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System: Switch
Release date: March 26, 2019
Developer: Gust
Publisher: Koei Tecmo


Nelke & the Legendary Alchemists celebrates twenty years of the prolific RPG series bringing together protagonists for every Atelier title up until Lydie & Suelle for a crossover event that sees them coming together to help Nelke expand a new town and helping them thrive once again. It’s really great to be able to see all of these fantastic characters over two decades join up and utilize all of their special skills in alchemy and craftsmanship – as well as monster slaying – as they simultaneously get to know each other and understand each other’s strengths and weaknesses while figuring out the best way to go about goods distribution and town replenishment. This is something we’ve seen in plenty of Atelier titles before as we go from city to city meeting new characters and friends along the way while having an overall goal to help those around you. Altruism has always been a big charm with it, and Nelke is no different. However, this is mostly where the similarities end as the game itself has been turned on its head and goes from an RPG the series is known for, to a banal menu management experience where you’ll ultimately just watch plants grow in between massive visual novel-like segments. Everything introduced in Nelke & the Legendary Alchemists is stuff we’ve seen millions of times in the mobile gaming spectrum, and it doesn’t do it any favors here. Even as a spinoff title it doesn’t warrant paying a premium for something that only resembles Atelier by name and art.

Hello, my beautiful deku scrubs! This week on NEP, we’re talking about all the games that got announced in the past few days that we can! Plus how in the world we think the two different Switch models could work for consumers and developers, then the new Zelda game that Monolith Soft is recruiting for!

Thank you for all of your support and for sharing the podcast with others. Check below for more details!

We’ve translated the last portion of Famitsu’s interviews with Ace Attorney creator Shu Takumi. This time around, Takumi delves into the different characters, such as how he came up with Godot. He touches on other topics as well such as the iconic music.

You can read our full translation below. However, if you haven’t played the series before, you may want to skip this for now. You can also read our previous translations with Takumi here and here.

System: Switch (eShop)
Release date: March 20, 2019
Developer: Inti Creates
Publisher: Inti Creates


In March 2017, one week after the release of the Switch, developer Inti Creates and Sunsoft unknowingly kicked off the “Metroidvania on Switch” phenomenon by releasing Blaster Master Zero to an almost empty eShop. The game served as a modern reimagining of the much loved NES classic, and was well-received by fans and newcomers alike for adhering to the source material albeit through a more modern lens. Since then we’ve had genre defining releases like Dead Cells and The Messenger along with countless other interpretations of the formula compete for our attention. It’s fair to say that if you’re a fan of Metroidvanias, then you’ve probably been spending more time on your Switch than you’d like to admit. In the hope that lightning does indeed strike twice and to capitalize on a booming trend, Inti Creates and Sunsoft have now seen fit to grace us with a wholly original sequel, Blaster Master Zero 2.

Hello, you cupheads and mugmen! This week on NEP, we’ve got a special feature on Nindies Showcase and all the surprises and goodness it had for us! We also talk more in-depth about Nintendo Labo’s VR Kit and the extended gameplay Nintendo just put out on their YouTube. Come have a chill time with us.

Thank you for all of your support and for sharing the podcast with others. We’re growing at a great pace, and it’s all thanks to you as listeners! Check below for more details!

This week’s Nindies Showcase ended in a surprising way. Who could have seen a new Crypt of the NecroDancer game coming that stars The Legend of Zelda? But that’s exactly what we’re getting with Cadence of Hyrule – Crypt of the NecroDancer Featuring the Legend of Zelda (certainly a long title, isn’t it?).

Cadence of Hyrule is in many ways a landmark game. We haven’t really seen Nintendo offer up one of its IPs to an indie developer before. This sort of announcement makes you wonder what else could be possible in the future. Now that the gates have opened, what types of collaborations would you like to see between Nintendo and other indie titles in the future? What would be the game and who would be the developer? Let us know about the ideas you have in the comments below.

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Around the middle of last month, I added a post to the site mentioning our interest in bringing in a couple of new reviewers. The response was really overwhelming, as we had a ton of interest in the position – definitely more than was expected. We ended up receiving a ton of applications so it took me a little over a month to respond to everyone’s initial emails, read through samples, and think about who would be best for the position.

We’ve now notified the people we’ll be moving forward with. I want to thank everyone who showed interest initially as well as for their patience during the decision-making process. I truly appreciate it.

But the search for new blood is never over! Right now we’re considering expanding our translators team. If you believe you’re knowledgeable with Japanese and have what it takes, please send in an email here (select “Site Position”). Note that it’s technically an unpaid position, but we’ve been slowly moving towards compensation. Also, unlike the recent reviewer position, we’re much less certain about how many people we’ll add (if any). We’ll only expand the team if it makes sense for everyone involved. Thanks!

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Famitsu recently published a couple of interviews with Shu Takumi, the creator of Ace Attorney. In case you missed it, we posted the first part here. We’ve also been working on a translation of the second interview, which was much larger in scope. Due to the length, we’ll be posting it in two parts.

Below, you can read up even further on the creation of the Ace Attorney series. Takumi talks about what the first game’s prototype was like and the team initially thought that development could have been suspended, how Maya and Mia got their roles, and more. You can read our latest translation below, but if you haven’t played the series, you may want to pass on it for now due to some light spoilers.

The Nintendo Switch Nindies Showcase Spring 2019 is kicking off in just a short while. Look forward to the start of the broadcast at 9 AM PT / 12 PM ET / 4 PM in the UK / 5 PM in Europe.

During the 30-minute presentation, Nintendo will be covering upcoming indie games for Switch. If you’d like to watch the event as it happens, you can do so below. We’ll also have coverage throughout the showcase, as well as after it finishes.

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Hello, my beautiful bokoblins! This week on NEP, we talk all about collector’s editions and how things have gotten out of hand with some publishers. Then we talk about GDC and PAX East being right around the corner and all of the potential announcements, teasers and leaks. Particularly of note is a new game in the publisher catalog of Yacht Club, the geniuses behind Shovel Knight! And Galen reminisces on his past PAX experiences throughout the show, too.

Thank you for all of your support and for sharing the podcast with others. We’re growing at a great pace, and it’s all thanks to you as listeners! Check below for more details!


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