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Although though Mighty No. 9 has yet to launch, Comcept is already thinking about the IP’s future. That could include a sequel or even a spinoff.

Speaking with Prankster101, Comcept producer Nick Yu said that it’s only natural to think about a sequel when creating a game. And given the attention surrounding Mighty No. 9 thus far, it makes sense for the team to expand on its project.

Yu said:

“I’m calling Inafune-san here, but when a game creator makes a new game, or makes any game for example, they always think about the sequel. Always thinking about what they can do with the IP. So naturally for us, for Comcept, we are already thinking about the next step for Mighty No. 9. Whether it’s gonna be a sequel or a spinoff, we don’t know yet. But since we already have this much attention, and a decent amount of feedback from the people who play the game, there’s just no reason not for us to not expand on the title.”

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TIME has an interview with up Shigeru Miyamoto and Takashi Tezuka. Some of the comments are actually from June, but there’s a sprinkling of fresh remarks as well.

One interesting excerpt concerns Miyamoto talking about how Super Mario Maker is like a transition point for the franchise, as Nintendo feels it’s time “to move in a new direction”. Miyamoto said:

“Doing this now at the 30th anniversary [of Super Mario Bros.] is really putting some more of that creativity into the players. But at the same time, we as the developers feel that it’s time for us to move in a new direction, and we’re preparing to work on the future of Super Mario from here on.”

You can check out TIME’s full piece here.

In celebration of the 30th anniversary of Super Mario Bros., IGN reached out to nine Nintendo legends for their fondest memories. The site managed to obtain comments from high-profile people like Shigeru Miyamoto and Nintendo of America president Reggie Fils-Aime.

Miyamoto’s pick? Super Mario 64. Here’s what he shared about that game:

“Of course, I’ve had many memories with Mario over the last 30 years, but the one that sticks out for me most was when we made Super Mario 64. I felt very fortunate to be able to work in a 3D space for the first time, take on this new technology, and have Mario be the character that helped bring it to life. And that we did that by working with 3D technology at a time when there weren’t many people doing it. So that was a very important moment with Mario for me.

“The other memory links back to my childhood. When I was younger I used to always like to make puppets and do puppet shows. When we made Super Mario 64, it was like I was able to do a puppet show with Mario in a 3D space. It’s been very fun for me to have these moments where the things that I’ve enjoyed from my youth have blended in with the work that I do in video games.”

Reggie’s choice was none other than Super Mario World. He mentioned the following about Nintendo’s SNES classic:

“My deepest Super Mario memory is with Super Mario World. I came into the Nintendo family in 1991 via the Super Nintendo Entertainment System, and that console came with Super Mario World. I can still picture Yoshi’s Island 2 and the opening sequence to get a Koopa shell moving to the right and picking up my 1-Up. I also loved the various Yoshis – especially the Blue flying Yoshi and the Yellow sand-stomping Yoshi. I played and replayed that game with my sons and always kept it at 99 lives. I still have the cartridge, and a working SNES at home and in my office.”

You can find more comments from the likes of Takashi Tezuka, Bill Trinen, and more here.

Another interview with Shigeru Miyamoto and Takashi Tezuka has popped up online. Both developers discussed Super Mario Maker, Mario in general, and more. You can watch it in full below.

This week’s issue of Famitsu features an interview with Shigeru Miyamoto and Takashi Tezuka.

At one point of the discussion, Tezuka addresses the series’ future in which he states: “We will continue to make 3D and 2D Mario games, but I want to make one that even exceeds New Super Mario Bros.”

Famitsu then asks if there is a particular plan in mind. Tezuka only offered up the following: “I can’t say anything concrete yet, but you may see it within a few years.”

It also sounds like Tezuka has interest in working on a non-Mario title. He told the magazine: “I also kind of want to seriously work on something other than Mario.”

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Shigeru Miyamoto has addressed the possibility of another Super Mario Galaxy game. In an interview with Eurogamer, Miyamoto told the site:

“[A new Mario Galaxy] is always in discussion. But even with Mario 64 there was a lot of feedback about motion sickness with the 3D or maybe us making it too difficult.”

“Going back to our roots and making New Super Mario Bros., anyone can play that. So that’s why we went back. We’re always thinking, is there a middle ground where people who do enjoy the 3D worlds of Galaxy and those who enjoy New Super Mario Bros. can both enjoy it? We’re always looking at those opportunities.”

“On the other hand, me and [Yoshiaki] Koizumi-san, director of Galaxy, are always looking to challenge Galaxy and do another 3D action title. However we can’t make so many games at once in parallel. But as the hardware technology gets better and advances, I think there will be a lot of opportunity for both options.”

Eurogamer has posted a couple of interesting Super Mario Maker-related videos. Below, you’ll see Shigeru Miyamoto and Takashi Tezuka playing the game. They also discuss the creation of World 1-1 in the original Super Mario Bros.

Pikmin 4 is in development, series creator Shigeru Miyamoto has revealed.

“It’s actually very close to completion,” Miyamoto told Eurogamer back in July. “Pikmin teams are always working on the next one.”

Nintendo also added the following in an official statement: “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

Miyamoto didn’t say which platform Pikmin 4 is planned for, but NX is certainly a possibility.

Thanks to JurgenMcGurgen for the tip.

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Some have been under the impression that Final Fantasy VI was a disappointment from a sales perspective in Japan whereas it sold moderately well in America. However, this isn’t actually true.

Hironobu Sakaguchi, who produced Final Fantasy VI, has now cleared things up. It turns out that is was the United States is where the RPG didn’t sell. He added that Final Fantasy VII “actually did very well in Japan.”

Interestingly, bigger characters were used in future Final Fantasy titles – starting with Final Fantasy VII – due to the response to VI. Sakaguchi is also “mystified” by VI’s newfound popularity in the west.

“In terms of numbers, [Final Fantasy VI] didn’t sell in the States. It actually did very well in Japan. I’m mystified, because I see [Americans] are playing the [mobile] version. I think size of the characters really matters to an American audience, so from Final Fantasy VII onward, we used bigger characters. [I think] that’s why Final Fantasy VII took off. But I am kind of mystified [by VI’s current popularity in the West], because [Americans] didn’t buy Final Fantasy VI back then.”

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The Watchup news app made a surprising appearance on the Wii U eShop last week.

Watchup CEO and founder Adriano Farano spoke about the decision to bring the download to Nintendo’s console, telling The Drum:

“Philosophically, the partnership was a natural fit because Watchup’s core mission is to bring the consumption of broadcast news into the modern digital age. Younger audiences, particularly the cord-cutting set, are demanding that their news is personalized and available to them when they want, where they want it. This is exactly what Watchup provides.”

Farano also spoke about why Watchup is a good fit on Wii U. In his response, he pointed out his belief that Nintendo’s console offers the “best realization of the second screen experience”.

“The ability to leverage a second screen led Watchup to come up with the idea of a ‘watch and read’ interface that takes advantage of both screens in a fully functional way. As it turns out, the Wii U platform is probably the best realization of the ‘second screen’ experience because it doesn’t require downloading a second app on your phone or using a separate device. Because it’s the same integrated hardware, it is completely synchronized and seamless. News articles related to the video being watched are automatically populated on the handheld device and can be browsed for added context with the swipe of a finger.”

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