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Work x Work

A couple of months ago, the new RPG Work x Work was announced for Switch. There’s some notable talent on the team, including Nobuyuki Inoue – who was the director of Mother 3.

In a recent issue of Famitsu, the magazine published a lengthy developer interview. Inoue along with Nobuhiro Imagawa (graphics), Tsukasa Masuko (sound), Takahiro Yamane (development director), and Takuya Yamanaka (producer) talked about the project’s origins, why it’s on Switch, the gameplay, and much more.

Every now and then Nintendo showcases a select bunch of Nindie games that we should keep an eye on. Unfortunately, with so many games exploding onto the eShop every week, it can be all too easy to lose games in the aftermath. No need to panic though – I’ve gone ahead and spotlighted a few games that deserve a second look.

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Let’s say you just got a brand new Switch and have $100 to spend on the Switch eShop. What games would you buy? Think carefully because $100 will disappear quickly! Make sure to leave your list below for a chance to win a $20 eShop voucher! To be eligible for the giveaway, your list must:

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Super Smash Bros. director Masahiro Sakurai has posted a new column in this week’s issue of Famitsu. Sakurai goes in-depth on the topic of presentations, and discusses how he went about the (roughly) 20-minute reveal of Super Smash Bros. Ultimate at E3.

He shares some tidbits as well, including the fact that Digital Frontier worked on CG. The design document for Smash Bros. Ultimate is also 200 pages long.

Mario Kart 8 Deluxe unexpectedly received an update a few days ago. After downloading the latest data, players can ride on the Master Cycle Zero using Link from Zelda: Breath of the Wild.

Producer Kosuke Yabuki shared a message about the new update a few days ago. If you’re interested in reading the full translation, continue on below.

Octopath Traveler launched on Switch two weeks ago. Since the game has been out for a little while now, we want to hear about your impressions.

For those who have purchased Octopath Traveler, how much have you played? Are you enjoying the RPG? Are there certain aspects in particular you like or are disappointed with? Let us know in the comments below.

Daemon X Machina will be added to the Switch arsenal in 2019. Recently, Japanese website 4Gamer pulled out the big guns to interview the producer Kenichiro Tsukuda (which we translated here). With new details on Femto, the Arsenal, and Outers popping up, I decided it’s time for me to look at the inners and shared what I discovered. Please enjoy!

Splatoon 2: Octo Expansion

Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.

The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8. 

Recently, our very own Oni Dino made his own path to the Square Enix Café in Tokyo to see the Octopath Traveler experience they are currently hosting. He returned after gaining much knowledge, experience and photos and decided to share his tale with all of you!

I was lucky enough to gain Oni’s blessing on sharing some of the pictures and my thoughts on them. Please enjoy and make sure to read all about the adventure, the full menu, and pictures over here.

System: Switch (eShop)
Release date: July 24, 2018
Developer: Nyamakop
Publisher: Gambitious


Semblance is the kind of game that gets lost on the Switch eShop amid the dozens of weekly releases. As a 2D puzzle-platformer it doesn’t do itself any favors in this regard – not in the broad sense of the genre, at least. Still, in its brief five hour runtime, Semblance does exactly what it needs to. It takes a core concept that’s fun enough to play around with on its own and builds on it in a way that’s as calculated as any competently assembled progression of puzzles does.


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