[Interview] Daybreak Games talks DC Universe Online on Switch: tech performance, challenges, cross-play, updates, much more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch eShop | 0 comments
At E3 2019, we were invited to meet with the incredibly passionate team at Daybreak Games for an behind-closed-doors gameplay demo and interview. We spoke at length with the creative director, SJ Mueller, and executive producer, Leah Bowers, as they kindly answered a number of our questions about how they decided to bring the game to Switch, how everything stacks up compared to PS4 and PC, future content, cross-play possibilities and so much more.
The devs were incredibly excited and genuinely passionate to bring the game to Switch; check out our transcript below.
[Let’s Talk] What are you playing? – August 2019
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in earlier this week. Now that we’re in August, we want to know what you’ve been playing.
Are you playing Marvel Ultimate Alliance 3 or Fire Emblem: Three Houses? Still creating levels in Super Mario Maker 2? No matter the case, let us know in the comments below.
[Review] Wolfenstein: Youngblood
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: July 26, 2019
Developer: MachineGames / Arkane Studios / Panic Button
Publisher: Bethesda
If you’ve already had the pleasure of experiencing Wolfenstein: The New Colossus on Switch then you’re familiar with how the series has managed to distill the FPS formula down to perfection. In an era dominated by damp fetch quests and morally ambiguous “makes you think” villains, both MachineGames’ Wolfenstein and id Software’s Doom reboot have felt like a breath of fresh air for those of us who get misty-eyed over 90’s shooters. For the uninitiated, here’s a brief rundown: Entrench your mind in a Tetris-like zen state, and skittishly zip around maps that are designed less like real places and more like skateparks. You have two goals: Use gun and give death. Despite the immense praise both Wolfenstein and Doom have garnered over the course of this console generation, there may be a feeling over at Bethesda that change is now needed to differentiate these two franchises going forward, and this is exactly the impression I get from playing Wolfenstein: Youngblood.
[Nintendo Everything Podcast] – episode #39 – Oni and Galen Origins: Switch Joy-con and the Furious
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my lovely left and right Joy-con! Are you stable or are you drifting? In this NEP, we talk logical about the hardware problems that are on the tip of everyone’s tongues to kick things off. We then hit you with fast paced news and some unintentionally analytical chats about games reviews and journalism. Then we cover Pokemon Masters, but we’re both kinda burnt out on Pokemon mobile efforts… But we have plenty of energy as we chew through all our lovely listener mails and tell the abridged story of when Oni met Galen. We hope you enjoy!
The best way to support our show is to give us a 5 star review on iTunes, so we would appreciate if you could help us grow! We really appreciate all your support and thank you so much for listening!
[Let’s Talk] Fire Emblem: Three Houses impressions
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
A massive game arrived on Switch yesterday in the form of Fire Emblem: Three Houses. This is the first console Fire Emblem in the series in quite some time, and the first true entry in the series on Switch.
We imagine that many of you have started playing through Three Houses already. If that’s the case, how are you feeling about it so far? Which house did you choose? Share your thoughts with us in the comments below.
[Review] God Eater 3
Posted on 5 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch, Switch eShop | 0 comments
System: Switch
Release date: July 12, 2019
Developer: Marvelous
Publisher: Bandai Namco
God Eater has had a long and fruitful history since debuting close to a decade ago. The latest entry, God Eater 3, still stays true to the series’ roots with a deep customization system, mission output, and reasonable hubs. But what make it really stand out this time around is the overall tone, structure, and feel since it’s been developed by an entirely different team this time around, moving from Shift over to Marvelous. God Eater 3 takes the best portions of each of its predecessors to give a game that feels whole and connected, with seamless field traversal, new types of God Eaters known as AGEs – or Adaptive God Eaters – as well as fast-paced fighting and action to give a larger sense of fluidity that’s usually missing in games of this nature.
More: Bandai Namco, God Eater, marvelous
[Nintendo Everything Podcast] – episode #38 – Fire Emblem: Three’s Company; Mo’ Pokemon, Mo’ Problems
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my beautiful Superheroes and X-Men! Steel yourself for an intense NEP experience! Oni and Galen are on opposite sides of the fence as they engage in some very heated discussions this episode. We’re talkin’ Fire Emblem, Pokemon and the Pokedex controversy, Switch future with Breath of The Wild 2. It’s a lot to take in, but we hope you enjoy!
The best way to support our show is to give us a 5 star review on iTunes, so we would appreciate if you could help us grow! We really appreciate all your support and thank you so much for listening!
[Review] Kill la Kill: IF
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: July 26, 2019
Developer: Aplus Games
Publisher: Arc System Works / PQube
Not many anime are as equally popular and controversial as Kill la Kill. Since its debut back in 2013, the show has been lauded for its unparalleled sense of style, humor, and intense action. On the other hand, it has also been criticized for its depiction of female characters and its inconsistent storytelling. Such factors should make adapting it into a video game an intimidating process. Yet famed publisher Arc System Works has stepped up to the plate, collaborating with developer Aplus to bring the anime to life in a new fighting game, entitled Kill la Kill: IF. Better yet, the show’s original creators, Studio Trigger, have overseen the game’s creation. Now the question remains: with such pedigree behind its creation, can the game keep from losing its way?
Blizzard co-founder regrets having to cancel StarCraft: Ghost
Posted on 5 years ago by Brian(@NE_Brian) in Book Club, GameCube, News | 0 comments
GameCube nearly got a new StarCraft title before the entire project was scrapped. Blizzard had been working on StarCraft: Ghost for a couple of years, but the project just never came together.
In an interview with VG247, Blizzard co-founder Mike Morhaime spoke about having to cancel the third-person action game. Although it was a difficult decision, the move freed up team resources and ensured that other titles inside the company could thrive.
Morhaime said:
More: Blizzard, interview, Mike Morhaime, StarCraft: Ghost
[Nintendo Everything Podcast] – episode #37 – Switch Lite: Pros and Joy-Cons; LGBTQ Representation
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my beautiful Popos and Nanas! Oni and Galen have a great discussion overall, in our most intimate episode of NEP yet. We talk localization and well-written characters in fiction, the pros and cons of the Switch Lite (and what this could mean for a future “Pro” variant), Dr. Mario and how different in design it is, and we tie things up with a discussion of Fire Emblem and LGBTQ+ representation in media and video games. We hope you enjoy.
The best way to support our show is to give us a review on iTunes, so we would appreciate if you could take the time to do so. We really appreciate all your support and thank you so much for listening!