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Spirit Hunter: NG review

System: Switch
Release date: October 10, 2019
Developer: Experience
Publisher: Aksys Games


When Death Mark initially released in 2017 in Japan, I knew right away that there was something special about it. There have been a few horror visual novel games in the past, but this new IP by Aksys and Experience had a certain vibe and panache to it that was so out there compared to others in the medium that it stuck out and demanded attention. A year later the game would be localized to the rest of the world and confirm the feelings I had of there simply being nothing like it. The horror genre has this incredible way of keeping you at the edge of your seat when you find yourself captivated by the events of what’s going on, and here we are a year later – in what’s now coined as the Spirit Hunter series – as its follow-up, NG, excels, refines, and builds upon its predecessor to tell yet another somber story of the unknown and afterlife, presenting itself in a format with hidden object and adventure elements wrapped in a visual novel delight.

Super Smash Bros. Ultimate still has a long life ahead of it. Just went some may have thought that DLC for the game could be coming to an end, it was revealed during last month’s Nintendo Direct that even more characters are on the way.

Thus far, Super Smash Bros. Ultimate players have been able to get their hands on Joker, Hero, and Banjo-Kazooie through DLC. We also know that Fatal Fury fighter Terry Bogard has been confirmed. That means the Smash Bros. Fighter Pass has one more character left, and then an unspecified amount of roster additions will follow.

Let’s think about Super Smash Bros. Ultimate’s future for a second. Are there any characters in particular you’d like to see join? The possibilities are still endless. If you have any thoughts to share, let us know in the comments below.

When Atelier Ryza was announced, fans quickly noticed that the game looked quite different from past entries. This time around, Gust is employing a more realistic look. We recently spoke with Atelier Ryza producer Junzo Hosoi to learn more about that decision.

Since Atelier Ryza is a landmark title given how it’s an entirely new entry in the franchise free of past connections, the team felt that making an adjustment with the visuals would make sense. The developers “really looked at the lighting and the shadows and the graphical elements.” It’s also the first major change since the Arland series.

Hosoi’s full words:

Hello, my major and minor league gym leaders! This week on NEP, we’re going over all the new Pokemon details—including the controversies… We also break down the AlphaDream bankruptcy story, and Oni Dino has dug through some Japanese language reports and is bringing that straight to your ears. We also muse on our ideas for Nintendo skins for Overwatch characters, thanks to some lovely listener mail.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

A new month rolled right on in earlier this week. Now that we’re in October, we want to know what you’ve been playing.

Have you been playing any of the new Switch releases as of late such as Dragon Quest XI S, Zelda: Link’s Awakening, Daemon X Machina, or Astral Chain? Going through something in your backlog? No matter the case, let us know in the comments below.

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Those that have played The Alliance Alive feel that its a standout RPG on 3DS. However, the game came out pretty late in the system’s life cycle, and may have been overlooked. It’s now getting a second shot in the public eye as FuRyu teamed up with NIS America to bring The Alliance Alive HD Remastered to Switch.

At the Tokyo Game Show, we were treated to a big interview with several developers involved with the new version. We asked about why The Alliance Alive is returning, what’s new this time around, and more.

Here’s our full discussion:

System: Switch
Release date: September 26, 2019
Developer: THQ Nordic
Publisher: THQ Nordic


Earlier this year, THQ Nordic treated us to a rather lovely Switch port of Darksiders – titled Darksiders Warmastered Edition – that proved, if nothing else, to be a bit of a technical achievement. Being a fast-paced hack and slasher that relies on precise inputs and visual cues, it gave Switch owners the choice of either playing the game at high resolution and 30 frames per second, or at a lower resolution whilst running at 60 frames per second. This choice, and the work that went into making it possible, resulted in a technically magnificent game that drew plenty of praise across the Switch community. As we near the all-important holiday season, THQ Nordic has decided to bolster its late 2019 lineup with a Switch port of the game’s sequel, Darksiders II Deathinitive Edition.

System: Switch
Release date: September 24, 2019
Developer: Konami
Publisher: Konami


Contra: Rogue Corps is a fever dream. It’s an unexpected revival of a long-dormant franchise in a new genre, one in which an cybernetic panda can tear through an alien horde while a shirtless soldier declares that “You know I had to do it to ’em” as he rides a rocket into said crowd of fiends. On top of this absurdity, it is also one of the blandest, ugliest, and most disappointing games I’ve yet had the pleasure of reviewing. But how did Rogue Corps go so wrong? Let’s review aggressively and find out.

System: Switch
Release date: October 1, 2019
Developer: Rebellion
Publisher: Rebellion


If you were lucky enough to first became acquainted with gaming during any decade earlier than the one we’re in now, then you’ll surely be familiar with a breed of game that has faded in prominence over recent years – “AA” or “Double-A” games. As budgets for both development and marketing have skyrocketed throughout the industry, little space has been left for plucky upstarts to cut their teeth alongside the EAs and Activisions of the world, no more so than when it comes to shooters. Developers often have to scale their projects and studios back, or submit to becoming a cog in the bigger machine through acquisitions and buyouts just to remain in operation. That hasn’t been the case for the rather aptly named Rebellion though, and their seemingly-ever-present tactical World War 2 shooter Sniper Elite. Over four main entries and a handful of spinoffs, Sniper Elite has managed to garner something of a cult following for itself, solidifying its position in the dwindling “AA” space – so much so that Rebellion has seen fit to bring not one, but two Sniper Elite games to the Switch this year. We now find ourselves treated to an “Ultimate Edition” of the third game in the series, but just how “Ultimate” it can be considered is ultimately up for debate.

Hello, my geese and goslings! This week on NEP we’ve got some controversial and complex talking points: Hero being banned then unbanned in official Nintendo France tournaments (and what constitutes an OP character or a ban), Mario Kart Tour and the success and failure of mobile games and how that affects genuine gaming, and the Switch Lite launching on the market. We then get some great listener mail sent to us and we blather on there, too, because complex issues require complex analysis.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!


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