Tri Force Heroes devs on reusing A Link Between Worlds’ engine, cut Emperor’s New Clothes costume talk, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Game Informer has put up a new interview with Zelda: Tri Force Heroes director Hiromasa Shikata and Zelda series producer Eiji Aonuma. During the discussion, the two developers commented on things like using the same engine as A Link Between Worlds, the cut Emperor’s New Clothes costume, and more.
Continue on below for excerpts from the interview. You can read the full thing here.
Reggie talks mobile, why Miitomo makes sense, My Nintendo, leveraging IP
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 27 Comments
TIME has published a new interview with Nintendo of America president Reggie Fils-Aime. Reggie chatted about mobile (including Miitomo), My Nintendo, plus amiibo’s success and how it’s reflective of where the company is heading in terms of leveraging IP.
Head past the break for a roundup of the various comments. You can also check out TIME’s article here.
More: interview, Miitomo, My Nintendo, Reggie Fils-Aime, top
Nintendo: 3DS hardware sales up in America this year, system is here to stay
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
The Washington Post caught up with Nintendo of America’s Scott Moffitt, the executive vice president of sales and marketing, to talk about the 3DS among other topics. He discussed the system’s performance, supporting it given the company’s commitment to mobile, and more.
According to Moffitt, thus far in 2015, “sales of the family of Nintendo 3DS hardware in America are actually ahead of last year’s pace.” He also proclaimed that the “3DS is here to stay” in light of discussion about handhelds and their continued relevance to the market with casual gaming on smartphones on the rise.
Below are his full comments:
“Nintendo 3DS is here to stay. Let me throw out a number that might surprise you. So far, on a global basis, Nintendo 3DS has sold more hardware than PS4 and Xbox One—combined. Most people find this shocking.
Obviously we don’t deny the impact of smart devices on the gaming market. But it’s a mistake to consider this a zero-sum game. Clearly gaming on smart devices and gaming on Nintendo 3DS can happily coexist, to the benefit of all gamers. The fact is, playing games on two very different hardware platforms means options for two very different kinds of game play. The inclusion of multiple control buttons on Nintendo 3DS allows a much deeper and more sophisticated type of play.”
Head on over to The Washington Post for additional comments from Moffitt, including thoughts about online multiplayer/social features.
More: interview, Scott Moffitt, top
Aonuma and Koei Tecmo on Linkle’s origins, fan influence, personality
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 26 Comments
IGN has more on Linkle, one of the new roster additions to Hyrule Warriors Legends, from Zelda series producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi. The two spoke with the site about Linkle’s origins, how the response from fans motivated the team to reconsider her, and the character’s personality. Head past the break for Aonuma and Hayashi’s comments.
Aonuma says Linkle will be kept in mind for future Zelda games
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 110 Comments
Linkle is making her debut in Hyrule Warriors Legends. However, it’s possible that we’ll see the character in future Zelda games.
Speaking with IGN, series producer Eiji Aonuma said: “I’m sure we will keep her in mind when thinking about future titles.”
Aonuma also said that he was able to share input about Linkle during the development of Hyrule Warriors Legends:
“I had a chance to give feedback on Linkle during development, but the satisfying action of using a crossbow, which we developed for the spinoff title Link’s Crossbow Training, was implemented this time completely by Koei Tecmo. It may feel a little different from other titles in the franchise, but she doesn’t feel out of place at all in the world of the Zelda games.”
Hive Jump will let you use amiibo to unlock challenges and treasures
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 4 Comments
During the Nindies@Night event a few months back, amiibo support was announced for the indie game Hive Jump. Developer Graphite Lab has since shared a little bit of additional information about what we should expect from the functionality.
In a recent interview, it was stated that you can use amiibo to unlock “custom challenges and unique treasures”. It’s a work-in-progress though, so Graphite Lab can’t share any other information just yet.
