A look into The Flash’s cancelled open world game
Posted on 6 months ago by Brian(@NE_Brian) in Videos, Wii | 7 Comments | 0 Likes
While Bottlerocket Entertainment was negotiating with Warner Bros. on a contract for a new Watchmen game many years ago, Brash Entertainment swooped in and offered to have the studio work on a title based on The Flash. Bottlerocket accepted, and shifted its resources. Work began on an open world game featuring The Flash in 2007, which included plans for a Wii version.
Bottlerocket had some ambitious plans in store for The Flash: The Fastest Man Alive. The character would have been a rookie of sorts, as he gets to grips with his abilities and foes. Players would have been able to cycle through different speed levels, perform tricks in the air, grind off rails, and even run off the side of buildings to access new areas of the open world. The team was also planning a feature so that The Flash could plow through objects after reaching a certain speed. When battling enemies, players would need to tap the appropriate buttons floating above them to execute a quick attack, and combos were also involved.
Video: A look into Bottlerocket’s Watchmen games that never happened, planned for Wii
Posted on 6 months ago by Brian(@NE_Brian) in Videos, Wii | 0 comments | 0 Likes
About a decade ago, Bottlerocket Entertainment was pursuing a new Watchmen game in collaboration with Warner Bros. It was planned to take inspiration from the comics that follows the Watchmen team as they impacted historical events. The team also tinkered around a Rorschach-focused title that would have offered third-person action gameplay in an open world.
We’ve heard that Bottlerocket Entertainment was actively targeting Wii as a probable multiplatform title. However, it wasn’t meant to be. With Bottlerocket needing a source of income and Warner Bros. still working on the contract, Brash Entertainment stepped in. Brash heard about Bottlerocket’s troubles, and put out a proposal for the developer to work on a new game based on The Flash. Bottlerocket accepted, meaning they would no longer be able to work on Watchmen.
The full report from Unseen64 can be viewed below.
Miyamoto on Nintendo’s thinking that led to the creation of motion controls with Wii
In the new documentary series Unlocked: The World of Games, Revealed, Shigeru Miyamoto was interviewed and asked about a wide array of topics. Among these was the creation of the Wii Remote.
Miyamoto talked about what prompted Nintendo to pursue motion gaming. With controllers and games becoming more complex at the time, some people were falling away from the industry. Nintendo wanted to find a way to bring them back into the fold and make things simpler. That’s where the conversation started, according to Miyamoto.
His full response:
— Nintendo of America (@NintendoAmerica) December 16, 2016
Nintendo files Excite Truck trademark in the U.S.
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 3 Comments | 0 Likes
Last Thursday, a trademark for Excite Truck was filed on the behalf of Nintendo of America. It then entered the Trademark Reporting and Monitoring System yesterday.
The filing will naturally set off speculation as to what Nintendo could be planning for Excite Truck – be it a re-release, a new game, or something else. On the other hand, the trademark could be for nothing at all. We unfortunately won’t have any way of knowing until something official pops up, if it ever does.
New NES Classic Edition peripheral promises compatibility with NES accessories and controllers, also works with Wii U and Wii
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News, Wii, Wii U | 2 Comments | 0 Likes
Plenty of NES Classic Edition accessories have shipped since the hardware’s launch, with even more on the way. Retro Fighters is now planning its own peripheral. Next month, the “Retro Fighters Pro Retro Adapter” will be available.
An Amazon listing provides the following description:
“The Retro Fighters Pro Retro Adapter allows gamers to play their classic NES accessories and controllers on the NES Classic Edition / Wii U / Wii. Simply plug in your favorite retro NES gaming peripherals into the adapter and plug the Wii plug into your NES Classic Edition, for Wii U/ Wii, plug into your Wii Remote. Now you can play your favorite games using original classic gaming accessories!”
Two players are supported when using the Retro Fighters Pro Retro Adapter. The Amazon listing further notes that it is compatible with “original and 3rd party NES accessories, controllers and joysticks”, though “some functionality may vary”.
