[Let’s Talk] What are you playing? – January 2019
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month (and a new year!) rolled right on in this past week. Now that we’re in January, we want to know what you’ve been playing.
Have you started up something entirely new for the month? Still plugging away at Super Smash Bros. Ultimate? No matter the case, let us know in the comments below.
Breath of the Wild composers on changing up Zelda’s music formula and much more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
Last year, Zelda: Breath of the Wild received a soundtrack release in Japan. It was packed with a few goodies, including a booklet containing a special interview. Sound designer Hajime Wakai along with composers Manaka Kataoka, Yasuaki Iwata, and Soshi Abe had plenty to say about the game’s music.
You can find our full translation of the discussion below. The four team members commented on why it was decided to mix up the usual Zelda music formula and how the direction was ultimately settled upon, creating specific character themes, bringing back classic themes in a new way, and much more.
[Nintendo Everything Podcast] – episode #9 – 2018 Review: Ninten-Do or Don’t?
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
What up, kids and squids?!
This week on NEP, Oni and Galen discuss Nintendo’s 2018 efforts—the good AND the bad: all the games, free DLC, ports from Wii U, Nintendo Switch Online and more.
The gang also reminisces on some of their favorite games they’ve played this year, and end the show by explaining what kind of sandwich best represents NEP! Per usual, Galen is optimistic and Oni is pessimistic.
Check out the timestamps and our email address below where you can send us your listener mail!
Minecraft devs on why the game has been a hit on Switch and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A little while back Famitsu published a Minecraft interview with a couple of the game’s key developers. Executive producers Roger Carpenter and John Thornton both talked about the title, including some Switch-specific topics.
Famitsu first started out by pointing out that Minecraft has been very successful on Switch, with the physical version having shipped over 300,000 units since June (around the time when the interview was done). Carpenter and Thorton both commented here, with the two stating:
[Let’s Talk] Your favorite games of 2018
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
2017 was a fantastic debut year for Switch. It seemed like month after month, Nintendo was putting out a big game. Zelda: Breath of the Wild kicked off the system’s launch, with Splatoon 2, Super Mario Odyssey, Xenoblade Chronicles 2, and others to follow. You could make a case that 2018 didn’t reach those same heights, but this year had plenty of great games. We saw the likes of Kirby Star Allies, Pokemon: Let’s Go, Pikachu / Eevee, and Super Smash Bros. Ultimate – and that’s just on the first-party side of things. Third-parties contributed with hits like Octopath Traveler, and many top indies found a home on Switch including Celeste, Hollow Knight, Dead Cells, The Messenger, and many more.
Since 2018 is just about over, it’s time to take a minute to reflect on things. What were your favorite games of 2017? Even if they weren’t on Switch (we can’t forget about the 3DS!), be sure to let us know in the comments below.
Persona Q2 devs on fans’ reactions, improvements, and more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Recently, Japanese magazine Famitsu interviewed Persona Q2 director Yuta Aihara and producer Daisuke Kanada. Two discussions were published in back-to-back issues. Aihara and Kanada spoke about the reactions from fans, improvements made compared to the first entry, and more.
We’ve readied a full translation of both interviews. You can read the talks in full below.
More: Atlus, Daisuke Kanada, highlight, interview, Persona Q2, top, Yuta Aihara
Sakurai on Smash Bros. Ultimate – Joker’s reveal, getting some rest, and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
We now have a full translation of the latest column Super Smash Bros. Ultimate director Masahiro Sakurai published in this week’s issue of Famitsu. In it, he discusses Joker’s reveal at The Game Awards, plans for a bit of rest, reducing the team size for the development of DLC, and a brief comment on online play.
Here’s our full translation:
[Nintendo Everything Podcast] – episode #8 – Awful Nintendo Guests at a Party
Posted on 6 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
What up, kids and squids?!
This week on NEP we’ve got lots of news on the roaring success of Smash and Switch, JRPGs galore, and Oni and Galen duke it out over OPINIONS. Plus, an awesome listener email asking whom we would invite to a Xmas party. Would you rather be at Oni’s party or Galen’s?
Check out the timestamps and our email address below where you can send us your listener mail!
Sakurai on Smash Bros. Ultimate – development, Spirits, new fighters, online and eSports, future
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In last week’s issue of Famitsu, the Japanese magazine shared a lengthy interview with Super Smash Bros. Ultimate director Masahiro Sakurai. A slightly longer version was then issued on the publication’s website.
During the interview, Sakurai commented on most major aspects of the game. This includes when development itself actually started, Spirits (including World of Light), the new fighters, online play and eSports, and what lies ahead for the future. We’ve prepared a full translation of the discussion below.
[Review] Katamari Demacy Reroll
Posted on 6 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: December 7, 2018
Developer: Bandai Namco
Publisher: Bandai Namco
Since 2004, Katamari Demacy has always held a special place in the gaming spectrum with its quirky design but colorful and lovable world that has players simply rolling up items to make the biggest possible star that they can. What started off as a school project would end up becoming a series that would span well over a decade of titles across a multitude of platforms and become one of the most beloved niche classics known today. It’s been a long time since Katamari Demacy had a proper installment, but Katamari Demacy Reroll sees the Switch go back to the series’ beginning.