Here’s the full quote:
“Let me start by saying we would LOVE to have Samus in the game, but I don’t know if that is on the table. There are a lot of very good reasons why a cameo might not make sense for our game right now. We are planning on including custom challenges and unique treasures which could only be unlocked with amiibo. This feature is still in development so we’re not at a point where we can share more just yet.”
More: Amiibo, Graphite Lab, Hive Jump, indie, interview
Monolith Soft on player feedback, Xenoblade’s future, relationship with Nintendo, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 21 Comments
Gamereactor has gone live with a new interview featuring Xenoblade Chronicles X senior director and chief creative office Tetsuya Takahashi. Topics included player feedback, where he’d like to take the series next, Monolith Soft’s relationship with Nintendo, and more.
You can find several excerpts from the interview below. A couple of additional questions and answers are on Gamereactor here.
Kimishima – mobile talk, Wii U support, QoL still coming, will be around for more than a year
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Wii U | 25 Comments
In addition to NX, new Nintendo president Tatsumi Kimishima addressed several other topics pertaining to the company while speaking with TIME. These include mobile, Wii U support in the future and how he didn’t say the system would be a failure, amiibo, Shigeru Miyamoto’s “fellow” role, Genyo Takeda, Quality of Life, and the length of his presidency.
We’ve rounded up Kimishima’s comments below. You can also find TIME’s original piece here.
More: interview, Miitomo, Tatsumi Kimishima, top
Kimishima – NX not the next version of Wii or Wii U, “something unique and different”
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch | 61 Comments
TIME magazine recently caught up with Nintendo president Tatsumi Kimishima. Among other things, he shared a bit more about NX, though in vague terms.
Here’s what he said about the upcoming system:
“NX [the codename for Nintendo’s next game system] is in development. (It is) a next step in our dedicated device strategy, the core and primary focus of our business.”
“As far as NX goes, I’ve said it’s different and obviously a new experience. If you look back to the beginning of our conversation today, we talked about the transition from Wii hardware to the Wii U hardware and how difficult it is to explain to the consumer base what is different and new about the new hardware. It’s difficult to convince them to switch from their current platform to the next platform. That being said, I can assure you we’re not building the next version of Wii or Wii U. It’s something unique and different. It’s something where we have to move away from those platforms in order to make it something that will appeal to our consumer base.”
Kimishima also commented on the “NX” codename. It seems that there’s no “real meaning behind it” – at least as far as he knows.
Kimishima said:
“As for the codename NX, I don’t believe that there’s any real meaning behind it, and to be perfectly honest, I don’t know where it came from. Or perhaps Mr. Iwata had meant to tell me and then never got the chance.”
More: interview, Tatsumi Kimishima, top
WayForward – Shantae: Half-Genie Hero DLC possible, would love to see the character in Smash
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U, Wii U eShop | 11 Comments
Although the Kickstarter for Shantae: Half-Genie Hero met its goal and the campaign went well, some content included in stretch goals (such as more chapters) wasn’t funded. Might we see this in the form of DLC? Developer WayForward isn’t ruling out the possibility.
In an interview with The Mary Sue, the studio’s Matt Bozon stated:
“If we sold a lot of copies, and there was a lot of clamor for more DLC, that’s a possibility. The game lends itself to a lot of expansion if that’s what fans want! There will already be a ton of content with all of the stretch goal that were reached… costumes, extra characters, and Risky Boots Mode! There’s a ton of game there, but there’s always room for more!”
And of course, the interview wouldn’t be complete without a question about Smash Bros. and the chances of Shantae appearing. Here’s what Bozon had to say on that front:
“I’m really excited about Shantae being a possibility for Smash! How cool would that be? Amazing, right? I think stylistically she’d be a good fit, being something that exists somewhere between Mega Man and Peach. I’d hope she could recover in Harpy form, or maybe pull off some incredible dance and transformation for her Final Smash! I would love to see this happen, and if not now, then some time in the future!”