Sky: Children of the Light payment model on Switch will be a hybrid of premium and free-to-play
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Sky: Children of the Light is only out on mobile at present, but that’ll be changing soon. Developer thatgamecompany announced earlier this month that a Switch version will be released in the near future.
Over on mobile, Sky: Children of the Light is free-to-play. It sounds like for the Switch version, the payment model won’t be transferred over 1:1. thatgamecompany co-founder Jenova Chen told GamesIndustry that the plan is to offer something that’s a hybrid of premium and free-to-play.
Animal Crossing: New Horizons devs still working on updates, but coronavirus may force schedule adjustments
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Animal Crossing: New Horizons has launched, but the game will be receiving more content in the future in the form of seasonal updates. Unfortunately, the coronavirus has made work more difficult, and many people from around the world have been affected. Animal Crossing: New Horizons could be impacted due to the current times.
Speaking with The Washington Post, director Aya Kyogoku said that development for the updates “is still going”. However, if the situation with the coronavirus worsens, there could be adjustments. “We’re not sure if we have to shift anything, but I think we have to be flexible,” Kyogoku said.
Kamiya: Astral Chain’s detective segments were toned down for the final release
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Astral Chain has the type of hardcore action that PlatinumGames fans are accustomed to. On top of that though, there are other detective-like elements as players interact with citizens, question suspects, and more.
Astral Chain supervisor Hideki Kamiya and director Takahisa Taura spoke about the Switch title in a recent of Famitsu. Regarding the the detective portions of the game, Kamiya revealed that the team “toned that stuff down” during development.
Kamiya said in the Japanese magazine:
More: Astral Chain, interview, PlatinumGames, Takahisa Taura, top
Animal Crossing: New Horizons producer hopes fans can use the game “as an escape” in light of what’s happening in the world
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
With the coronavirus becoming a global pandemic, many people are staying inside and self-quarantining in hopes of avoid a further spread of the disease. That means many are turning to entertainment, including video games.
Animal Crossing: New Horizons may not have come at a better time. Speaking with The Verge, producer Hisashi Nogami said that he’s “very disheartened and saddened by the events happening across the world”, but Nintendo is hoping that “a lot of the Animal Crossing fans will use this as an escape, so they can enjoy themselves during this difficult time.”
Nogami’s full words:
Animal Crossing: New Horizons developers love the crossover celebration with Doom Eternal
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
IGN recently spoke with Animal Crossing: New Horizons director Aya Kyogoku and producer Hisashi Nogami. During the interview, one of the topics discussed was the collaboration art that fans have been making for the new Switch game and Doom Eternal. These two titles technically only share the same release date, but the internet has really run with the idea of Animal Crossing and Doom coming together.
Kyogoku told IGN:
Animal Crossing: New Horizons devs – no cloud saves to prevent cheating, different from time-traveling
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Most Switch games make use of cloud saves through Nintendo Switch Online. Animal Crossing: New Horizons, however, isn’t one of those.
Speaking with IGN, director Aya Kyogoku and producer Hisashi Nogami explained that the lack of compatibility is in place to preventing cheating. Nogami noted how Animal Crossing: New Horizons is an online game, and cheating is a concern with such titles. Kyogoku, meanwhile, also said that the in-game economy could be abused if cloud saves were enabled.
Kamiya talks about his early meetings with Nintendo, how the art direction for The Wonderful 101 changed
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch, Wii U | 0 comments
In a recent issue of Famitsu, PlatinumGames’ Hideki Kamiya bonded with game director and scenario writer, Taro Yoko, over their mutual unwillingness to compromise on their creative visions. This prompted Yoko to bring up the topic of The Wonderful 101, as he had heard that the art direction for the game was quite different in the very beginning of development.
Kamiya explained the situation in our translation below:
More: Hideki Kamiya, interview, The Wonderful 101, top
How LEGO Super Mario came to be, been in the works for over four years, LEGO wants long-term relationship with possibly other Nintendo IPs
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
After it was teased on Mario Day, Nintendo and LEGO unveiled a new partnership featuring the well-known platforming character. Mario and friends will be offered in LEGO form later this year with a new type of experience.
Speaking with The Brothers Brick, digital design lead Jonathan Bennink revealed that this project has been in the works for over four years. He also spoke about how to partnership with Nintendo came about, stating:
Miyamoto open to making a smaller-scale game, currently has his hands full with other projects
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
Shigeru Miyamoto has been responsible for some of the most iconic game franchises ranging from Mario to Zelda. These days though, he’s not quite involved in Nintendo development as he used to be. Miyamoto could be interested in making a new, smaller-scale title down the road, but told Famitsu in the Japanese magazine’s latest issue that he’s busy with other projects.
Here’s our full exchange between Miyamoto and Famitsu:
More: highlight, interview, Shigeru Miyamoto, top
Miyamoto tells the story of meeting Illumination CEO, decision to make Mario animated film
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
After the negative reception of the Super Mario Bros. film in 1993, Nintendo put the breaks on pursuing movies. Yet now after so much time has passed, the Big N is giving things another shot. Illumination is on board to create a brand new Mario-based movie with Despicable Me producer Chris Meledandri. Nintendo is overseeing the process and Shigeru Miyamoto is heavily involved.
As part of a lengthy interview in Famitsu this week, Miyamoto spoke about meeting Meledandri for the first time and how that eventually led to the Mario film. One of the important parts of their conversation was when Meledandri brought up a past failure, which convinced Miyamoto that he could be trusted.
Here’s our full translation of the interview excerpt: