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System: Switch
Release date: February 9, 2018
Developer: Square Enix
Publisher: Nintendo


Dragon Quest has always been one of those series that’s remained niche for some reason, despite having a long and seminal history within video games. Throughout its many installments, we’ve seen Dragon Quest branch out and explore genres outside of its familiar RPG style. Dragon Quest, unlike some other properties that have a myriad of spinoffs, has actually adapted into these other genres rather fluidly, and the addition of Dragon Quest Builders adds to the list of awesome titles that hold their own outside of the main series, bringing a Minecraft aesthetic to the universe. While it may look like Minecraft at a glance, at the end of the day this really is just another Dragon Quest RPG, only with an emphasis for building and crafting. It’s an amazing mechanic that works to its favor, and with a storyline and vibrant worlds to keep you busy from chapter to chapter, Dragon Quest Builders is a game that’s very difficult to put down whether you’re familiar with the series, genre or not.

System: Switch (eShop)
Release date: February 16, 2018
Developer: Zoink
Publisher: EA Originals


It’s is a little bit of a platformer, a little bit of a puzzle game, and a little bit of an art piece. At its heart Fe is a game about communication. It’s easy to locate among the lineage of games that are notable for pushing stories that only an interactive medium can tell: Another World, Ico, and Journey, as three pivotal entries in that genealogy. With its stylized low-poly aesthetic, soothing cello carried soundscape, and wimpy little fox character Fe feels like a game that is content being placed under the larger context of games that have been bolder and newer than it. For what it is, Fe is good. Scattered throughout its eight hour run time are a few really effective and awe-inspiring moments but even these glimpses of inspiration feel complacent in the shadows of earlier prospects.

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Right now we’re in the heart of February. Since we entered a new month a couple of weeks ago, we want to know what you’ve been playing.

Have you started up something entirely new for the month? Are you playing Bayonetta 1 / 2 on Switch or possibly Dragon Quest Builders? Perhaps one of the many new indie games that continue to release, such as Owlboy? Whatever the case, let us know in the comments below!

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As part of a new collaboration with NIS America, a brand new fighting game from SNK is coming to Switch. SNK Heroines: Tag Team Frenzy is launching on Nintendo’s console this summer.

Recently, producer Yasuyuki Oda and director Kaito Soranaka were kind enough to field some questions about the game from Nintendo Everything. The two developers spoke about Switch, confirmed different game modes that will be present, and more.

You can read our full interview with Oda and Soranaka below.

You know what’s sort of crazy? The last time an original Retro Studios-made game released was in 2014 with Donkey Kong Country: Tropical Freeze. We’re now coming full circle with a port on Switch later this year.

Retro often works in the shadows. We don’t often hear about the company much, and it’s anybody’s guess as to what they’re working on currently. Four years in between games is quite awhile, and fans are very much interested in Retro’s next title.

Could Retro be developing another Donkey Kong game? A resurrected Nintendo IP? A new IP of their own? Just thinking about the possibilities are exciting. Let us know about the ideas you have for Retro’s future in the comments below.

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System: 3DS
Release date: February 13, 2018
Developer: Atlus
Publisher: Atlus


It amazes me how even after years of incredible games from a system’s lifecycle, we have been consistently impressed with the “cherry on top”, if you will, at the very end that leaves its mark and gives players one last hoorah before the inevitable new generation. It was Zelda: Breath of the Wild on Wii U for example, and now Radiant Historia on 3DS. With Radiant Historia, we can revisit one of the titles that made the DS so great, and gladly add it to the 3DS’ ineffable library of RPGs. It’s an encore that shows nothing but respect for the craft, the legacy of the DS and 3DS, as well as the genre as whole.

System: Switch (eShop)
Release date: February 8, 2018
Developer: ThirtyThree
Publisher: Good Shepard Entertainment


With all of the great first-party games released for the Switch since its release, it’s easy to forget the waves and waves of fantastic indie games that are filling up the eShop. ATOMIK: RunGunJumpGun is the latest title to enter the floodgates of the Switch, and it’s safe to say that the system’s streak of hits is still chugging along.

The end of Miitomo was announced last month. But as the sun sets on one Nintendo mobile app, the company is gearing up for something entirely new. Earlier in the week, Mario Kart Tour was revealed for smart devices.

As of now, we know almost nothing about Mario Kart Tour. Literally the only information we have is that it’s releasing in the fiscal year ending in March 2019. That’s it. Not a single gameplay detail.

That means it’s up for us to think about the possibilities for Mario Kart Tour. Will it retain the same basic style of gameplay that we know of in which the perspective is set from behind the racer you’re playing as? How will the game play on mobile devices? Who should be on the roster? If you have any thoughts about Mario Kart Tour, be sure to share them with us in the comments below.

System: Switch (eShop)
Release date: January 25, 2018
Developer: SMG Studio / Premo Games
Publisher: SMG Studio


There’s not a lot to dislike about Super One More Jump. On its surface it looks like a fairly generic Super Meat Boy derivative, but beyond its stout square character, the ease in which you can very quickly die in its short challenge levels – and the instant reset when you do – Super One More Jump shares more with auto-runner mobile games than the intricate fine-tuned play that a Meat Boy demands. It wasn’t a surprise to learn that this is a souped-up version of Premo Games’ One More Jump. As a result it’s mechanically undercooked to be a slightly awkward fit for a dedicated console with a full array of buttons and sticks.

It was just a couple of months ago that Gear.Club Unlimited made its way to Switch. Recently, we spoke with developer Eden Games to learn more about the process of bringing the racer to Nintendo’s console.

As for why Gear.Club Unlimited made sense on Switch in the first place, Eden Games explained:


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