Miyamoto on Mario Run – Kingdom Builder inspiration, why it’s the right time for Mario on mobile, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
TIME has gone up with its own interview about Super Mario Run. Unsurprisingly, it was Shigeru Miyamoto answering the questions.
Miyamoto actually talked about quite a bit here. He spoke about how Nintendo decided on which gameplay elements to include, the different playable characters, the idea behind Kingdom Builder, and why it’s the right time for Mario to appear on mobile.
You can read up on a number of Miyamoto’s important responses below. Visit TIME here for the full discussion.
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Rumor: Super Mario Run needs 75 MB of data per hour with “constant, involved” play
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, Rumors | 3 Comments
If a new report from AppleInsider is to be believed, Super Mario Run will require 75 megabytes of data per hour with “constant, involved” play. However, the site says “significantly less” data will be needed in “most cases”.
AppleInsider’s article indicates that data usage will vary depending how you play. The site sadly doesn’t provide any specifics. Could the mode you’re playing in have an impact?
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Inchvilles trailer, pricing for figures, crowdfunding campaign open
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News, Videos | 1 Comment
Moragami has prepared the trailer trailer for Inchvilles, its new 3D-printed toys-to-life game for 3DS (and potentially Switch as well). You can view it below.
The trailer provides a look at gameplay and also reveals pricing for figures. They’ll be $13.99 / £11 / €13 each, with international shipping costing set at $9.99.
Moragami is seeking $90,000 to have Inchvilles ready by December 2017. You can pledge your support and find more details about the project on the official website here.
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Reggie on Super Mario Run for Android, says VR has potential but not there yet, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, Videos | 7 Comments
Bloomberg recently spoke with Nintendo of America president Reggie Fils-Aime, and has now posted its full interview. Nintendo on mobile was discussed, including when we’ll see Super Mario Run on Android. Virtual reality was a topic as well. Listen to what Reggie had to say below.
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A closer look at Switch, including buttons and possible USB-C connection
Posted on 8 years ago by Brian(@NE_Brian) in Images, Switch | 21 Comments
Nintendo surprised many of us last night by showing off Switch during The Tonight Show Starring Jimmy Fallon. Zelda: Breath of the Wild took the spotlight, but we were also able to have another look at the Switch unit. IGN captured a few screengrabs and reported on its findings.

The first image features the back of the Switch. When you dive in further and look at it more closely, it appears to have buttons for power, syncing controllers, and Joy-Con release buttons. IGN also speculates that we’ve been given a look at a USB-C or a proprietary port made by Nintendo, as pictured below. The USB-C connection is something that’s been thrown around as a possibility quite a bit over the past few days.

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Miyamoto – Nintendo felt strongly about paying just once for Mario Run, bringing back lapsed fans with mobile
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
During an interview with Financial Post, Shigeru Miyamoto touched on how Nintendo is handling pricing with Super Mario Run. He and the rest of the company “felt pretty strongly “that we needed to have a form of monetization where you would simply pay once and be able to play as much as you like.”
Miyamoto explained:
“When we first started talking about bringing Nintendo games and Mario to iPhone, we talked a lot about what we would do from a monetization standpoint and debated this even with Mr. Iwata back in those days (Satoru Iwata was CEO of Nintendo until his death in 2015).
Certainly there are a lot of different ways that you can monetize a game. In Japan there’s a mechanic that’s referred to as “gacha,” where you keep spending small amounts for a raffle or lottery to get rare items. There are other ways that you can charge people repeatedly to get money. And there are games that rely on a very small number of people who pay a lot of money and the rest of the players play for free.
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Reggie – Mario Run won’t be on Switch but possibly Apple TV, NES games staying off mobile, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 10 Comments
CNET is another publication to have put up an interview with Nintendo of America president Reggie Fils-Aime. Just as we’ve seen with these discussions, much of it is about Nintendo on mobile and Super Mario Run. Reggie confirmed that the mobile game won’t be on Switch, but won’t rule out Apple TV. On the other hand, NES games won’t be coming to smartphones.
You can read up on a roundup of Reggie’s comments below. Be sure to view CNET’s article CNET“>here as well.
Miyamoto says Super Mario Run was partially inspired by speedrunners, considered GPS for 3DS
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Mobile, News | 3 Comments
Super Mario Run was partially inspired by speedrunners, according to Shigeru Miyamoto. Miyamoto shared that noteworthy nugget of information with BuzzFeed.
The site reports:
“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”
BuzzFeed also reports that Nintendo “considered building GPS into its 3DS” at one point for a Pokemon GO-esque game. However, “Nintendo decided that it made more sense to put the game on millions of devices that already had satellite location tracking.”
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Reggie on Nintendo’s changed mobile stance, Pokemon GO affect on 3DS hardware, mobile won’t hurt Switch
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Mobile, News, Switch | 6 Comments
Engadget published a few new quotes from Nintendo of America president Reggie Fils-Aime. With Super Mario Run taking the spotlight this month, the discussion focused on mobile.
Reggie spoke about Satoru Iwata’s comments from 2011 and how Nintendo’s stance on mobile has changed since then. He also talked about how Pokemon GO has given 3DS a big boost and spoke about how Switch won’t be negatively impacted.
Head past the break for Reggie’s comments. Read Engadget’s full piece here.
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53 minutes of The Alliance Alive footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
53 minutes of footage from The Alliance Alive was shown during a Famitsu live stream today. We’ve posted the full recording below.