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interview

A little while back, we had the pleasure of sitting down with some prominent figures behind the Langrisser I & II remasters for Switch. We discussed revisiting the series, the difficulties of the system’s card sizes, the future of the Langrisser universe and remaking other titles.

We spoke with game director Takayuki Akiho, Koichi Kondo (from Chara-Ani), and the legendary artist, Satoshi Urushihara, known for his work on the original Langrisser series, the Growlanswer series and much more.

To celebrate the upcoming western release, we’ve prepared our full interview below.

It took a number of years, but Shovel Knight’s lengthy journey ended as 2019 came to a close with King of Cards and Showdown. There’s still plenty going on with the franchise though between 2021’s Shovel Knight Dig and the recently-announced Shovel Knight Pocket Dungeon. But what about the next core entry in the series?

Fans will be happy to hear that developer Yacht Club Games is thinking about the future. Speaking with DualShockers, artist Sandy Gordon said “this is definitely not the end of Shovel Knight” and that the team has “hope for a lot more Shovel Knight down the road.”

As for Shovel Knight 2 specifically, Gordon noted that Yacht Club is “absolutely” considering a sequel”. He’s also “sure that’ll happen at some point: it’s something we talk about a lot.”

Source

Usually when a developer is asked if they’d like to see one of their characters or series appear in Super Smash Bros., they give an enthusiastic response. That was the case with Mortal Kombat co-creator Ed Boon, who was recently asked about the possibility of the fighting franchise being represented in Ultimate.

Boon said that he’s personally interested in the idea, noting that “it would be like a stamp of approval.” He added that he “would love to see something like that” and how it “would be a really cool thing to see.”

Boon’s full words:

The Wonderful 101 currently exists as a standalone title, but that’s not due to a lack of interest from developer PlatinumGames. After the game missed out on having success during the Wii U era, it’s returning on Switch and other platforms thanks to a new Kickstarter campaign. The $50,000 target was quickly reached and over $1.5 million has been raised in total.

The Kickstarter campaign is important not only because of what it means now, but also for what it could lead to in the future. Director Hideki Kamiya has interest in creating a sequel and even has ideas while PlatinumGames head Atsushi Inaba is supportive of such a thing happening in the future.

Kamiya told Nintendo Everything in an interview before the Kickstarter campaign began:

The Wonderful 101: Remastered

It’s been awhile since we last saw The Wonderful 101. After the game launched on Wii U in 2013 and perhaps didn’t reach as many people as it could have, fans were hoping that a port would end up on Switch. That’s finally happening, as PlatinumGames recently announced a Kickstarter campaign to revisit The Wonderful 101 and release it on new platforms, including Switch. It took less than thirty minutes for the funding goal to be reached.

Prior to the announcement, Nintendo Everything spoke with director Hideki Kamiya and studio head Atsushi Inaba. One of the first questions we asked is what made PlatinumGames want to revisit The Wonderful 101.

In response, Kamiya told us:

At the end of 2017, Soulcalibur VI producer Motohiro Okubo was asked about the chances of a Switch port. Okubo was open to the idea as he was interested in Nintendo’s console and said it could be a possibility depending on compatibility with Unreal Engine.

Unfortunately, it doesn’t sound like things have changed since then. Okubo told Soulcalibur Community that the team hasn’t had time to investigate a Switch port as Bandai Namco has been occupied with Season 2 DLC.

Okubo said:

The Wonderful 101: Remastered is PlatinumGames’ chance to revisit the Wii U game and touch up some parts of the experience. While the developer isn’t planning massive overhauls, fans of the original can look forward to some improvements.

Director Hideki Kamiya told Nintendo Everything in an interview that UI in particular is an area of focus for The Wonderful 101: Remastered. Elaborating on improvements that are planned, Kamiya said:

Prior to joining the company, former Nintendo of America president Reggie Fils-Aime already had a lot of love for the Big N. He’s previously mentioned Zelda: A Link to the Past as one of his favorite games and owned a ton of titles for the SNES. Reggie’s personal interest continued into the N64 era, but things lapsed a bit after that.

Speaking during the Present Value podcast, Reggie mentioned that when he was interviewing with Nintendo, he didn’t actually own a GameCube. That’s despite the fact that he owned consoles from the competition – the PS2 and Xbox.

Here’s the full excerpt from the podcast:

Luigi's Mansion 3

Kotaku has shared another round of quotes from the developers of Luigi’s Mansion 3. The site was able to speak with lead producer Kensuke Tanabe, producer Yoshihito Ikebata, and director Bryce Holliday.

During the discussion, the developers weighed in on why there aren’t floor puzzles in the final game, the decision behind not adding an upgrade system, and how the Virtual Boy made it in. They also shared a bit of lore for the main colored ghosts and the classic Boo ghosts we’ve come to know.

You can find excerpts from these topics below. For the full interview, head on over to Kotaku.

Nintendo isn’t one of Microsoft’s main competitors, Xbox boss Phil Spencer has said.

Speaking with Protocol, Spencer instead pointed to Amazon and Google as primary threats. Despite having “a ton of respect” for Nintendo, he feels that the Big N is “somewhat out of position” due to a lack of investment in the cloud space.

Spencer noted:


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