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Nintendo Switch

This week’s issue of Famitsu contains a 12-page interview with Nintendo’s legendary game designer Shigeru Miyamoto. During one portion of the conversation, Miyamoto commented on Switch’s success.

Miyamoto noted that Switch was successful because people like carrying around devices with them. It’s also different to smartphones, in that it’s a straightforward piece of hardware.

Here’s our translation of the full excerpt:

Bayonetta 3

It seems like PlatinumGames is regularly asked about the status of Bayonetta 3. Each time, the response boils down to the studio saying that things are going well. If you weren’t convinced by the many times this has been relayed by Hideki Kamiya, perhaps the latest comments from executive vice president Atsushi Inaba will put your mind at ease.

At PAX East 2020, Gematsu asked PlatinumGames about Bayonetta 3, and if they can say that there’s nothing to worry about. In response, Inaba said:

A recent issue of Famitsu has a lengthy discussion between Japanese game director and scenario writer, Taro Yoko (who is also the creator of NieR), and PlatinumGames’ Takahisa Taura and Hideki Kamiya. The three chat about each other’s games, their development style and their experiences. Yoko revealed some of his wild, early impressions of Astral Chain and where he thought the story to go.

We’ve translated the following:

Earlier this week, PlatinumGames announced Project G.G. from director Hideki Kamiya. It’s intended to be a third part of Kamiya’s hero trilogy following Viewtiful Joe and The Wonderful 101. This time around, the theme is based around a giant hero.

PlatinumGames had previously mentioned to Famitsu that the studio was targeting pretty much every platform with Project G.G. While speaking with IGN, studio head Atsushi Inaba officially named Switch as one of those systems the company is pursuing for the new title. PlatinumGames ultimately hopes to release on all main platforms when the game launches.

Doom Eternal

Doom Eternal won’t be launching on Switch this month alongside other platforms, but it sounds like the wait will be worth it. Marty Stratton, who has been heading up the game, told USgamer that he’s “stunned” by the game on Nintendo’s console. He also think it’ll surprise people given what Panic Button has managed to pull off on Switch.

Extra care is being put in to ensure that Doom Eternal isn’t compromised on Switch. That also extends to ensuring that the game looks and feels great whether you’re playing docked or in portable mode.

Stratton said:

A little while back, we had the pleasure of sitting down with some prominent figures behind the Langrisser I & II remasters for Switch. We discussed revisiting the series, the difficulties of the system’s card sizes, the future of the Langrisser universe and remaking other titles.

We spoke with game director Takayuki Akiho, Koichi Kondo (from Chara-Ani), and the legendary artist, Satoshi Urushihara, known for his work on the original Langrisser series, the Growlanswer series and much more.

To celebrate the upcoming western release, we’ve prepared our full interview below.

It took a number of years, but Shovel Knight’s lengthy journey ended as 2019 came to a close with King of Cards and Showdown. There’s still plenty going on with the franchise though between 2021’s Shovel Knight Dig and the recently-announced Shovel Knight Pocket Dungeon. But what about the next core entry in the series?

Fans will be happy to hear that developer Yacht Club Games is thinking about the future. Speaking with DualShockers, artist Sandy Gordon said “this is definitely not the end of Shovel Knight” and that the team has “hope for a lot more Shovel Knight down the road.”

As for Shovel Knight 2 specifically, Gordon noted that Yacht Club is “absolutely” considering a sequel”. He’s also “sure that’ll happen at some point: it’s something we talk about a lot.”

Source

Usually when a developer is asked if they’d like to see one of their characters or series appear in Super Smash Bros., they give an enthusiastic response. That was the case with Mortal Kombat co-creator Ed Boon, who was recently asked about the possibility of the fighting franchise being represented in Ultimate.

Boon said that he’s personally interested in the idea, noting that “it would be like a stamp of approval.” He added that he “would love to see something like that” and how it “would be a really cool thing to see.”

Boon’s full words:

The Wonderful 101 currently exists as a standalone title, but that’s not due to a lack of interest from developer PlatinumGames. After the game missed out on having success during the Wii U era, it’s returning on Switch and other platforms thanks to a new Kickstarter campaign. The $50,000 target was quickly reached and over $1.5 million has been raised in total.

The Kickstarter campaign is important not only because of what it means now, but also for what it could lead to in the future. Director Hideki Kamiya has interest in creating a sequel and even has ideas while PlatinumGames head Atsushi Inaba is supportive of such a thing happening in the future.

Kamiya told Nintendo Everything in an interview before the Kickstarter campaign began:

The Wonderful 101: Remastered

It’s been awhile since we last saw The Wonderful 101. After the game launched on Wii U in 2013 and perhaps didn’t reach as many people as it could have, fans were hoping that a port would end up on Switch. That’s finally happening, as PlatinumGames recently announced a Kickstarter campaign to revisit The Wonderful 101 and release it on new platforms, including Switch. It took less than thirty minutes for the funding goal to be reached.

Prior to the announcement, Nintendo Everything spoke with director Hideki Kamiya and studio head Atsushi Inaba. One of the first questions we asked is what made PlatinumGames want to revisit The Wonderful 101.

In response, Kamiya told us:


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