Submit a news tip



interview

This month’s issue of Nintendo Dream has a rather large interview with Eiji Aonuma, longtime producer of the Zelda series. While the Japanese magazine asked Aonuma about a variety of topics, Majora’s Mask was the main focus. Aonuma talked about the origins of the Majora and Termina names, the Mirror Shield’s connection to a mask owned by the Happy Mask Salesman, and more.

Head past the break for our full translation. The discussion is definitely interesting!

There’s been a lot of talk over the past few weeks about SEGA’s shift in development. The company now intends to focus on PC and mobile as opposed to traditional gaming systems. However, that doesn’t mean SEGA is stopping console development entirely – especially when it comes to Sonic.

Japanese outlet 4Gamer recently interviewed Takashi Iizuka, head of Sonic Team. In one question, 4Gamer asks if SEGA is transitioning Sonic into a smartphone franchise.

Iizuka confirms that this isn’t the case. With the recently released Sonic Runners, SEGA simply felt that mobile was the most suitable platform for the game. Iizuka added, “Personally, I don’t plan to stop Sonic for home-video game consoles.”

So there you have it! We should eventually hear about another Sonic game for consoles. Let’s just hope it isn’t as disappointing as Sonic Boom.

Thanks to Mii for the tip.

Source, Via

Endgame Studios is seriously interested in Fractured Soul 2. The team actually began working on the project well over a year ago, and even prototyped levels.

That all sounds promising, doesn’t it? Unfortunately, there’s a good chance that Fractured Soul 2 won’t ever happen. Endgame co-founder Grant Davies told Cubed3 in an interview that the studio “couldn’t face spending more years trying to convince publishers to invest in a sequel – we were just mentally washed out from the eight years trying to get the first game out.” He added, “it’s very difficult to secure investment in such a novel idea as Fractured Soul, so unfortunately, I’m not holding my breath.”

Davies’ full comments:

We’d love to do Fractured Soul 2. We started work on it 18 months ago, prototyping some levels. We had some really great ideas. But again, it takes money to build games, and we couldn’t face spending more years trying to convince publishers to invest in a sequel – we were just mentally washed out from the eight years trying to get the first game out. I think if we ever did a sequel, we’d go for high quality pixel art, and maybe try to return to that original storyline. But it’s very difficult to secure investment in such a novel idea as Fractured Soul, so unfortunately, I’m not holding my breath.

Source

Square Enix CEO Yosuke Matsuda sat down with French website Gamekult for a lengthy chat. Among the various topics discussed was the company’s handling of Dragon Quest overseas.

Matsuda acknowledged that a number of Dragon Quest games were not released in France – and in turn, the west as a whole. However, he added that the Dragon Quest team has some ideas about how to make the series successful overseas. He asked fans to look forward to upcoming announcements and to a “bright future” for the series.

Square Enix actually ended up announcing Dragon Quest Heroes for North America and Europe earlier today. But you do have to wonder if we still have any sort of chance of seeing any of franchise’s other recent releases here. Dragon Quest VII, Dragon Quest Monsters: Terry’s Wonderland 3D, Dragon Quest Monsters 2, Dragon Quest Heroes: Rocket Slime 3, and Dragon Quest X have all stayed in Japan.

Source

Former SEGA of America CEO Tom Kalinske shared high praise of Nintendo while speaking with GamesIndustry.

Kalinske said that Nintendo should continue making hardware and consoles. At the same time, he feels that it would be wise for the company to try expanding its games to mobile devices like the iPhone or iPad, since it would be “a form of marketing”.

That might just be a small suggestion. Ultimately, Kalinske proclaimed: “I don’t think they should give up what they’re doing because they’re damn good at it.”

I don’t think [Nintendo] should give up hardware or consoles. I am surprised that they haven’t formed a division to extend the IP. I’d love to play some of their games on my iPhone or iPad. It’s really a form of marketing for them in a sense. They wouldn’t even need to make that much money off it, but it would keep their brands relevant with the users, including people that are older, like me. So it seems to me it’s a marketing mistake, but I don’t think they should give up what they’re doing because they’re damn good at it.”

Source

Nintendo’s Koichi Hayashida wants to see Captain Toad “featured in a variety of games”. It also seems as though Hayashida would be interested in having the character end up in Mario Kart. That information comes from the latest issue of GamesMaster, which contains a short interview with the Captain Toad: Treasure Tracker producer.

When asked what he foresees in the future for Captain Toad, Hayashida said:

At this stage we don’t know. I personally want to see him featured in a variety of games. I’ve even ‘secretly’ emailed the director of Mario Kart to see if he’d consider including Captain Toad, but I haven’t heard back from him yet!

Director Shinya Hiratake also answered the same question. His thoughts are as follows:

Through the development of this game I’ve grown even fonder of Captain Toad. he can’t jump, and struggles to defeat his opponents, but it’s precisely that he is not a powerful character that he can show us his unique take on all these situations. as a developer of his game, and one of his fans, I look forward to seeing where he goes next.

Surprise, surprise! Another interview with Eiji Aonuma has appeared. The latest one comes from Game Informer, who spoke with the Zelda producer.

There are actually quite a few interesting questions and answers. Aonuma was asked if Majora’s Mask is all a dream, teased a special event in the 3DS version for finding all of the bottles (plus there’s an extra one in this version), and shared a development nugget about Twilight Princess’ development.

Head past the break for some interview excerpts. The full talk can be found here.

GameSpot has a new interview up with the developers behind Kirby and the Rainbow Curse. Supervisor Kazuhiro Yoshikawa, art director Teruhiko Suzuki, director Kazushige Masuda, and HAL Laboratory’s Shinya Kumazaki participated in the discussion.

Read on below for some comments from the various developers. You can also find GameSpot’s full feature here.

Famitsu published its full interview with the developers behind Splatoon on its website today. Producer Hisashi Nogami, director Yusuke Amano, and co-director Tsubasa Sakaguchi participated in the discussion.

Siliconera translated some excerpts from the interview. You can find a summary of what was shared below.

“Many staff members that have worked on Wii U launch titles are working on this game, so now that we have a grasp of the Wii U’s functions, it started out with discussions about wanting to make something new with what we already know. There were many plans, but the one that stayed until the end was Splatoon.”

– Nogami says that it was just around the time Sakaguchi finished working on Nintendo Land, and Amano with New Super Mario Bros. 2, that Splatoon’s plans began
– Wasn’t always about squid characters
– Originally had tofu-like square characters
– Eventually chose to make it a competitive 4-on-4 game that required spraying the environment with ink


Manage Cookie Settings