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Update: The image comes from a CG promo with Pikachu walking through the Pokemon games and consoles. Eventually, Pokemon X/Y’s release date is shown, and the image pops ups. We also have this photo from the video:

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At the end of the Pokemon X/Y demo playable at the Pokemon Game Show in Japan, a photo is shown showcasing a never-before-scene imagine. We’re not quite sure what to make of it, as the visuals do not appear to be from the upcoming 3DS games.

So what say you? A Pokemon Stadium title for Wii U? An arcade game? Just a random image?

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Note that it has since been confirmed that this is a special rather than a regular series.

Pokemon X/Y demo details

Posted 11 years ago by in 3DS, News | 2 Comments

The Pokemon Game Show is currently being held in Japan, and fans have been given an opportunity to try out a brand new Pokemon X/Y gameplay demo. For an overview as to what’s included, check out the summary below.

– Demo is made up of different elements
– Not tied to an actual part of the game
– Certain things were locked out, like the X and Y buttons
– Need to speak to a journalist who says a professor is waiting for you
– On your way there, you battle the rival, with a time limit
– Four directional walk and run are mapped to the d-pad
– Use the Circle Pad for multi-directional, quick movement on inline skates
– One trainer you encounter is named Shauna
– Battle Shauna and other trainers in the demo
– Shauna wears a pink top with three stacked, black bow ties
– Demo lets you try out Pokemon-Amie
– In the demo, you also ride on a Skiddo in a route and seen riding a Rhyhorn
– Pokemon-Amie can give higher chances for critical hits
– Talk with Professor Augustine Sinclair
– Professor tells you that you’re The One to unlock the power of Mega Evolution and gives you a Mewtwo
– Press a button in the attack interface when your Pokemon has the Mega Stone attached to it to activate Mega Evolution
– Battle the professor using Mega Evolution
– Use Mega Mewtwo and battle Chandelure, Dragonite and Crobat
– Fennekin has the moves Psybeam, Flame Charge, Fire Spin and Tail Whip
– Helioptile has Tail Whip, Thundershock, Quick Attack & Parabolic Charge
– Professor gives you Mewtwo and teaches you about Mega Evolution
– After the battle, a video runs of the game

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Typically, we shy away from posting news about the Pokemon anime and movies since they don’t have much to do with gaming. In this case, however, there is a direct relation.

Pokemon: The Origin is based directly on the video games. Red and Green will star in the anime, which airs in Japan on October 2. Whether this is simply a special or a series of its own remains to be seen.

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Three classic Street Fighter games may be making their way to the Wii U eShop next week. According to listings on Nintendo’s website, Street Fighter 2: The World Warrior, Street Fighter 2 Turbo: Hyper Fighting, and Super Street Fighter 2: The New Challengers will be available as Virtual Console downloads. Each is priced at $7.99.

Remember: Nintendo’s listings are sometimes hit and miss. It’s very possible we’ll be seeing these three titles next Thursday, but we won’t know for sure until the official Nintendo Download report is published.

Pokemon X/Y demo images

Posted 11 years ago by in 3DS, Images | 0 comments

Images from the Pokemon X/Y demo in Japan have started to emerge. You can get a look at the title screen, Pokemon riding, and even some neat photos from the event itself. View the full set in the gallery above.

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A slew of indie developers are bringing their games to PAX Prime 2013. That includes Fuzzy Wuzzy Games, who intends to have Armillo playable on Wii U.

A tweet from the studio confirms:


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Soriti Horse is a rather peculiar game. It’s certainly not something that most would thought that the developer behind Pokemon would have created.

But Soriti Horse was made possible due to the company’s unique “Gear” system, Game Freak programmer Masao Taya told Famitsu:

“Yes, for starters, let’s talk about Game Freak’s very own unique system. At Game Freak, there’s a system called ‘Gear’ where anyone can start up a plan, and then if they can get three staff members together who say ‘that looks like fun,’ we can begin a manufacturing trial. It’s a system that began about three years ago, which was applied towards this opportunity.”

“There are many staff members at Game Freak who think, ‘I want to make a fun and original game’ and we’re always thinking about what we can do for new games. The company itself has as policy of wanting to release new titles, so the system is made for that.”

As is the case for development on most games, AlphaDream cut a number of ideas while working on Mario & Luigi: Dream Team. One such idea was a volcano Luigi attack – tons of little Luigis would take on a volcanic form, erupt, and attack enemies.

The idea may have “looked cool”, as Hiroyuki Kubota explained to Kotaku, “but it wasn’t going to control very well”.

“It was something that once we came up with the prototype for, played around a little bit. We realized it looked cool, but it wasn’t going to control very well, so that was something we had to strike out.”

To say that Mario & Luigi: Dream Team went through a difficult and length development cycle would be an understatement. The game was made between two platforms and went through seven versions over a four year process, right after Mario & Luigi: Bowser’s Inside Story was completed.


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