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Last week, we posted a translation of a column from Sonic the Hedgehog series sound designer Tomoya Ohtani in which he spoke about working on some Splatoon music from Super Smash Bros. Ultimate. Sonic Team sound director Jun Senoue had his own contribution having worked on a new Mega Man 4 medley.

Why did Senoue go with Mega Man for his music piece? He discussed that and more in his own column, which we now have a translation of as well. You can read it in full below.

“I think if you play “Phantasy Star” after reading this interview, you’ll look at the game in a whole new light.”

-Naoki Horii, M2 Dev Team

Japanese website Game Watch recently sat down for an interview with three key figures from SEGA and M2 handling the SEGA AGES collection on Nintendo Switch.

The mega interview contains all kinds of details on new features to the Switch version, the incredible headaches that 80’s game development caused them, and never-before-heard stories from development of the original “Phantasy Star”, firsthand from Rieko Kodama, who was the original designer for the game. It’s a must-read for die-hard fans. And if that wasn’t enough, we’ve included some discussion about the SEGA Ages series in general that you may have missed last week (with some extra comments).

We’ve prepared an exclusive translation of the in-depth interview, and hope you enjoy.

Nintendo president Shuntaro Furukawa recently participated in an interview with Kyoto Shimbun, which was published just a few days ago. The company’s boss weighed in on selling 20 million Switch units by the end of the fiscal year and needing a steady stream of games for the system, mobile (including keeping smartphone games separate from Switch), and the future of 3DS. He also teased future plans for Labo, touched on eSports, and commented on looking towards the Chinese market.

Here’s a full translation of the interview:

Super Smash Bros. Ultimate director Masahiro Sakurai published a new column in this week’s issue of Famitsu. While there was some talk about the Switch game, Sakurai touched on a few other interesting topics as well.

In his piece, Sakurai started out by writing about a couple of games he’s been playing. He also discussed his own personal way of playing Smash Bros. Ultimate at the moment, and thanked fans for their support having sold 5 million copies in its first week. The piece also brings up creating entertainment, regrets, and the Japanese games industry.

What up, kids and squids?!

This week on NEP… it’s a big one! You get bonus content! We’ve got part two of our special feature on Nintendo in 2019!

Oni kicks it off by putting in his two cents on the controversy of Nintendo supposedly leaving console development, and how NintendoEverything’s article got misquoted. Then, Oni and Galen cover this week’s news, all the release date announcements, and they conclude their discussion and predictions of games coming out on Nintendo platforms in 2019 and beyond!

Check out Oni and Galen musing over what Nintendo games they’d love to see, what Switch hardware revisions might be in store for us, and much more!

Japanese website Game Watch recently sat down for an interview with three key figures from SEGA and M2 handling the SEGA AGES collection on Switch.

During the lengthy discussion, the team apologized for several delays in the line-up and reassured fans they want to get back on track (while also explaining what took so long in some cases). In addition, the team detailed upcoming releases and some new features, and the potential of a second volume of SEGA AGES releases on Switch in the future.

Check out our exclusive translation of the details below.

One of the most impressive aspects about Super Smash Bros. Ultimate is the game’s soundtrack. Over 800 songs are included, and a bunch of different composers contributed to the final product.

Tomoya Ohtani, the series sound designer for Sonic the Hedgehog, is one such person who worked on the tracklist. Ohtani was responsible for the new arrangement of Bomb Rush Blush – a piece of music originating from Splatoon. Ohtani posted an interesting column last month that details how he settled on Bomb Rush Blush, the way in which he went about changing it for Smash Bros., and more.

Unlike last year at this time, Nintendo’s upcoming slate of games for 2019 is pretty well known. New Super Mario Bros. U Deluxe just came out, Yoshi’s Crafted World drops at the end of March, and we’ll also be getting games such as Fire Emblem: Three Houses, Daemon X Machina, and a new Pokemon title in 2019. Third-parties will help fill out the schedule with the likes of Dragon’s Dogma: Dark Arisen, Final Fantasy releases, Mortal Kombat 11, Crash Team Racing Nitro-Fueled, and more. 3DS will understandably be quieter, but we did just see a Mario & Luigi remake release and Kirby’s Extra Epic Yarn is coming in just a couple of months.

Based on what we know so far, what are your most anticipated games of 2019? Is there one title more than any other that you’re looking forward to? Let us know what you’re excited about in the comments below.

More: ,

System: Switch
Release date: January 11, 2019
Developer: Bandai Namco
Publisher: Bandai Namco


Over the course of its early lifespan, the Switch has already managed to gather an extremely impressive library of third-party games to its repertoire. From hugely successful indies to critically acclaimed entries in long-standing JRPG franchises, it’s obvious that publishers and developers have noticed the success of Nintendo’s latest console. Continuing with the Switch’s recent streak of adding multiple different JRPG franchises to its library, Bandai Namco has added a well-known entry from one of its most famous series: Tales of Vesperia. However, this isn’t simply a port of an older game. Tales of Vesperia: Definitive Edition is a remaster of the PS3 port, with updated graphics, voice over, and extra content. So how well does it stack up to not only the original version, but the other JRPGs lining the Switch’s library?

What up, kids and squids?!

This week on NEP, Oni and Galen cover the news and rumors spoiler-free, and go crazy on discussion over announced games for Nintendo platforms in 2019. There are actually SO MANY to talk about that we had to split it up! Tune in for part 1 and let’s talk about what games we’re hyped for!


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