Atlus on Shin Megami Tensei III: Nocturne HD Remaster – why Merciful Mode was added, in development for “about two years”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Shin Megami Tensei series director Kazuyuki Yamai spoke more about the new Merciful Mode for Shin Megami Tensei III: Nocturne HD Remaster in an interview with IGN Japan.
Available as free DLC, the new mode will let players quickly and easily take down enemies. Yamai explained why the team added this feature, noting:
Moon Studios talks possibility of more Ori games, “would love” to see Ori in Smash Bros.
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Moon Studios currently has two Ori games under its belt. But could we see more additions to the series, be it with
prequels or spin-offs? Art director Jeremy Gritton isn’t ruling out the possibility.
Speaking with IGN, Gritton said:
Capcom talks about bringing RE Engine to Switch for Monster Hunter Rise
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Monster Hunter Rise marks the first time that Capcom is making a game for Switch with RE Engine. But based on new comments from the company, it wasn’t an easy thing to accomplish.
Yasunori Ichinose, the director for Monster Hunter Rise, said to Eurogamer that putting RE Engine on Switch “was definitely a new challenge for us.” A big part of the task was balancing the game’s large maps with no loading, graphics quality, and frame rate.
According to Ichinose:
More: Capcom, interview, Monster Hunter Rise, top, Yasunori Ichinose
Capcom says Monster Hunter Rise has been in the works for about four years, didn’t look into Monster Hunter World for Switch
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In an interview with Eurogamer, Monster Hunter Rise producer Ryozo Tsujimoto spoke more about the game’s development. The project has been a long time coming, as it’s been in the works for “about four years in total.”
Tsujimoto told the site:
More: Capcom, interview, Monster Hunter Rise, top
Genshin Impact dev addresses Zelda: Breath of the Wild comparisons
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Since Genshin Impact’s initial reveal, the open-world action RPG has drawn plenty of comparisons to Zelda: Breath of the Wild. Developer miHoYo has now issued a statement about the matter.
Speaking with FreeMMOStation, miHoYo said that Nintendo’s Switch title was an inspiration, but says the two titles are ultimately different. The studio noted that “Genshin Impact features a fully original story and characters, and the core gameplay revolves around assembling a party of multiple characters and engaging in a combat system based on interactions between different elements.”
The full statement reads:
More: Genshin Impact, interview, miHoYo
Immortals Fenyx Rising director elaborates on why the game changed its Gods & Monsters name
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There’s a lot that’s different about Immortals Fenyx Rising since we first saw the game at E3 2019 last June. The changes extend to the name itself, as it’s no longer called Gods & Monsters. Ubisoft decided to go with Immortals Fenyx Rising instead.
Director Scott Phillips explained the name change in-depth as part of an interview with GameSpot. He told the site:
More: Immortals Fenyx Rising, interview, Ubisoft
Doom Eternal dev gives update on Switch version – game is “very close”, will talk about it “in the not too distant future”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Although it launched about half a year ago, Switch fans are still waiting for the release of Doom Eternal. We still don’t have any sort of idea as to when it’s launching on the console, but the good news is that things are coming along.
During a session for PAX Online x EGX Digital, Doom Eternal executive producer Marty Stratton provided a status update. The Switch version is said to be “very close,” and Stratton noted how “we’re trying to be very uncompromising with what it needs to be because there’s a high demand for it.” He added that it’ll be shown “in the not too distant future.”
Stratton’s full words:
More: Bethesda, Doom Eternal, id Software, interview, Marty Stratton, Panic Button, top
EA says it foresees putting more games on Switch, not ruling out EA Play service
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
EA seems slightly more committed to Switch than it had been previously. You may recall that during the EA Play event earlier this summer, it was announced that the company was planning seven games for the platform over the next year.
EA SVP Mike Blank commented a bit more about the company’s plans for Switch in an interview with GamesIndustry. Blank did say that it foresees putting more games on Switch. Additionally, the company could explore bringing the EA Play service over if it makes sense.
Blank’s full words:
Miyamoto says Nintendo wanted Mario “to be someone who might live near you, and not a superhero”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As part of Super Mario’s 35th anniversary, CNN was able to speak with some of the series’ creators. Among them was Shigeru Miyamoto, who opened up about why the character was made a plumber.
Miyamoto stated:
More: interview, Shigeru Miyamoto, top
Samurai Jack creator told Adult Swim Games he didn’t want to be involved with Battle Through Time if it was going to be a low-quality effort
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There have been a couple of Samurai Jack games in the past, but they weren’t received well. They also didn’t have the involvement from creator Genndy Tartakovsky.
For Samurai Jack: Battle Through Time, things went differently. Adult Swim Games approached Tartakovsky to have him on board this time around. However, in an interview with Syfy, he spoke about how he told the company he didn’t want anything to do with the project if they intended to “crap it out”. After Adult Swim eased his concerns, Tartakovsky joined the team, as did writer Darrick Bachman.
According to Tartakovsky: