Video: Image & Form talks possibility of a SteamWorld amiibo
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Image & Form has prepared a new episode for its series known as “The Engine Room” – watch it below.
This time around, the studio tackles the topic of amiibo. To put it simply, Image & Form is interested in making a SteamWorld amiibo happen, but there would be a lot of work involved. They do want to continue to see fans support the idea, and they encourage everyone to share their own ideas for what the figure would look like and how it would function.
More: Amiibo, Image & Form, indie, interview, SteamWorld Heist
Shigesato Itoi on Mother 3’s development and much more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Late last year, an event for the Mother series was held in Japan. Nintendo Dream was in attendance, and spoke up with well-known designer Shigesato Itoi.
In the interview, Itoi commented on topics such as Mother 3’s development (cancelling the project on the Nintendo 64 before moving onto the Game Boy Advance), the series in general, the fans, and plenty more.
We now have a complete translation of Nintendo’s Dream’s piece. To read it in full, head past the break.
More: interview, Mother 3, Nintendo Dream, Shigesato Itoi, top
Genei Ibun Roku #FE devs on how the setting and Fire Emblem characters were chosen
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Last week, we posted some translated excerpts from Nintendo Dream’s Genei Ibun Roku #FE interview. It’s a very interesting read since it gives you more of a clear picture about the project’s origins and how the game eventually turned into an RPG. If you missed it, be sure to check it out here.
We have a few final excerpts from Nintendo Dream’s piece today. Primarily, today’s topics include an in-depth explanation as to how the setting was decided upon, and how the team determined which characters from Fire Emblem to include.
Head past the break for the translation. The comments are from the interview with producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), and art director Fumitaka Yano (Atlus).
Aonuma unsure about having Link speak in Zelda games
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 80 Comments
In an interview with GamesMaster this month, Zelda producer Eiji Aonuma shared some thoughts about the possibility of having Link speak. He does believe that this could be a good idea, but at the same time, he also “feels that that air of proud independence he has because he doesn’t speak is a precious part of the individuality of his character.”
Aonuma’s words in full:
“We’ve had a lot of requests from fans to hear [Link’s] voice, and while in some ways I do feel that it could be good to have a game where he speaks, part of me also feels that that air of proud independence he has because he doesn’t speak is a precious part of the individuality of his character. I want to think long and hard about whether changing that would be for the better or not before I make any decision.”
Link has been known throughout the history of Zelda as being a silent protagonist. If he were to be given a voice, that would definitely have a notable impact on the series. How would you feel if Link spoke in a Zelda title?
More: Eiji Aonuma, interview, The Legend of Zelda, top
Mario & Luigi: Paper Jam – Miiverse Miiting – lack of Paper Luigi and original characters, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 10 Comments
Nintendo held a “Miiverse Miiting” for Mario & Luigi: Paper Jam earlier today. This is the Big N’s interview series on the social community involving the game’s developers.
A number of topics were discussed in today’s Miiting, including why Paper Luigi isn’t featured in the game, and the lack of original characters. We’ve included the full interview below.
More: AlphaDream, interview, Mario & Luigi: Paper Jam, top
Genei Ibun Roku #FE devs – thought about different genres, considered 3DS, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 39 Comments
In late December, Nintendo published Genei Ibun Roku #FE in Japan. Nintendo Dream thought it would make sense to speak with the game’s staff now that development is complete. The Japanese magazine caught up with producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), and art director Fumitaka Yano (Atlus). That’s quite a number of developers indeed!
We’ve translated a lengthy part of the interview below. The excerpts are very insightful, as the developers spoke about how they thought about different genres for the project, considered 3DS (even making a project plan), and more.
Yacht Club made Shovel Knight amiibo work in the box due to fan feedback
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
All amiibo figures Nintendo have shipped thus far have a protective piece preventing consumers from using them while in the box. However, Yacht Club Games opted for a different approach with Shovel Knight. It’s actually possible to scan the character without removing him from the box.
Speaking with Polygon, Yacht Club’s David D’Angelo said the team went in this direction due to fan feedback. He explained:
“We got a lot of feedback from fans before release who wanted to be able to scan the amiibo inside the packaging so they could still use the figure [in-game] while keeping it as a collector’s item. We didn’t see much issue with their request: while you can stand with a 3DS in store and try to scan it — we didn’t think that was actually something people would do due to the nature of the content we were making.”
Nintendo was completely fine with Yacht Club’s decision, and signed off on having Shovel Knight ship without the protective piece.
More: Amiibo, David D'Angelo, interview, Shovel Knight
Atlus teases “several unannounced titles”, says 2016 is a year where its popular series gather
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Atlus CEO Naoto Hiraoka was interviewed in this week’s issue of Famitsu. On the topic of the company’s 2016 and future plans, Hiraoka said:
“In 2015, we were able to develop existing IP like Persona 4: Dancing All Night and Etrian Mystery Dungeon. In 2016, starting with Odin Sphere: Leifthrasir, we plan to release a large number of titles. In the summer, we’ll launch the long-awaited Persona 5. Of course, in addition to that we have several unannounced titles. I have no doubt this will be a year Atlus’ popular series all gather together.”
Etrian Odyssey V is long overdue, and should hit Japan this year. As for other surprises? We can only hope that Atlus will continue to spread the love on Nintendo platforms!
More: Atlus, Famitsu, interview, Naoto Hiraoka
Yacht Club says the studio would be “silly” not to make another Shovel Knight game
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 10 Comments
The latest episode of the 8-4 Play podcast contains an interview with Yacht Club Games’ Sean Velasco and David D’Angelo. While speaking about Shovel Knight, the two developers mentioned that they’re still developing more content for the game. Once that’s done though, the team would be “silly” not to make a sequel. It was also reiterated that a follow-up title could be another NES-style game or something more in line with the SNES or Nintendo 64.
Her Story dev has some interest in a Wii U version, cost and time are hurdles
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 10 Comments
Her Story developer Sam Barlow has some interest in releasing his critically-acclaimed game on Wii U. However, he would need to overcome a few hurdles in order to make that happen.
Barlow responded with the following when Nintendo News asked if he’s ever thought about bringing Her Story to a Nintendo platform:
“No… I mean I’d love to, but I’m guessing that the content isn’t a perfect match. Though, the keyboard interface would actually work on a Wii U.”