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Fire Emblem Heroes

Fire Emblem Heroes will operate somewhat similarly to Super Mario Run in that an internet connection is required online. The Verge also obtained a statement from Nintendo confirming that it “connects to servers intermittently”.

“However, the game connects to servers intermittently, and the amount of data used is within the normal range you could expect for smart device games,” Nintendo says.

Fire Emblem Heroes officially launches on February 2.

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We knew that Wii U production would be ending soon in Japan. Today, it looks like that time has come. Nintendo updated its website today confirming that systems are no longer being produced within its home territory. With Switch launching in a month, that shouldn’t be too surprising.

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Super Mario Run has been downloaded 78 million times, Nintendo president Tatsumi Kimishima revealed today. The news was shared during the company’s financial results briefing. Kimishima also said that more than 5 percent of those who downloaded Super Mario Run paid for full version, or roughly four million.

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Nintendo’s results for the latest financial period are in. Today, the company issued its report for the nine months ended December 31, 2016. We’ll be rounding up all pertinent information below.

– Lifetime Wii U hardware sales: 13.56 million
– Lifetime Wii U softwaresales: 96.52 million
– Lifetime 3DS hardware sales: 65.30 million
– Lifetime 3DS software sales: 320.96 million
– “During the nine months ended December 31, 2016, the worldwide release of Pokémon Sun and Pokémon Moon generated buzz and led to blockbuster sales of 14.69 million units”
– Super Mario Maker for Nintendo 3DS surpassed the million-seller mark
– Pokémon GO led to increased sales of software in the Pokémon series released in the past and drove 3DS family hardware sales growth, particularly outside of Japan
– The worldwide sales volume for Nintendo 3DS hardware this period was 6.45 million units (10% increase on a year-on-year basis)
– Nintendo 3DS software sales were 46.78 million units (20% increase on a year-on-year basis)
– Planned to ship 0.8 million Wii U units this fiscal year, based on forecasts of comprehensive demand for Nintendo hardware
– Hardware sales volume of 0.76 million units (75% decrease on a year-on-year basis) for Wii U
– Software sales volume of 12.48 million for Wii U (45% decrease on a year-on-year basis)
– Super Mario Run “elicited a fantastic response, surpassing 40 million downloads in four days after the release”
– NES Classic Edition “launched in Japan and overseas in November to widespread popularity”
– “Although the release of some new titles offering amiibo functionality restored some momentum, amiibo sales remained
limited to 6.5 million units for figure-type and 6.6 million units for card-type”
– Digital sales “down to a large extent on the same period last year” due to a lack of new downloadable content
– Operating income of 26.3 billion yen
– Net sales of 311.1 billion yen (of which overseas sales were 221.3 billion yen or 71.2% of the total sales)
– 16.7 billion yen of share of profit of entities accounted for using the equity method related to The Pokémon Company and other investments
– Ordinary income of 49.1 billion yen
– “due to the sale of part of our equity in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain on sales of investment securities totaling 63.5 billion yen as extraordinary income, meaning that
profit attributable to owners of parent was 102.9 billion yen”

We will launch Nintendo Switch, a new home gaming system that diversifies the ways you can play video games, on March 3, 2017 in Japan and overseas. Our launch lineup includes first-party software such as The Legend of Zelda: Breath of the Wild and 1-2-Switch as well as strong third-party titles. The Legend of Zelda: Breath of the Wild will release for Wii U on the same day.

For Nintendo 3DS, we aim to maintain the buzz surrounding the hit titles Pokémon Sun and Pokémon Moon and Super Mario
Maker for Nintendo 3DS, as well as releasing new titles such as Mario Sports Superstars.

For smart devices, we plan to release the game application Fire Emblem Heroes on February 2. We will also follow last
December’s release of Super Mario Run for iOS with an Android version in March. To accommodate the releases and operation of these applications, we have revised the release schedule for Animal Crossing, which we had originally planned to release during this period. This title will be released during the next fiscal year.

We have revised the financial forecast originally published on October 26, 2016. For details, see the Notice of Full-Year Financial Forecast and Dividend Forecast Modifications issued today (January 31, 2017).

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Nintendo has pushed back the launch of its Animal Crossing game for mobile. Previously scheduled for the current fiscal year, it will now launch during the next fiscal year instead. This was done in order to “accommodate the releases” of Super Mario Run and Fire Emblem Heroes. We’ll now be seeing Animal Crossing on mobile by April at the earliest.

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Pokemon Sun/Moon

Nintendo published a new listing of million-seller titles in conjunction with its latest financial results. Pokemon Sun/Moon and Super Mario Maker for 3DS are specifically new entries. For the full results, get a look at the following image:

Wii U

Mario Kart 8 – 8.26 million
New Super Mario Bros. U – 5.62 million
Super Mario 3D World – 5.47 million
Nintendo Land – 5.16 million
Super Smash Bros. for Wii U – 5.16 million
Splatoon – 4.76 million
Super Mario Maker – 3.89 million
New Super Luigi U – 2.89 million
Zelda: Wind Waker HD – 2.11 million
Mario Party 10 – 2.04 million

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As part of its latest financial results, Nintendo has released an updated release schedule. The latest lineup, which now includes Switch, can be found below.

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IronFall Invasion developer VD-Dev announced RISE: Race The Future for Switch and Wii U. Development is moving forward – despite the sad passing of the studio’s co-founder Fernando Velez.

Some platform changes have been made since the original announcement. For one thing, Wii U is now out of the picture. VD-Dev is also focusing on PC first, with other platforms to follow. VD-Dev still hopes to make a Switch version, but since the game is initially launching at the end of this year, we won’t be seeing it on a Nintendo platform until 2018.

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Apps becoming more expensive due to currency fluctuations is nothing new in the mobile market – and the same is now starting to happen in the UK, although on a much larger scale. Following the UK’s decision to leave the European Union, the Pound has dropped dramatically in value, and as a result, Apple has decided to raise the raise prices on the App Store across the board, by about 25%.

One of the affected titles is Super Mario Run – in the UK, it now costs £9.99 to unlock all of the game’s levels after the initial demo, up from the previous £7.99.

It is not yet known what the game’s price will be on the Google Play Store once Super Mario Run launches on Android devices in March.

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This week’s European Nintendo Downloads are as follows:

Wii U Download

BRICK RACE – €1.49 / £1.39 / CHF 2.10

COLOR CUBES – €1.49 / £1.39 / CHF 2.10

Koi DX – €3.99 / £3.89 / CHF 5.00

Shadow Archer – €2.99 / £2.69 / CHF 4.20

Star Splash: Shattered Star – €3.49 / £2.99 / CHF 3.99

Wii U Virtual Console

Bomberman ’94- €6.99 / £6.29 / CHF 9.80

Gradius – €6.99 / £6.29 / CHF 9.80

Wii U DLC

Minecraft: Wii U Edition – €1.99 / £1.59 / CHF 1.80

3DS Retail

Poochy’s & Yoshi’s Woolly World – €39.99 / £34.99 / CHF 51.90

3DS Download

Legna Tactica – €9.99 / £8.99 / CHF 14.00

Punch Club – €9.99 / £8.99 / CHF 14.00

New Nintendo 3DS Download

Lifespeed – €5.99 / £4.99 / CHF 6.99


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