conversation. The two sides discussed all sorts of different aspects regarding the game’s creation, including a return to numbered entries, the inspiration for the world as well as Drivers and Blades, and more. There was also talk about the Expansion Pass and future DLC.
We’ve prepared a lengthy summary of the new interview featuring Takahashi’s various comments. You can read it in full below.
Nintendo on new leaders and younger devs, Miyamoto looking for staff “who aren’t super-passionate game fans”
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 35 Comments
Over the past few years, we’ve heard more and more about Nintendo letting the younger generation of developers step into the limelight. Shigeru Miyamoto himself has also spoke previously about wanting to step back so that some of the newer staff can thrive.
Nintendo commented about this as part of a new feature on The New York Times. One noteworthy quote specifically is from Miyamoto, who said that he’s looking to bring in “designers who aren’t super-passionate game fans” because he wants them to have “different interests and skill sets.”
Nintendo on how Switch reaffirms the value of portable gaming, has an advantage over smartphones
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 199 Comments
Nintendo describes Switch as a console first and foremost, but it’s one that you can take anywhere. In an interview with IGN, Nintendo’s Entertainment Planning and Development Division general manager Shinya Takahashi spoke about the hardware’s portable nature.
When asked if they’ve seen many people playing Switch out in the world and its success thus far, Takahashi replied with the following:
More: interview, Tetsuya Takahashi, top, Yoshiaki Koizumi
Suda51 says Nintendo is really showing interest in indies, grateful for their support
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 17 Comments
Suda51 is finally back on Nintendo consoles. Next year, Travis Strikes Again: No More Heroes will launch on Switch.
Travis Strikes Again was originally announced during the latest Nindies Showcase, and for good reason. The game will have partnerships with a ton of different indie titles. Hotline Miami, Shovel Knight, and others will be featured as t-shirts in the game. The collaborations could extend further beyond that as well.
Kimishima: Switch games using HD Rumble and Joy-Con camera next year, started thinking about next console, much more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 105 Comments
Nintendo president Tatsumi Kimishima has conducted new interviews with a few different outlets this week, including Asahi.
In its first article, the Japanese newspaper quotes Kimishima saying that, next year, Nintendo would like to offer new kinds of gameplay that make use of the Joy-Con’s features such as HD Rumble and the motion-tracking camera. He unfortunately did not elaborate further, but the tease itself is interesting enough. HD Rumble allows for more realistic vibrations while the camera can detect the shape, movement, and distance of objects.