Yacht Club reveals their “Dumb Ideas doc” was often used when designing Shovel Knight: King of Cards
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch, Switch eShop | 0 comments
During E3, Yacht Club Games kindly took time out of their busy schedule to meet with us for a one-on-one interview. Among the topics we discussed, pixel artist and animator Sandy Gordon revealed a design philosophy to Nintendo Everything which they made ample use of throughout development of the upcoming Shovel Knight: King of Cards expansion.
Our full interview will be going live soon, but until then you can learn a little more by checking below.
More: highlight, interview, Sandy Gordon, Shovel Knight, top, Yacht Club Games
Splatoon 2 producer on the game’s second year, final Splatfest, future, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a recent issue of Famitsu, a big interview was published with Splatoon 2 producer Hisashi Nogami. Nogami reflected on the game’s second year of updates and activity, the final Splatfest (including why there wasn’t a Pearl vs. Marina showdown), what lies ahead for the future, and more.
We’ve now prepared a full translation of the interview. Continue on below for the full discussion between Famitsu and Nogami.
More: highlight, Hisashi Nogami, interview, Splatoon 2, top
[Review] Wolfenstein: Youngblood
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: July 26, 2019
Developer: MachineGames / Arkane Studios / Panic Button
Publisher: Bethesda
If you’ve already had the pleasure of experiencing Wolfenstein: The New Colossus on Switch then you’re familiar with how the series has managed to distill the FPS formula down to perfection. In an era dominated by damp fetch quests and morally ambiguous “makes you think” villains, both MachineGames’ Wolfenstein and id Software’s Doom reboot have felt like a breath of fresh air for those of us who get misty-eyed over 90’s shooters. For the uninitiated, here’s a brief rundown: Entrench your mind in a Tetris-like zen state, and skittishly zip around maps that are designed less like real places and more like skateparks. You have two goals: Use gun and give death. Despite the immense praise both Wolfenstein and Doom have garnered over the course of this console generation, there may be a feeling over at Bethesda that change is now needed to differentiate these two franchises going forward, and this is exactly the impression I get from playing Wolfenstein: Youngblood.
[Nintendo Everything Podcast] – episode #39 – Oni and Galen Origins: Switch Joy-con and the Furious
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my lovely left and right Joy-con! Are you stable or are you drifting? In this NEP, we talk logical about the hardware problems that are on the tip of everyone’s tongues to kick things off. We then hit you with fast paced news and some unintentionally analytical chats about games reviews and journalism. Then we cover Pokemon Masters, but we’re both kinda burnt out on Pokemon mobile efforts… But we have plenty of energy as we chew through all our lovely listener mails and tell the abridged story of when Oni met Galen. We hope you enjoy!
The best way to support our show is to give us a 5 star review on iTunes, so we would appreciate if you could help us grow! We really appreciate all your support and thank you so much for listening!
How DC Universe Online ended up on Switch
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch eShop | 0 comments
Years after it’s initial launch, DC Universe Online will be making its way to Switch on August 6. Some might be wondering: how did this happen in the first place?
Daybreak Game Company head Jack Emmert and executive producer Leah Bowers began talking about the idea after Bowers received a Switch as a Christmas gift and was impressed with the hardware. Despite some uncertainty as to whether or not it would actually work, the team received development kits and went from there.
Oninaki devs on action-RPG origins, story length, visual style, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Japanese outlet 4Gamer recently had a chance to speak with a few members of the Oninaki development team. Atsushi Hashimoto, Takashi Tokita, and Ryutaro Sasaki participated in the discussion. The three developers talked about why the game is an action-RPG rather than turn-based, how long the story will be, the decision to mix up the art style following I Am Setsuna and Lost Sphear, and more.
We’ve now prepared a full translation of the interview. If you’re interested in learning more about Square Enix’s Switch RPG, continue on below.
Sakurai reveals the process of making the gameplay segments of the Smash Bros. reveal trailers
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In his previous Famitsu column, Super Smash Bros. director delved into the creation of the series’ character reveal trailers when it comes to CG. But as we know, these videos also include gameplay segments. Sakurai explained how those sections are made in his latest column, which is much more involved that one would initially think.
Here’s our full translation of the column:
[Let’s Talk] Fire Emblem: Three Houses impressions
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
A massive game arrived on Switch yesterday in the form of Fire Emblem: Three Houses. This is the first console Fire Emblem in the series in quite some time, and the first true entry in the series on Switch.
We imagine that many of you have started playing through Three Houses already. If that’s the case, how are you feeling about it so far? Which house did you choose? Share your thoughts with us in the comments below.
DC Universe Online devs talk about the possibility of supporting cross-play on Switch in the future
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
DC Universe Online launched years ago, so it’s currently out on a couple of different platforms. Switch is joining in on the fun when it releases August 6. However, cross-play and cross-progression won’t be supported – at least not right away.
We recently spoke with key members of the DC Universe Online development team about the possibility of adding in cross-play support later down the road. Executive producer Leah Bowers first told us that she won’t rule it out, and is something the team is very interested in.
Fire Emblem: Three Houses devs on the game’s origins, working with Koei Tecmo, Japanese title, Expansion Pass, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
This week’s issue of Famitsu has a big Fire Emblem: Three Houses developer interview. Director Toshiyuki Kusakihara of Intelligent Systems, along with Nintendo’s Genki Yokota, participated in the lengthy discussion.
During the interview, Kusakihara and Yokota discussed Fire Emblem: Three Houses origins, what it was like to work with Koei Tecmo, the game’s Japanese title, what to expect from the Expansion Pass, and more. You can read our full translation below.