[Interview] Turn Me Up Games on porting Borderlands 1 and 2 to Switch
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Until recently, the Borderlands series had never graced a Nintendo platform. That finally changed at the very end of May with Borderlands Legendary Collection. With that release, most of the franchise is now on Switch. Turn Me Up Games was heavily involved having worked on the ports of the first Borderlands as well as Borderlands 2.
We’ve caught up with Turn Me Up to discuss bringing these classic titles over to Nintendo’s console. Producer Louis Polak and executive producer Scott Cromie were able to share insight into its partnership with 2K and what it was like porting Borderlands 1 and 2 to Switch.
Here’s our full discussion:
Final Fantasy Portal Site: Final Fantasy IX 20th anniversary first interview
Posted on 3 years ago by Elias in Interviews | 0 comments
The first of three interviews for the 20th anniversary of Final Fantasy IX is now up via the Final Fantasy Portal Site. Kazuhiko Aoki, the event design and scenario writer for FFIX, is the first to be featured and will be followed by interviews with artist Toshiyuki Itahana, and director Hiroyuki Ito. You can see the full first interview below, courtesy of Gematsu:
More: Final Fantasy IX, Square Enix
[Interview] Nintendo and Paladin Studios on Good Job! – origins, art style, partnership, cut ideas, and more
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Nintendo has made it a habit of teaming up with smaller studios on different Switch games over the past few years. Snipperclips got the ball rolling for the system’s launch, followed by The Stretchers in late 2019. Good Job!, the latest instance of these partnerships, just released a few months ago.
Nintendo partnered with Paladin Studios on Good Job!, which features a slew of objectives and puzzles to complete across a slew of office-themed levels. Many players have been enamored with the game and we’ve been quite curious about how the project happened, so we caught up with both companies to learn more. Producer Takao Nakano from Nintendo of America, director Masataka Takemoto from Nintendo Co., Ltd., as well as lead producer Robert Abercrombie and game director Coen Neessen from Paladin Studios all shared more about the title’s origins, its art style, how the two sides ended up working together, ideas that were ultimately scrapped, and more.
Here’s our full discussion:
More: Good Job!, highlight, Paladin Studios, top
[Interview] SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated dev on restoring cut content, multiplayer, speedrunning, and more
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
SpongeBob SquarePants: Battle for Bikini Bottom has gone on to become a fan favorite since its original debut on GameCube back in 2003. Now THQ Nordic and Purple Lamp have brought the game back with a new “Rehydrated” release on Switch, which gives the 3D platformer a fresh coat of paint and more.
Ahead of tomorrow’s release, Nintendo Everything spoke with THQ Nordic producer Martin Kreuch. We spoke about restoring cut content from the original, the new multiplayer mode, working with the speedrunning community, and more.
Here’s our full discussion:
[Interview] Ninjala dev reveals project’s origins, talks focus on reduced network delay, post-launch plans, more
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Two years after its initial announcement, Ninjala is about to make its debut on Switch. The action battle game will be launching on June 24.
Ahead of the upcoming release, we were able to speak with game designer Kazuki Morishita, who also worked on the original story. Morishita shared some interesting origins about Ninjala, spoke about some of the game’s inspirations, wanting to focus on reduced network delay, what’s in store after launch, and more.
Our full interview can be read below.
[Interview] The Outer Worlds devs on early development, making a compact RPG, Switch port, more
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Switch is about to receive another big game with the arrival of The Outer Worlds. The RPG comes from Obsidian, the studio behind Fallout: New Vegas, South Park: The Stick of Truth, and more.
Ahead of the Switch launch, we caught up with co-director Tim Cain and production director Eric DeMilt. We spoke about the Switch port, including the challenges involved. There’s also talk here for those that have already experienced The Outer Worlds, as Cain spoke about how the project changed since its early development, what it was like making a compact RPG, and more.
Here’s our full interview:
More: Eric DeMilt, highlight, Obsidian, Private Division, The Outer Worlds, top
[Interview] Sam Barlow on bringing Telling Lies to Switch, possibility of Her Story port, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Thanks to Annapurna Interactive, Sam Barlow was able to bring his investigative thriller Telling Lies to Switch this week. Right around the game’s launch, we caught up with Barlow to discuss the project in greater detail. We chatted about the experience of adapting the title for Switch, the possibility of Her Story receiving a port, and more.
Our full discussion can be read below. As for Telling Lies, the game is available now on the Switch eShop.
More: Annapurna Interactive, Her Story, highlight, Telling Lies, top
[Interview] Ty the Tasmanian Tiger devs on origins, scrapped TV show, Switch port, future, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
With Ty the Tasmanian Tiger having just launched on Switch a few weeks ago, we thought now would be a good time to speak with developer Krome Studios. Creator Steve Stamatiadis and studio manager Lindsay Parmenter were kind enough to answer several of our questions regarding the 3D platformer.
During our exclusive discussion, Stamatiadis and Parmenter discussed the early days of Ty the Tasmanian Tiger and its creation, why the TV show never happened, and the future of the series. There was also plenty of discussion about the new Switch version, including the porting process and graphical/gameplay updates.
Our full discussion with Krome Studios can be read in full below.
[Interview] Langrisser I & II devs on new art style, western release, challenges, remaking other titles, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, Interviews, Switch | 0 comments
A little while back, we had the pleasure of sitting down with some prominent figures behind the Langrisser I & II remasters for Switch. We discussed revisiting the series, the difficulties of the system’s card sizes, the future of the Langrisser universe and remaking other titles.
We spoke with game director Takayuki Akiho, Koichi Kondo (from Chara-Ani), and the legendary artist, Satoshi Urushihara, known for his work on the original Langrisser series, the Growlanswer series and much more.
To celebrate the upcoming western release, we’ve prepared our full interview below.
[Interview] PlatinumGames on returning to The Wonderful 101, Kickstarter, butts, and more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Prior to the announcement of The Wonderful 101: Remastered, Nintendo Everything had a chance to speak with PlatinumGames about revisiting the Wii U game. We sat down with director Hideki Kamiya as well as studio head Atsushi Inaba.
During our discussion, Kamiya and Inaba discussed revisiting the Wii U title, going the Kickstarter route, and more. We also took some to talk about the original game, and yes, butts. Kamiya shared a little tidbit about Wonder Pink that fans may not have been aware of before…
Here’s our full discussion: