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The last entry in the Fatal Frame series was Fatal Frame: Maiden of Black Water. It originally debuted in Japan back in 2014, and would later find its way west a year later.

While the franchise has been dormant for several years, series producer Keisuke Kikuchi has expressed interest in bringing a new entry to Switch. Kikuchi currently has his hands full with the upcoming Fairy Tail RPG, but told Nintendo Everything that he’d be open to revisiting Koei Tecmo’s horror IP.

Atelier Ryza

The Atelier series wasn’t really prominent on Nintendo platforms for a very long time. With Switch, this is finally starting to change. Koei Tecmo and Gust started out with Atelier Lydie on Switch, and have since brought over all future titles as well as some ones from the past.

Recently, Nintendo Everything spoke with Atelier Ryza producer Junzo Hosoi and one of the topics we discussed was what it’s been like working with Switch. Hosoi commented on the challenges involved, stating:

Hello, my spookies and cuties! This week on NEP, we have a special guest: Jonas Kaerlev of Gears For Breakfast, creators of A Hat In Time. Oni Dino and Galen chat with him about love for 3D platformers, game design philosophies, and a ton of underrated gems spanning across genres in gaming. In particular Jonas shares how they used their own branch of Unreal 3 on Switch, the necessity of trying new things in game development, and how they overcame Switch’s limitations and created an amazing experience without any big compromises.

We then cover Doom Eternal’s delay news and all the new details we’ve yet to discuss with Luigi’s Mansion 3. Gooigi is still gross. Partner mechanic should’ve been Daisy. We stand by that.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

When Atelier Ryza was announced, fans quickly noticed that the game looked quite different from past entries. This time around, Gust is employing a more realistic look. We recently spoke with Atelier Ryza producer Junzo Hosoi to learn more about that decision.

Since Atelier Ryza is a landmark title given how it’s an entirely new entry in the franchise free of past connections, the team felt that making an adjustment with the visuals would make sense. The developers “really looked at the lighting and the shadows and the graphical elements.” It’s also the first major change since the Arland series.

Hosoi’s full words:

Hello, my major and minor league gym leaders! This week on NEP, we’re going over all the new Pokemon details—including the controversies… We also break down the AlphaDream bankruptcy story, and Oni Dino has dug through some Japanese language reports and is bringing that straight to your ears. We also muse on our ideas for Nintendo skins for Overwatch characters, thanks to some lovely listener mail.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Those that have played The Alliance Alive feel that its a standout RPG on 3DS. However, the game came out pretty late in the system’s life cycle, and may have been overlooked. It’s now getting a second shot in the public eye as FuRyu teamed up with NIS America to bring The Alliance Alive HD Remastered to Switch.

At the Tokyo Game Show, we were treated to a big interview with several developers involved with the new version. We asked about why The Alliance Alive is returning, what’s new this time around, and more.

Here’s our full discussion:

Hello, my geese and goslings! This week on NEP we’ve got some controversial and complex talking points: Hero being banned then unbanned in official Nintendo France tournaments (and what constitutes an OP character or a ban), Mario Kart Tour and the success and failure of mobile games and how that affects genuine gaming, and the Switch Lite launching on the market. We then get some great listener mail sent to us and we blather on there, too, because complex issues require complex analysis.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

If you watched the latest Nindies Showcase from earlier in the year, you may have heard about a little game called Neo Cab. The “emotional survival game about staying human in a world disrupted by automation” will be coming to Switch in just a few days – October 3.

Earlier this year, we caught up with Chance Agency creative director Patrick Ewing to learn more about the game. Ewing chatted with us about the story and gameplay, what to expect from the Switch version, and even the possibility of more content.

Here’s our full discussion:

Contra: Rogue Corps, the latest entry in the series, finally launched on Switch this week. At the Tokyo Game Show, we had an opportunity to speak with director Nobuya Nakazato to discuss the title in greater detail and chat about a few other topics.

During our interview, Nakazato spoke about Rogue Corps’ origins and more. We also asked about that Contra game Konami teased during its E3 2011 event, what it’s been like working on the IP for over two decades, and more.

Hello, my Ring-con and leg straps! We are back from our break, and we’re covering Tokyo Game Show and the Ring Fit Adventure in this week’s episode of NEP. Check the episode out for some sneak peaks at what we were up to at TGS2019 and what content we’ve got coming in the near future on Nintendo Everything.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!


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