The Retro Fighters Pro Retro Adapter is slated for January 15. Pricing is set at $14.99.
[Interview] THQ Nordic on continued Wii U support, updates on various IPs, more
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, Interviews, Switch, Wii, Wii U | 18 Comments | 0 Likes
THQ Nordic is slowly but surely becoming an important name in the gaming industry. Originally known as Nordic Games, the company rebranded earlier this year. It holds to the rights to notable IPs such as Darksiders, de Blob, Deadly Creatures, and much more.
We recently spoke with THQ Nordic’s Reinhard Pollice in a wide-ranging interview. He commented on the publisher’s continued support of Wii U (whereas most third-parties have moved on), and different IPs such as de Blob and Deadly Creatures. We also asked about why Darksiders Warmastered Edition is taking a bit longer to release on Wii U.
For our full interview, head past the break.
Nintendo on why Wind Waker 2 became Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess wasn’t the game Nintendo always intended it to be. Initially, development on the project began as a sequel to Wind Waker.
Series producer Eiji Aonuma actually “announced” Wind Waker 2 during a talk at GDC 2004. A slide included in his presentation showed that the game was in the works, though we know that plans ultimately changed.
Now we have some insight into the situation thanks to a new interview from The Legend of Zelda: Art & Artifacts. The book is coming west next February, but it’s out in Japan as “Hyrule Graphics”. And a section of the discussion with artist Satoru Takizawa talks about what happened back in the day.
Ubisoft exec reflects on making games for Wii and Wii U, approach to designing Switch titles
Xavier Poix from Ubisoft has spent 18 years with the company. Currently, he’s the managing director of Ubisoft’s French studios. Polygon recently caught up with Poix and spoke about Switch – and more about Nintendo – in-depth.
We’ve rounded up what Poix had to say below. Head on over here to read up on Polygon’s full piece.
Square Enix’s Jump Festa 2017 lineup, Dragon Quest XI stage planned with new details
Square Enix opened an official website for its presence at Jump Festa 2017 today, accessible here. It confirms the following titles for the Japanese expo:
Dragon Quest: Monster Battle Scanner (Arcade) – Corner, Trailer, Stage
Dragon Quest Monsters: Joker 3 Professional (3DS) – Corner, Trailer
Dragon Quest X Online (Wii U, Wii, Windows) – Stage
Dragon Quest XI: In Search of Departed Time (PS4, 3DS) – Stage
Final Fantasy XV (PS4, XBO) – Playable, Trailer
Hoshi no Dragon Quest (iOS, Android) – Stage
Kingdom Hearts HD 1.5 + 2.5 Remix (PS4) – Trailer
Kingdom Hearts HD 2.8: Final Chapter Prologue (PS4) – Trailer
NieR: Automata (PS4) – Trailer
SaGa: Scarlet Grace (PS Vita) – Trailer
Square Enix’s stage schedule is also now known. On December 17, a Dragon Quest XI special stage will be held where “new details will finally arrive”. Series creator Yuji Horii, producer Yosuke Saito, director Takeshi Uchikawa, V-Jump’s Side V-san, and MC Ayana Tsubaki will be in attendance.
The stage will be hosted at the following times:
– 9 PM PT (December 16)
– 12 AM ET (December 17)
– 5 AM in the UK (December 17)
– 6 AM in Europe (December 17)
Animal Crossing devs on the series’ modest beginnings, approach to making games, more
Today, the Nintendo UK site issued a new interview with two of Animal Crossing’s primary developers. General producer Katsuya Eguchi and Animal Crossing series producer Hisashi Nogami fielded a number of questions.
The two devs weighed in on the Animal Crossing series as a whole, but more general topics as well. They were asked if they anticipated Animal Crossing becoming so popular, approach to making games, what they aim for when creating titles, and more.
We’ve picked out Eguchi and Nogami’s notable responses below.